mirror of
https://github.com/1dot13/source.git
synced 2026-08-19 14:20:30 +02:00
- reworked cities.xml handling section, added new fields
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@598 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -129,39 +129,39 @@ UINT32 uiPercentLoyaltyDecreaseForCivMurder[]={
|
||||
|
||||
// on a scale of 1-100, this is a measure of how much each town hates the Queen's opression & is willing to stand against it
|
||||
// it primarily controls the RATE of loyalty change in each town: the loyalty effect of the same events depends on it
|
||||
UINT8 gubTownRebelSentiment[ NUM_TOWNS ] =
|
||||
{
|
||||
0, // not a town - blank sector index
|
||||
90, // OMERTA, - They ARE the rebels!!!
|
||||
30, // DRASSEN, - Rebel friendly, makes it pretty easy to get first mine's income going at the start
|
||||
12, // ALMA - Military town, high loyalty to Queen, need quests to get 100%
|
||||
15, // GRUMM, - Close to Meduna, strong influence
|
||||
20, // TIXA, - Not a real town
|
||||
15, // CAMBRIA, - Artificially much lower 'cause it's big and central and too easy to get loyalty up there
|
||||
20, // SAN_MONA,- Neutral ground, loyalty doesn't vary
|
||||
20, // ESTONI, - Not a real town
|
||||
20, // ORTA, - Not a real town
|
||||
12, // BALIME, - Rich town, high loyalty to Queen
|
||||
10, // MEDUNA, - Enemy HQ, for God's sake!
|
||||
35, // CHITZENA, - Artificially high 'cause there's not enough fights near it to get the loyalty up otherwise
|
||||
};
|
||||
UINT8 gubTownRebelSentiment[ NUM_TOWNS ]; // =
|
||||
//{
|
||||
// 0, // not a town - blank sector index
|
||||
// 90, // OMERTA, - They ARE the rebels!!!
|
||||
// 30, // DRASSEN, - Rebel friendly, makes it pretty easy to get first mine's income going at the start
|
||||
// 12, // ALMA - Military town, high loyalty to Queen, need quests to get 100%
|
||||
// 15, // GRUMM, - Close to Meduna, strong influence
|
||||
// 20, // TIXA, - Not a real town
|
||||
// 15, // CAMBRIA, - Artificially much lower 'cause it's big and central and too easy to get loyalty up there
|
||||
// 20, // SAN_MONA,- Neutral ground, loyalty doesn't vary
|
||||
// 20, // ESTONI, - Not a real town
|
||||
// 20, // ORTA, - Not a real town
|
||||
// 12, // BALIME, - Rich town, high loyalty to Queen
|
||||
// 10, // MEDUNA, - Enemy HQ, for God's sake!
|
||||
// 35, // CHITZENA, - Artificially high 'cause there's not enough fights near it to get the loyalty up otherwise
|
||||
//};
|
||||
|
||||
BOOLEAN gfTownUsesLoyalty[ NUM_TOWNS ] =
|
||||
{
|
||||
FALSE, // not a town - blank sector index
|
||||
TRUE , // OMERTA
|
||||
TRUE, // DRASSEN
|
||||
TRUE, // ALMA
|
||||
TRUE, // GRUMM
|
||||
FALSE, // TIXA
|
||||
TRUE, // CAMBRIA
|
||||
FALSE, // SAN_MONA
|
||||
FALSE, // ESTONI
|
||||
FALSE, // ORTA
|
||||
TRUE, // BALIME
|
||||
TRUE, // MEDUNA
|
||||
TRUE, // CHITZENA
|
||||
};
|
||||
BOOLEAN gfTownUsesLoyalty[ NUM_TOWNS ];// =
|
||||
//{
|
||||
// FALSE, // not a town - blank sector index
|
||||
// TRUE , // OMERTA
|
||||
// TRUE, // DRASSEN
|
||||
// TRUE, // ALMA
|
||||
// TRUE, // GRUMM
|
||||
// FALSE, // TIXA
|
||||
// TRUE, // CAMBRIA
|
||||
// FALSE, // SAN_MONA
|
||||
// FALSE, // ESTONI
|
||||
// FALSE, // ORTA
|
||||
// TRUE, // BALIME
|
||||
// TRUE, // MEDUNA
|
||||
// TRUE, // CHITZENA
|
||||
//};
|
||||
|
||||
// location of first enocunter with enemy
|
||||
INT16 sWorldSectorLocationOfFirstBattle = 0;
|
||||
|
||||
Reference in New Issue
Block a user