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- new ini option ZOMBIE_ONLY_HEADSHOTS_PERMANENTLY_KILL: if a zombie is killed via headshot/melee combat, he can't rise again
- new ini option FOOD_MAX_POISONING: determines the maximum amount of food poisoning eating a singel food item can give - fixed a bug that caused tooltips to display the wrong traits - fixed a few zombie-related bugs git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5669 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -354,8 +354,8 @@ enum
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#define SOLDIER_NEW_PANTS 0x00000080 //128 // Soldier is wearing new pants
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#define SOLDIER_DAMAGED_PANTS 0x00000100 //256 // Soldier's vest is damaged (and thus can't be taken off)
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/*#define WH40K_SEAL 0x00000200 //512
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#define WH40K_POWER_WEAPON 0x00000400 //1024
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#define SOLDIER_HEADSHOT 0x00000200 //512 // last hit received was a headshot (attack to the head, so knifes/punches also work)
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/*#define WH40K_POWER_WEAPON 0x00000400 //1024
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#define ENEMY_NET_4_LVL_3 0x00000800 //2048
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#define ENEMY_NET_1_LVL_4 0x00001000 //4096
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