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New Feature: 2 new Iron Man game modes (by anv)
- Selectable at campaign start under "Extra Difficulty" label - Soft Iron Man: No saving when in turn-based combat. Can save with enemies around (in sector) but only if still in real-time mode. - Extreme Iron Man: No saving, except punctually at midnight - save screen opens by itself, so Player won't accidentally miss saving time window. Besides Player's save, game will be auto-saved at midnight too if auto-saving is on. - New ja2_options.ini values for Extreme Iron Man setting: EXTREME_IRON_MAN_SAVING_TIME_NOTIFICATION, git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7167 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -5791,6 +5791,10 @@ STR16 gzGIOScreenText[] =
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L"Merc Story Backgrounds",
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L"Food System",
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L"Bobby Ray Quantity",
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// anv: extra iron man modes
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L"Soft Iron Man",
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L"Extreme Iron Man",
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};
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STR16 gzMPJScreenText[] =
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@@ -7952,6 +7956,9 @@ STR16 zNewTacticalMessages[]=
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L"Campaign: %S", // @@@ new text
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L"You have selected the campaign %S. This campaign is a player-modified version of the original Unfinished Business campaign. Are you sure you wish to play the %S campaign?", // @@@ new text
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L"In order to use the editor, please select a campaign other than the default.", ///@@new
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// anv: extra iron man modes
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L"This is a SOFT IRON MAN game and you cannot save during turn-based combat.",
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L"This is an EXTREME IRON MAN game and you can only save once per day, at %02d:00.",
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};
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// The_bob : pocket popup text defs
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