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New Feature: 2 new Iron Man game modes (by anv)
- Selectable at campaign start under "Extra Difficulty" label - Soft Iron Man: No saving when in turn-based combat. Can save with enemies around (in sector) but only if still in real-time mode. - Extreme Iron Man: No saving, except punctually at midnight - save screen opens by itself, so Player won't accidentally miss saving time window. Besides Player's save, game will be auto-saved at midnight too if auto-saving is on. - New ja2_options.ini values for Extreme Iron Man setting: EXTREME_IRON_MAN_SAVING_TIME_NOTIFICATION, git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7167 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -238,9 +238,11 @@ typedef struct
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BOOLEAN fImprovedInterruptSystem; // ubFiller: From 498 to 497
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BOOLEAN fBackGround; // ubFiller: From 497 to 496
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BOOLEAN fFoodSystem; // ubFiler: From 496 to 495
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UINT8 ubIronManMode; // ubFiler: From 495 to 494
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// WANNE: Decrease this filler by 1, for each new UINT8 / BOOLEAN variable, so we can maintain savegame compatibility!!
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UINT8 ubFiller[495];
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UINT8 ubFiller[494];
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} GAME_OPTIONS;
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@@ -1439,6 +1441,10 @@ typedef struct
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BOOLEAN fHelicopterReturnToBaseIsNotFree;
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BOOLEAN fPaySkyriderInBase;
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// anv: new iron man modes
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UINT8 ubExtremeIronManSavingTimeNotification;
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UINT8 ubExtremeIronManSavingHour;
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} GAME_EXTERNAL_OPTIONS;
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typedef struct
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