mirror of
https://github.com/1dot13/source.git
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nuke all the #if 0's
scripted commit:
find . -not -path '*/.*' -and -not -path '*/ext*' -type d -exec coan source -R -E {} ';'
https://coan2.sourceforge.net/coan_man_1.html
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committed by
Asdow
parent
6afe785f4b
commit
8b1c4effa0
@@ -354,14 +354,6 @@ UINT32 uiAdditiveLayerUsedFlags = 0xffffffff;
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// Array of shade values to use.....
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#define NUM_GLOW_FRAMES 30
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#if 0
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INT16 gsGlowFrames[] =
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{
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 1, 2, 3, 4, 5, 6, 7, 8, 9,
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9, 8, 7, 6, 5, 4, 3, 2, 1, 0,
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};
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#endif
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INT16 gsGlowFrames[] =
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{
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@@ -1608,28 +1600,6 @@ void RenderTiles(UINT32 uiFlags, INT32 iStartPointX_M, INT32 iStartPointY_M, INT
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{
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if (fUseTileElem)
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{
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#if 0
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// DONOT RENDER IF IT'S A HIDDEN STRUCT AND TILE IS NOT REVEALED
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if (uiTileElemFlags & HIDDEN_TILE)
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{
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// IF WORLD IS NOT REVEALED, QUIT
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#ifdef JA2EDITOR
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if (!gfEditMode)
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#endif
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{
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if (!(gpWorldLevelData[uiTileIndex].uiFlags & MAPELEMENT_REVEALED) && !(gTacticalStatus.uiFlags&SHOW_ALL_MERCS))
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{
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//CONTINUE, DONOT RENDER
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if (!fLinkedListDirection)
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pNode = pNode->pPrevNode;
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else
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pNode = pNode->pNext;
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continue;
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}
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}
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}
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#endif
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}
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}
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@@ -9084,33 +9054,6 @@ void SetMercGlowNormal( )
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#if 0
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if ( gAnimControl[ pSoldier->usAnimState ].uiFlags & ANIM_MOVING )
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{
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if ( sZOffsetY > 0 )
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{
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sZOffsetY++;
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}
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if ( sZOffsetX > 0 )
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{
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sZOffsetX++;
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}
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}
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sZOffsetX = pNode->pStructureData->pDBStructureRef->pDBStructure->bZTileOffsetX;\
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sZOffsetY = pNode->pStructureData->pDBStructureRef->pDBStructure->bZTileOffsetY;\
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if ( ( pSoldier->flags.uiStatusFlags & SOLDIER_MULTITILE ) )\
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{\
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sZOffsetX = pNode->pStructureData->pDBStructureRef->pDBStructure->bZTileOffsetX;\
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sZOffsetY = pNode->pStructureData->pDBStructureRef->pDBStructure->bZTileOffsetY;\
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\
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sWorldY = GetMapXYWorldY( sMapX + sZOffsetX, sMapY + sZOffsetY );\
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}\
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else
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#endif
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void SetRenderCenter( INT16 sNewX, INT16 sNewY )
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