- reworked cities.xml handling section, added new fields

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@598 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Lesh
2006-10-10 18:35:00 +00:00
parent bd7e2c5b8f
commit 8b8ed96a6b
3 changed files with 145 additions and 143 deletions
+32 -32
View File
@@ -129,39 +129,39 @@ UINT32 uiPercentLoyaltyDecreaseForCivMurder[]={
// on a scale of 1-100, this is a measure of how much each town hates the Queen's opression & is willing to stand against it
// it primarily controls the RATE of loyalty change in each town: the loyalty effect of the same events depends on it
UINT8 gubTownRebelSentiment[ NUM_TOWNS ] =
{
0, // not a town - blank sector index
90, // OMERTA, - They ARE the rebels!!!
30, // DRASSEN, - Rebel friendly, makes it pretty easy to get first mine's income going at the start
12, // ALMA - Military town, high loyalty to Queen, need quests to get 100%
15, // GRUMM, - Close to Meduna, strong influence
20, // TIXA, - Not a real town
15, // CAMBRIA, - Artificially much lower 'cause it's big and central and too easy to get loyalty up there
20, // SAN_MONA,- Neutral ground, loyalty doesn't vary
20, // ESTONI, - Not a real town
20, // ORTA, - Not a real town
12, // BALIME, - Rich town, high loyalty to Queen
10, // MEDUNA, - Enemy HQ, for God's sake!
35, // CHITZENA, - Artificially high 'cause there's not enough fights near it to get the loyalty up otherwise
};
UINT8 gubTownRebelSentiment[ NUM_TOWNS ]; // =
//{
// 0, // not a town - blank sector index
// 90, // OMERTA, - They ARE the rebels!!!
// 30, // DRASSEN, - Rebel friendly, makes it pretty easy to get first mine's income going at the start
// 12, // ALMA - Military town, high loyalty to Queen, need quests to get 100%
// 15, // GRUMM, - Close to Meduna, strong influence
// 20, // TIXA, - Not a real town
// 15, // CAMBRIA, - Artificially much lower 'cause it's big and central and too easy to get loyalty up there
// 20, // SAN_MONA,- Neutral ground, loyalty doesn't vary
// 20, // ESTONI, - Not a real town
// 20, // ORTA, - Not a real town
// 12, // BALIME, - Rich town, high loyalty to Queen
// 10, // MEDUNA, - Enemy HQ, for God's sake!
// 35, // CHITZENA, - Artificially high 'cause there's not enough fights near it to get the loyalty up otherwise
//};
BOOLEAN gfTownUsesLoyalty[ NUM_TOWNS ] =
{
FALSE, // not a town - blank sector index
TRUE , // OMERTA
TRUE, // DRASSEN
TRUE, // ALMA
TRUE, // GRUMM
FALSE, // TIXA
TRUE, // CAMBRIA
FALSE, // SAN_MONA
FALSE, // ESTONI
FALSE, // ORTA
TRUE, // BALIME
TRUE, // MEDUNA
TRUE, // CHITZENA
};
BOOLEAN gfTownUsesLoyalty[ NUM_TOWNS ];// =
//{
// FALSE, // not a town - blank sector index
// TRUE , // OMERTA
// TRUE, // DRASSEN
// TRUE, // ALMA
// TRUE, // GRUMM
// FALSE, // TIXA
// TRUE, // CAMBRIA
// FALSE, // SAN_MONA
// FALSE, // ESTONI
// FALSE, // ORTA
// TRUE, // BALIME
// TRUE, // MEDUNA
// TRUE, // CHITZENA
//};
// location of first enocunter with enemy
INT16 sWorldSectorLocationOfFirstBattle = 0;