New tags in CivGroupNames.xml: Side, CustomSide allow setting custom side for civilian group.

NewEye: fix possible bug.
InitShopKeeperSubTitledText: correctly initialize data.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8764 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Sevenfm
2020-02-27 10:51:45 +00:00
parent 9d1ebb6eb9
commit 8b53d273f9
11 changed files with 121 additions and 99 deletions
+4 -4
View File
@@ -761,7 +761,7 @@ void CheckHostileOrSayQuoteList( void )
pSoldier = MercPtrs[ gubShouldBecomeHostileOrSayQuote[ ubLoop ] ];
if ( pSoldier->aiData.bNeutral )
{
MakeCivHostile( pSoldier, 2 );
MakeCivHostile(pSoldier);
// make civ group, if any, hostile
if ( pSoldier->bTeam == CIV_TEAM && pSoldier->ubCivilianGroup != NON_CIV_GROUP && gTacticalStatus.fCivGroupHostile[ pSoldier->ubCivilianGroup ] == CIV_GROUP_WILL_BECOME_HOSTILE )
{
@@ -2410,7 +2410,7 @@ void ManSeesMan(SOLDIERTYPE *pSoldier, SOLDIERTYPE *pOpponent, INT32 sOppGridNo,
// check to see if we are looking at Maria or unauthorized personnel in the brothel
if (pOpponent->ubProfile == MARIA)
{
MakeCivHostile( pSoldier, 2 );
MakeCivHostile(pSoldier);
if ( ! (gTacticalStatus.uiFlags & INCOMBAT) )
{
EnterCombatMode( pSoldier->bTeam );
@@ -2428,7 +2428,7 @@ void ManSeesMan(SOLDIERTYPE *pSoldier, SOLDIERTYPE *pOpponent, INT32 sOppGridNo,
if ( InARoom( pOpponent->sGridNo, &usRoom ) && IN_BROTHEL_GUARD_ROOM( usRoom ) )
{
// unauthorized!
MakeCivHostile( pSoldier, 2 );
MakeCivHostile(pSoldier);
if ( ! (gTacticalStatus.uiFlags & INCOMBAT) )
{
EnterCombatMode( pSoldier->bTeam );
@@ -2446,7 +2446,7 @@ void ManSeesMan(SOLDIERTYPE *pSoldier, SOLDIERTYPE *pOpponent, INT32 sOppGridNo,
if ( uiTime < 365 || uiTime > 1320 )
{
// get off our farm!
MakeCivHostile( pSoldier, 2 );
MakeCivHostile(pSoldier);
if ( ! (gTacticalStatus.uiFlags & INCOMBAT) )
{
EnterCombatMode( pSoldier->bTeam );