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New tags in CivGroupNames.xml: Side, CustomSide allow setting custom side for civilian group.
NewEye: fix possible bug. InitShopKeeperSubTitledText: correctly initialize data. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8764 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -7635,7 +7635,7 @@ static int l_SetEnterCombatMode (lua_State *L)
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pGoon = MercPtrs[ ubLoop ];
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if ( pGoon->ubCivilianGroup == group && pGoon->bActive && pGoon->bInSector && pGoon->stats.bLife >= OKLIFE && pGoon->aiData.bOppList[ ubID ] == SEEN_CURRENTLY )
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{
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MakeCivHostile( pGoon, 2 );
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MakeCivHostile(pGoon);
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if ( ! (gTacticalStatus.uiFlags & INCOMBAT) )
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{
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EnterCombatMode( pGoon->bTeam );
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@@ -7665,7 +7665,7 @@ static int l_MakeMercPtrsHostile (lua_State *L)
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{
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UINT8 ubID = lua_tointeger(L,1);
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MakeCivHostile( MercPtrs[ ubID ], 2 );
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MakeCivHostile(MercPtrs[ ubID ]);
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}
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return 0;
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@@ -9805,7 +9805,7 @@ static int l_MakeHostile (lua_State *L)
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else
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{
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// make hostile
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MakeCivHostile( pSoldier, 2 );
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MakeCivHostile(pSoldier);
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}
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DeleteTalkingMenu();
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if ( ! ( gTacticalStatus.uiFlags & INCOMBAT ) )
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