nuke all the #if 0's

scripted commit:

find . -not -path '*/.*' -and -not -path '*/ext*' -type d -exec coan source -R -E {} ';'

https://coan2.sourceforge.net/coan_man_1.html
This commit is contained in:
Marco Antonio Jaguaribe Costa
2023-01-19 00:13:08 +02:00
committed by Asdow
parent 6afe785f4b
commit 8b1c4effa0
72 changed files with 0 additions and 6657 deletions
-218
View File
@@ -2090,22 +2090,7 @@ void HandleKeyboardShortcuts( )
// item left scroll
if( iCurrentTaskbar == TASK_ITEMS || gubCurrMercMode == MERC_GETITEMMODE )
{
#if 0//dnl ch80 011213
if( eInfo.sScrollIndex )
{
if( EditorInputEvent.usKeyState & CTRL_DOWN )
eInfo.sScrollIndex = __max(eInfo.sScrollIndex - 60, 0);
else
eInfo.sScrollIndex--;
if( !eInfo.sScrollIndex )
DisableButton( iEditorButton[ITEMS_LEFTSCROLL] );
if( eInfo.sScrollIndex < ((eInfo.sNumItems+1)/2)-6 )
EnableButton( iEditorButton[ITEMS_RIGHTSCROLL] );
}
#else
ScrollEditorItemsInfo(FALSE);
#endif
}
else
{
@@ -2120,21 +2105,7 @@ void HandleKeyboardShortcuts( )
// item right scroll
if( iCurrentTaskbar == TASK_ITEMS || gubCurrMercMode == MERC_GETITEMMODE )
{
#if 0//dnl ch80 011213
if( eInfo.sScrollIndex < max( ((eInfo.sNumItems+1)/2)-6, 0) )
{
if( EditorInputEvent.usKeyState & CTRL_DOWN )
eInfo.sScrollIndex = __min(eInfo.sScrollIndex + 60, (eInfo.sNumItems+1)/2-6);
else
eInfo.sScrollIndex++;
EnableButton( iEditorButton[ITEMS_LEFTSCROLL] );
if( eInfo.sScrollIndex == max( ((eInfo.sNumItems+1)/2)-6, 0) )
DisableButton( iEditorButton[ITEMS_RIGHTSCROLL] );
}
#else
ScrollEditorItemsInfo(TRUE);
#endif
}
else
{
@@ -2149,22 +2120,7 @@ void HandleKeyboardShortcuts( )
// item left scroll by page
if( iCurrentTaskbar == TASK_ITEMS || gubCurrMercMode == MERC_GETITEMMODE )
{
#if 0//dnl ch80 011213
if( eInfo.sScrollIndex )
{
if( EditorInputEvent.usKeyState & CTRL_DOWN )
eInfo.sScrollIndex = 0;
else
eInfo.sScrollIndex = __max(eInfo.sScrollIndex - 6, 0);
if( !eInfo.sScrollIndex )
DisableButton( iEditorButton[ITEMS_LEFTSCROLL] );
if( eInfo.sScrollIndex < ((eInfo.sNumItems+1)/2)-6 )
EnableButton( iEditorButton[ITEMS_RIGHTSCROLL] );
}
#else
ScrollEditorItemsInfo(FALSE);
#endif
}
//gfRenderTaskbar = TRUE;
break;
@@ -2172,21 +2128,7 @@ void HandleKeyboardShortcuts( )
// item right scroll by page
if( iCurrentTaskbar == TASK_ITEMS || gubCurrMercMode == MERC_GETITEMMODE )
{
#if 0//dnl ch80 011213
if( eInfo.sScrollIndex < max( ((eInfo.sNumItems+1)/2)-6, 0) )
{
if( EditorInputEvent.usKeyState & CTRL_DOWN )
eInfo.sScrollIndex = max( ((eInfo.sNumItems+1)/2)-6, 0);
else
eInfo.sScrollIndex = __min(eInfo.sScrollIndex + 6, (eInfo.sNumItems+1)/2-6);
EnableButton( iEditorButton[ITEMS_LEFTSCROLL] );
if( eInfo.sScrollIndex == max( ((eInfo.sNumItems+1)/2)-6, 0) )
DisableButton( iEditorButton[ITEMS_RIGHTSCROLL] );
}
#else
ScrollEditorItemsInfo(TRUE);
#endif
}
//gfRenderTaskbar = TRUE;
break;
@@ -3264,65 +3206,6 @@ BOOLEAN PlaceLight( INT16 sRadius, INT16 iMapX, INT16 iMapY, INT16 sType, INT8 b
// Returns TRUE if deleted the light, otherwise, returns FALSE.
// i.e. FALSE is not an error condition!
//
#if 0//dnl ch86 210214
BOOLEAN RemoveLight( INT16 iMapX, INT16 iMapY )
{
INT32 iCount;
UINT16 cnt;
SOLDIERTYPE *pSoldier;
BOOLEAN fSoldierLight;
BOOLEAN fRemovedLight;
INT32 iMapIndex = 0;
UINT32 uiLastLightType = 0;
UINT8 *pLastLightName = NULL;
fRemovedLight = FALSE;
// Check all lights if any at this given position
for(iCount=0; iCount < MAX_LIGHT_SPRITES; iCount++)
{
if(LightSprites[iCount].uiFlags & LIGHT_SPR_ACTIVE)
{
if ( LightSprites[iCount].iX == iMapX && LightSprites[iCount].iY == iMapY )
{
