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New tags in CivGroupNames.xml: Side, CustomSide allow setting custom side for civilian group.
NewEye: fix possible bug. InitShopKeeperSubTitledText: correctly initialize data. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8764 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -761,7 +761,7 @@ void CheckHostileOrSayQuoteList( void )
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pSoldier = MercPtrs[ gubShouldBecomeHostileOrSayQuote[ ubLoop ] ];
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if ( pSoldier->aiData.bNeutral )
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{
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MakeCivHostile( pSoldier, 2 );
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MakeCivHostile(pSoldier);
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// make civ group, if any, hostile
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if ( pSoldier->bTeam == CIV_TEAM && pSoldier->ubCivilianGroup != NON_CIV_GROUP && gTacticalStatus.fCivGroupHostile[ pSoldier->ubCivilianGroup ] == CIV_GROUP_WILL_BECOME_HOSTILE )
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{
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@@ -2410,7 +2410,7 @@ void ManSeesMan(SOLDIERTYPE *pSoldier, SOLDIERTYPE *pOpponent, INT32 sOppGridNo,
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// check to see if we are looking at Maria or unauthorized personnel in the brothel
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if (pOpponent->ubProfile == MARIA)
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{
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MakeCivHostile( pSoldier, 2 );
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MakeCivHostile(pSoldier);
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if ( ! (gTacticalStatus.uiFlags & INCOMBAT) )
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{
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EnterCombatMode( pSoldier->bTeam );
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@@ -2428,7 +2428,7 @@ void ManSeesMan(SOLDIERTYPE *pSoldier, SOLDIERTYPE *pOpponent, INT32 sOppGridNo,
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if ( InARoom( pOpponent->sGridNo, &usRoom ) && IN_BROTHEL_GUARD_ROOM( usRoom ) )
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{
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// unauthorized!
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MakeCivHostile( pSoldier, 2 );
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MakeCivHostile(pSoldier);
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if ( ! (gTacticalStatus.uiFlags & INCOMBAT) )
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{
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EnterCombatMode( pSoldier->bTeam );
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@@ -2446,7 +2446,7 @@ void ManSeesMan(SOLDIERTYPE *pSoldier, SOLDIERTYPE *pOpponent, INT32 sOppGridNo,
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if ( uiTime < 365 || uiTime > 1320 )
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{
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// get off our farm!
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MakeCivHostile( pSoldier, 2 );
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MakeCivHostile(pSoldier);
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if ( ! (gTacticalStatus.uiFlags & INCOMBAT) )
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{
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EnterCombatMode( pSoldier->bTeam );
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