diff --git a/TacticalAI/Attacks.cpp b/TacticalAI/Attacks.cpp index fd31431a..1856f80c 100644 --- a/TacticalAI/Attacks.cpp +++ b/TacticalAI/Attacks.cpp @@ -2305,9 +2305,10 @@ void CheckIfTossPossible(SOLDIERTYPE *pSoldier, ATTACKTYPE *pBestThrow) else { // no rocket launcher or attached GL, consider grenades - pSoldier->bWeaponMode = bOldWeaponMode; pBestThrow->bWeaponIn = FindThrowableGrenade( pSoldier ); } + + pSoldier->bWeaponMode = bOldWeaponMode; } else {