// Found a light, so let's see if it belong to a merc!
fSoldierLight = FALSE;
for ( cnt = 0; cnt < MAX_NUM_SOLDIERS && !fSoldierLight; cnt++ )
{
if ( GetSoldier( &pSoldier, cnt ) )
{
if ( pSoldier->iLight == iCount )
fSoldierLight = TRUE;
}
}
if ( !fSoldierLight )
{
// Ok, it's not a merc's light so kill it!
pLastLightName = (UINT8 *) LightSpriteGetTypeName( iCount );
uiLastLightType = LightSprites[iCount].uiLightType;
LightSpritePower( iCount, FALSE );
LightSpriteDestroy( iCount );
fRemovedLight = TRUE;
iMapIndex = ((INT32)iMapY * WORLD_COLS) + (INT32)iMapX;
RemoveAllObjectsOfTypeRange( iMapIndex, GOODRING, GOODRING );
}
}
}
}
if( fRemovedLight )
{
UINT16 usRadius;
//Assuming that the light naming convention doesn't change, then this following conversion
//should work. Basically, the radius values aren't stored in the lights, so I have pull
//the radius out of the filename. Ex: L-RO5.LHT
usRadius = pLastLightName[4] - 0x30;
AddLightToUndoList( iMapIndex, usRadius, (UINT8)uiLastLightType );
}
return( fRemovedLight );
}
#else
BOOLEAN RemoveLight(INT16 iMapX, INT16 iMapY, INT8 bLightType)
{
INT32 iCount, iMapIndex;
@@ -3340,7 +3223,6 @@ BOOLEAN RemoveLight(INT16 iMapX, INT16 iMapY, INT8 bLightType)
RemoveAllObjectsOfTypeRange(iMapIndex, GOODRING, GOODRING);
return(fRemovedLight);
}
#endif
//----------------------------------------------------------------------------------------------
// ShowLightPositionHandles
@@ -3473,79 +3355,6 @@ BOOLEAN CheckForSlantRoofs( void )
//
void MapOptimize(void)
{
#if 0
INT32 GridNo;
LEVELNODE *start, *head, *end, *node, *temp;
MAP_ELEMENT *pMapTile;
BOOLEAN fFound, fChangedHead, fChangedTail;
for( GridNo = 0; GridNo < WORLD_MAX; GridNo++ )
{
if ( !GridNoOnVisibleWorldTile( GridNo ) )
{
// Tile isn't in viewable area so trash everything in it
TrashMapTile( GridNo );
}
else
{
// Tile is in viewable area so try to optimize any extra land pieces
pMapTile = &gpWorldLevelData[ GridNo ];
node = start = pMapTile->pLandStart;
head = pMapTile->pLandHead;
if ( start == NULL )
node = start = head;
end = pMapTile->pLandTail;
fChangedHead = fChangedTail = fFound = FALSE;
while ( !fFound && node != NULL )
{
if ( gTileDatabase[node->usIndex].ubFullTile == 1 )
fFound = TRUE;
else
node = node->pNext;
}
if(fFound)
{
// Delete everything up to the start node
/*
// Not having this means we still keep the smoothing
while( head != start && head != NULL )
{
fChangedHead = TRUE;
temp = head->pNext;
MemFree( head );
head = temp;
if ( head )
head->pPrev = NULL;
}
*/
// Now delete from the end to "node"
while( end != node && end != NULL )
{
fChangedTail = TRUE;
temp = end->pPrev;
MemFree( end );
end = temp;
if ( end )
end->pNext = NULL;
}
if ( fChangedHead )
pMapTile->pLandHead = head;
if ( fChangedTail )
pMapTile->pLandTail = end;
}
}
}
#endif
}
@@ -3929,29 +3738,11 @@ void HandleMouseClicksInGameScreen()//dnl ch80 011213
{
if(iLastMapIndexRB != iMapIndex && iLastMapIndexRB == -1)
iLastMapIndexRB = iMapIndex;
#if 0
gfRenderWorld = TRUE;
switch(iDrawMode)
{
default:
gfRenderWorld = fPrevState;
break;
}
#endif
}
else if(_MiddleButtonDown)
{
if(iLastMapIndexMB != iMapIndex && iLastMapIndexMB == -1)
iLastMapIndexMB = iMapIndex;
#if 0
gfRenderWorld = TRUE;
switch(iDrawMode)
{
default:
gfRenderWorld = fPrevState;
break;
}
#endif
}
else if(!_LeftButtonDown)
{
@@ -4192,15 +3983,6 @@ void HandleMouseClicksInGameScreen()//dnl ch80 011213
{
if(iMapIndex == iLastMapIndexMB)// MiddleClick performed on same tile
{
#if 0
gfRenderWorld = TRUE;
switch(iDrawMode)
{
default:
gfRenderWorld = fPrevState;
break;
}
#endif
}
iLastMapIndexMB = -1;
}