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Fixes (by Sevenfm):
- wrong level calculation for suppression resistance with friends - incorrect buddy handling - incorrect PoW, medic, wounded determination git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8643 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -10274,7 +10274,7 @@ INT8 CheckStatusNearbyFriendlies( SOLDIERTYPE *pSoldier )
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UINT16 usEffectiveRangeToLeader = 0;
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INT16 usBestLeader = 0;
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INT16 usFriendBonus = 0;
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UINT8 ubLevelDifference = 0;
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INT8 bLevelDifference = 0;
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// Run through each friendly.
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for ( UINT8 iCounter = gTacticalStatus.Team[ pSoldier->bTeam ].bFirstID ; iCounter <= gTacticalStatus.Team[ pSoldier->bTeam ].bLastID ; iCounter ++ )
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@@ -10285,25 +10285,25 @@ INT8 CheckStatusNearbyFriendlies( SOLDIERTYPE *pSoldier )
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if (pLeader != pSoldier && pLeader->bActive && pLeader->aiData.bShock < pLeader->stats.bLeadership/5 &&
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pLeader->stats.bLife >= OKLIFE )
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{
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ubLevelDifference = (pLeader->stats.bExpLevel - pSoldier->stats.bExpLevel );
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bLevelDifference = pLeader->stats.bExpLevel - pSoldier->stats.bExpLevel;
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// Calculate character's leadership and range/3
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usEffectiveLeadership = ((EffectiveLeadership( pLeader ) - 25) / 15);
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usEffectiveLeadership = (EffectiveLeadership( pLeader ) - 25) / 15;
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usEffectiveRangeToLeader = PythSpacesAway( pSoldier->sGridNo, pLeader->sGridNo ) / 3;
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// SANDRO - add effective leadership and level to determine if we can help our friend to feel better :)
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if ( gGameOptions.fNewTraitSystem && HAS_SKILL_TRAIT( pLeader, SQUADLEADER_NT ) )
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{
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ubLevelDifference += (gSkillTraitValues.ubSLEffectiveLevelAsStandby * NUM_SKILL_TRAITS( pLeader, SQUADLEADER_NT ));
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bLevelDifference += (gSkillTraitValues.ubSLEffectiveLevelAsStandby * NUM_SKILL_TRAITS( pLeader, SQUADLEADER_NT ));
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usEffectiveLeadership += (gSkillTraitValues.ubSLEffectiveLevelAsStandby * NUM_SKILL_TRAITS( pLeader, SQUADLEADER_NT ));
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}
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if ( ubLevelDifference >= 0 )
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if ( bLevelDifference >= 0 )
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{
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// If leader is within range of his leadership stat
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if (usEffectiveRangeToLeader <= usEffectiveLeadership+1)
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{
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// The difference in experience level is important!
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usEffectiveLeadership += ubLevelDifference;
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usEffectiveLeadership += bLevelDifference;
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// Reduce effective leadership with every 3 tiles of distance
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usEffectiveLeadership -= usEffectiveRangeToLeader-1;
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