nuke all the #if 0's

scripted commit:

find . -not -path '*/.*' -and -not -path '*/ext*' -type d -exec coan source -R -E {} ';'

https://coan2.sourceforge.net/coan_man_1.html
This commit is contained in:
Marco Antonio Jaguaribe Costa
2023-01-19 00:13:08 +02:00
committed by Asdow
parent 6afe785f4b
commit 8b1c4effa0
72 changed files with 0 additions and 6657 deletions
-321
View File
@@ -199,327 +199,6 @@ void SaveMapInformation(HWFILE hFile, FLOAT dMajorMapVersion, UINT8 ubMinorMapVe
//loading and won't be permanently updated until the map is saved, regardless of changes.
void UpdateOldVersionMap()
{
#if 0 //This code is no longer needed since the major version update from 1.0 to 4.0
//However, I am keeping it in for reference.
SOLDIERINITNODE *curr;
INT32 i;
LEVELNODE *pStruct;
//VERSION 0 -- obsolete November 14, 1997
if( gMapInformation.ubMapVersion == 0 )
{
//Soldier information contained two fixable bugs.
gMapInformation.ubMapVersion++;
curr = gSoldierInitHead;
while( curr )
{
//Bug #01) Nodes without detailed slots weren't initialized.
if( !curr->pBasicPlacement->fDetailedPlacement )
curr->pDetailedPlacement = NULL;
//Bug #02) The attitude variable was accidentally being generated like attributes
// which put it completely out of range.
if( curr->pBasicPlacement->bAttitude > 7 )
curr->pBasicPlacement->bAttitude = (INT8)Random(8);
//go to next node
curr = curr->next;
}
}
//VERSION 1 -- obsolete January 7, 1998
if( gMapInformation.ubMapVersion == 1 )
{
gMapInformation.ubMapVersion++;
//Bug #03) Removing all wall decals from map, because of new changes to the slots
// as well as certain decals found commonly in illegal places.
for( i = 0; i < WORLD_MAX; i++ )
{
RemoveAllStructsOfTypeRange( i, FIRSTWALLDECAL, LASTWALLDECAL );
RemoveAllStructsOfTypeRange( i, FIFTHWALLDECAL, SIXTHWALLDECAL );
}
}
//VERSION 2 -- obsolete February 3, 1998
if( gMapInformation.ubMapVersion == 2 )
{
gMapInformation.ubMapVersion++;
curr = gSoldierInitHead;
while( curr )
{
//Bug #04) Assign enemy mercs default army color code if applicable
if( curr->pBasicPlacement->bTeam == ENEMY_TEAM && !curr->pBasicPlacement->ubSoldierClass )
{
if( !curr->pDetailedPlacement )
{
curr->pBasicPlacement->ubSoldierClass = SOLDIER_CLASS_ARMY;
}
else if( curr->pDetailedPlacement && curr->pDetailedPlacement->ubProfile == NO_PROFILE )
{
curr->pBasicPlacement->ubSoldierClass = SOLDIER_CLASS_ARMY;
curr->pDetailedPlacement->ubSoldierClass = SOLDIER_CLASS_ARMY;
}
}
curr = curr->next;
}
}
//VERSION 3 -- obsolete February 9, 1998
if( gMapInformation.ubMapVersion == 3 )
{
gMapInformation.ubMapVersion++;
//Bug #05) Move entry points down if necessary.
