nuke all the #if 0's

scripted commit:

find . -not -path '*/.*' -and -not -path '*/ext*' -type d -exec coan source -R -E {} ';'

https://coan2.sourceforge.net/coan_man_1.html
This commit is contained in:
Marco Antonio Jaguaribe Costa
2023-01-19 00:13:08 +02:00
committed by Asdow
parent 6afe785f4b
commit 8b1c4effa0
72 changed files with 0 additions and 6657 deletions
-36
View File
@@ -142,9 +142,6 @@ static CRITICAL_SECTION gcsGameLoop;
int PASCAL HandledWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR pCommandLine, int sCommandShow);
#if USE_CONSOLE
Console g_Console("", "", "Lua Console", "no");
#endif
#ifdef USE_VFS
@@ -394,15 +391,6 @@ INT32 FAR PASCAL WindowProcedure(HWND hWindow, UINT16 Message, WPARAM wParam, LP
if (wParam == '\\' &&
lParam && KF_ALTDOWN)
{
#if USE_CONSOLE
g_Console.Create(ghWindow);
cout << "LUA console ready" << endl;
cout << "> ";
// Reset the pressed keys
gfKeyState[ ALT ] = FALSE;
gfKeyState[ 219 ] = FALSE; // "\"
#endif
}
}
}
@@ -1018,30 +1006,6 @@ int PASCAL HandledWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR pC
SHOWEXCEPTION(ex);
}
#if 0
else
{
// Windows hasn't processed any messages, therefore we handle the rest
#ifdef LUACONSOLE
PollConsole( );
#endif
if (gfApplicationActive == FALSE)
{
// Well we got nothing to do but to wait for a message to activate
WaitMessage();
}
else
{
// Well, the game is active, so we handle the game stuff
GameLoop();
// After this frame, reset input given flag
gfSGPInputReceived = FALSE;
}
}
}
#endif
// This is the normal exit point