New Feature: 2 new Iron Man game modes (by anv)

- Selectable at campaign start under "Extra Difficulty" label
- Soft Iron Man: No saving when in turn-based combat. Can save with enemies around (in sector) but only if still in real-time mode.
- Extreme Iron Man: No saving, except punctually at midnight - save screen opens by itself, so Player won't accidentally miss saving time window. Besides Player's save, game will be auto-saved at midnight too if auto-saving is on.
- New ja2_options.ini values for Extreme Iron Man setting: EXTREME_IRON_MAN_SAVING_TIME_NOTIFICATION, 


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7167 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2014-04-27 16:16:14 +00:00
parent 6a46bcfb91
commit 8b494003fd
34 changed files with 654 additions and 179 deletions
+7
View File
@@ -5782,6 +5782,10 @@ STR16 gzGIOScreenText[] =
L"Merc Story Backgrounds", // TODO.Translate
L"Food System",// TODO.Translate
L"Bobby Ray Quantity", // TODO.Translate
// anv: extra iron man modes
L"Soft Iron Man", // TODO.Translate
L"Extreme Iron Man", // TODO.Translate
};
STR16 gzMPJScreenText[] =
@@ -7957,6 +7961,9 @@ STR16 zNewTacticalMessages[]=
L"Campagna: %S",
L"Hai selezionato la campagna %S. Questa campagna è una versione amatoriale della campagna originale di Unfinished Business. Sei sicuro di voler giocare la campagna %S?",
L"Per usare l'editor, selezionare una campagna diversa da quella di default.",
// anv: extra iron man modes
L"This is a SOFT IRON MAN game and you cannot save during turn-based combat.", // TODO.Translate
L"This is an EXTREME IRON MAN game and you can only save once per day, at %02d:00.", // TODO.Translate
};
// The_bob : pocket popup text defs // TODO.Translate