ValidateEntryPointGridNo( &gMapInformation.sNorthGridNo );
ValidateEntryPointGridNo( &gMapInformation.sEastGridNo );
ValidateEntryPointGridNo( &gMapInformation.sSouthGridNo );
ValidateEntryPointGridNo( &gMapInformation.sWestGridNo );
}
//VERSION 4 -- obsolete February 25, 1998
if( gMapInformation.ubMapVersion == 4 )
{
gMapInformation.ubMapVersion++;
//6) Change all doors to FIRSTDOOR
for( i = 0; i < WORLD_MAX; ++i )
{
//NOTE: Here are the index values for the various doors
//DOOR OPEN CLOSED
//FIRST 916 912
//SECOND 936 932
//THIRD 956 952
//FOURTH 976 972
pStruct = gpWorldLevelData[ i ].pStructHead;
while( pStruct )
{
//outside topleft
if( pStruct->usIndex == 932 || pStruct->usIndex == 952 || pStruct->usIndex == 972 )
{
ReplaceStructIndex( i, pStruct->usIndex, 912 );
break;
}
else if( pStruct->usIndex == 936 || pStruct->usIndex == 956 || pStruct->usIndex == 976 )
{
ReplaceStructIndex( i, pStruct->usIndex, 916 );
break;
}
//outside topright
else if( pStruct->usIndex == 927 || pStruct->usIndex == 947 || pStruct->usIndex == 967 )
{
ReplaceStructIndex( i, pStruct->usIndex, 907 );
break;
}
else if( pStruct->usIndex == 931 || pStruct->usIndex == 951 || pStruct->usIndex == 971 )
{
ReplaceStructIndex( i, pStruct->usIndex, 911 );
break;
}
//inside topleft
else if( pStruct->usIndex == 942 || pStruct->usIndex == 962 || pStruct->usIndex == 982 )
{
ReplaceStructIndex( i, pStruct->usIndex, 922 );
break;
}
else if( pStruct->usIndex == 946 || pStruct->usIndex == 966 || pStruct->usIndex == 986 )
{
ReplaceStructIndex( i, pStruct->usIndex, 926 );
break;
}
//inside topright
else if( pStruct->usIndex == 937 || pStruct->usIndex == 957 || pStruct->usIndex == 977 )
{
ReplaceStructIndex( i, pStruct->usIndex, 917 );
break;
}
else if( pStruct->usIndex == 941 || pStruct->usIndex == 961 || pStruct->usIndex == 981 )
{
ReplaceStructIndex( i, pStruct->usIndex, 921 );
break;
}
pStruct = pStruct->pNext;
}
}
}
//VERSION 5 -- obsolete March 4, 1998
if( gMapInformation.ubMapVersion == 5 )
{
gMapInformation.ubMapVersion++;
//Bug 7) Remove all exit grids (the format has changed)
for( i = 0; i < WORLD_MAX; i++ )
RemoveExitGridFromWorld( i );
}
//VERSION 6 -- obsolete March 9, 1998
if( gMapInformation.ubMapVersion == 6 )
{ //Bug 8) Change droppable status of merc items so that they are all undroppable.
gMapInformation.ubMapVersion++;
curr = gSoldierInitHead;
while( curr )
{
//Bug #04) Assign enemy mercs default army color code if applicable
if( curr->pDetailedPlacement )
{
INT32 invsize = (INT32)curr->pDetailedPlacement->Inv.size();
for( i = 0; i < invsize; ++i )
{ //make all items undroppable, even if it is empty. This will allow for
//random item generation, while empty, droppable slots are locked as empty
//during random item generation.
curr->pDetailedPlacement->Inv[ i ].fFlags |= OBJECT_UNDROPPABLE;
}
}
curr = curr->next;
}
}
//VERSION 7 -- obsolete April 14, 1998
if( gMapInformation.ubMapVersion == 7 )
{
gMapInformation.ubMapVersion++;
//Bug 9) Priority placements have been dropped in favor of splitting it into two categories.
// The first is Detailed placements, and the second is priority existance. So, all
// current detailed placements will also have priority existance.
curr = gSoldierInitHead;
while( curr )
{
if( curr->pDetailedPlacement )
{
curr->pBasicPlacement->fPriorityExistance = TRUE;
}
curr = curr->next;
}
}
if( gMapInformation.ubMapVersion == 14 )
{ //Toast all of the ambiguous road pieces that ended up wrapping the byte.
LEVELNODE *pStruct, *pStruct2;
INT32 i;
for( i = 0; i < WORLD_MAX; i++ )
{
pStruct = gpWorldLevelData[ i ].pObjectHead;
if( pStruct && pStruct->usIndex == 1078 && i < WORLD_MAX-2 && i >= 320 )
{ //This is the only detectable road piece that we can repair.
