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New tags in CivGroupNames.xml: Side, CustomSide allow setting custom side for civilian group.
NewEye: fix possible bug. InitShopKeeperSubTitledText: correctly initialize data. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8764 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -815,6 +815,15 @@ SOLDIERTYPE* TacticalCreateSoldier( SOLDIERCREATE_STRUCT *pCreateStruct, UINT8 *
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Soldier.sInsertionGridNo = pCreateStruct->sInsertionGridNo;
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Soldier.bOldLife = Soldier.stats.bLifeMax;
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// set custom side for civilian group
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if (Soldier.bTeam == CIV_TEAM &&
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Soldier.ubCivilianGroup != NON_CIV_GROUP &&
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zCivGroupName[Soldier.ubCivilianGroup].fCustomSide &&
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zCivGroupName[Soldier.ubCivilianGroup].bSide >= 0)
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{
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Soldier.bSide = zCivGroupName[Soldier.ubCivilianGroup].bSide;
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}
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// Flugente: disease can affect a soldier's health
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// not for us, and not for individual militia (their health is affected by their hourly healing instead)
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if ( gGameExternalOptions.fDisease && gGameExternalOptions.fDiseaseStrategic && Soldier.bTeam != OUR_TEAM && Soldier.bTeam != CREATURE_TEAM && !ARMED_VEHICLE((&Soldier)) &&
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