pStruct2 = gpWorldLevelData[ i+1 ].pObjectHead;
if( pStruct2 && pStruct2->usIndex == 1081 )
{
RemoveObject( i, pStruct->usIndex );
RemoveObject( i+1, pStruct->usIndex+1 );
RemoveObject( i+2, pStruct->usIndex+2 );
RemoveObject( i-160, pStruct->usIndex-160 );
RemoveObject( i-159, pStruct->usIndex-159 );
RemoveObject( i-158, pStruct->usIndex-158 );
RemoveObject( i-320, pStruct->usIndex-320 );
RemoveObject( i-319, pStruct->usIndex-319 );
RemoveObject( i-318, pStruct->usIndex-318 );
AddObjectToTail( i, 1334 );
AddObjectToTail( i-160, 1335 );
AddObjectToTail( i-320, 1336 );
AddObjectToTail( i+1, 1337 );
AddObjectToTail( i-159, 1338 );
AddObjectToTail( i-319, 1339 );
AddObjectToTail( i+2, 1340 );
AddObjectToTail( i-158, 1341 );
AddObjectToTail( i-318, 1342 );
}
}
else if( pStruct && pStruct->usIndex >= 1079 && pStruct->usIndex < 1115 )
{
RemoveObject( i, pStruct->usIndex );
}
}
}
if( gMapInformation.ubMapVersion <= 7 )
{
if( gfEditMode )
{
#ifdef JA2TESTVERSION
ScreenMsg( FONT_MCOLOR_RED, MSG_ERROR, L"Currently loaded map is corrupt! Allowing the map to load anyway!" );
#endif
}
else
{
if( gbWorldSectorZ )
{
AssertMsg( 0, String( "Currently loaded map (%c%d_b%d.dat) is invalid -- less than the minimum supported version.", gWorldSectorY + 'A' - 1, gWorldSectorX, gbWorldSectorZ ) );
}
else if( !gbWorldSectorZ )
{
AssertMsg( 0, String( "Currently loaded map (%c%d.dat) is invalid -- less than the minimum supported version.", gWorldSectorY + 'A' - 1, gWorldSectorX ) );
}
}
}
//VERSION 8 -- obsolete April 18, 1998
if( gMapInformation.ubMapVersion == 8 )
{
gMapInformation.ubMapVersion++;
//Bug 10) Padding on detailed placements is uninitialized. Clear all data starting at
// fKillSlotIfOwnerDies.
curr = gSoldierInitHead;
while( curr )
{
if( curr->pDetailedPlacement )
{
//The size 120 was hand calculated. The remaining padding was 118 bytes
//and there were two one byte fields cleared, fKillSlotIfOwnerDies and ubScheduleID
memset( &curr->pDetailedPlacement->fKillSlotIfOwnerDies, 0, 120 );
}
curr = curr->next;
}
}
//Version 9 -- Kris -- obsolete April 27, 1998
if( gMapInformation.ubMapVersion == 9 )
{
gMapInformation.ubMapVersion++;
curr = gSoldierInitHead;
while( curr )
{
//Bug 11) Convert all wheelchaired placement bodytypes to cows. Result of change in the animation database.
if( curr->pDetailedPlacement && curr->pDetailedPlacement->ubBodyType == CRIPPLECIV )
{
curr->pDetailedPlacement->ubBodyType = COW;
curr->pBasicPlacement->ubBodyType = COW;
}
curr = curr->next;
}
}
if( gMapInformation.ubMapVersion < 12 )
{
gMapInformation.ubMapVersion = 12;
gMapInformation.sCenterGridNo = -1;
}
if( gMapInformation.ubMapVersion < 13 )
{ //replace all merc ammo inventory slots status value with the max ammo that the clip can hold.
INT32 cnt;
OBJECTTYPE *pItem;
gMapInformation.ubMapVersion++;
//Bug 10) Padding on detailed placements is uninitialized. Clear all data starting at
// fKillSlotIfOwnerDies.
curr = gSoldierInitHead;
while( curr )
{
if( curr->pDetailedPlacement )
{
UINT32 invsize = curr->pDetailedPlacement->Inv.size();
for ( UINT32 i = 0; i < invsize; ++i )
{
pItem = &curr->pDetailedPlacement->Inv[ i ];
if( Item[ pItem->usItem ].usItemClass & IC_AMMO )
{
for( cnt = 0; cnt < pItem->ubNumberOfObjects; ++cnt )
{
pItem->shots.ubShotsLeft[ cnt ] = Magazine[ Item[ pItem->usItem ].ubClassIndex ].ubMagSize;
}
}
}
}
curr = curr->next;
}
}
if( gMapInformation.ubMapVersion < 14 )
{
gMapInformation.ubMapVersion++;
if( !gfCaves && !gfBasement )
{
ReplaceObsoleteRoads();
}
}
if( gMapInformation.ubMapVersion < 15 )
{ //Do nothing. The object layer was expanded from 1 byte to 2 bytes, effecting the
//size of the maps. This was due to the fact that the ROADPIECES tileset contains
//over 300 pieces, hence requiring a size increase of the tileset subindex for this
//layer only.
}
#endif //end of MAJOR VERSION 3.0 obsolete code
if( gMapInformation.ubMapVersion < 15 )
{
AssertMsg( 0, "Map is less than minimum supported version." );