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New Trait: SURVIVAL (new minor trait) gets the non-weapon parts of the ranger trait.
Requires GameDir >= r2213. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7756 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+11
-11
@@ -1614,17 +1614,8 @@ typedef struct
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UINT8 ubRABonusCtHRifles;
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UINT8 ubRABonusCtHShotguns;
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UINT8 ubRAPumpShotgunsAPsReduction;
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UINT8 ubRAGroupTimeSpentForTravellingFoot;
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UINT8 ubRAGroupTimeSpentForTravellingVehicle;
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UINT8 ubRAMaxBonusesToTravelSpeed;
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UINT8 ubRABreathForTravellingReduction;
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UINT8 ubRAWeatherPenaltiesReduction;
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//UINT8 ubRACamoEffectivenessBonus;
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UINT8 ubRACamoWornountSpeedReduction;
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UINT8 ubRAFiringSpeedBonusShotguns;
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UINT8 ubRAAimClicksAdded;
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UINT16 usTrackerMaxRange;
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UINT8 usTrackerAbility;
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// GUNSLINGER
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UINT8 ubGSFiringSpeedBonusPistols;
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@@ -1809,8 +1800,7 @@ typedef struct
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INT8 sVOListeningHearingBonus;
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BOOLEAN fVOJammingBlocksRemoteBombs;
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BOOLEAN fVOEnemyVOSetsOffRemoteBombs;
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// SNITCH
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UINT8 ubSNTBaseChance; // Base chance that snitch will inform about certain event (in percents)
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FLOAT fSNTMercOpinionAboutSnitchBonusModifier; // How much chance is influenced by relation between snitch and target
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@@ -1824,6 +1814,16 @@ typedef struct
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UINT8 ubSNTHearingRangeBonus; // Hearing range bonus
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FLOAT fSNTPrisonSnitchInterrogationMultiplier; // Undercover snitch interrogation effectivness multiplier (compared to normal interrogation)
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FLOAT fSNTPrisonSnitchGuardStrengthMultiplier; // Undercover snitch guarding effectivness multiplier (compared to normal guards)
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// SURVIVAL
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UINT8 ubSVGroupTimeSpentForTravellingFoot;
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UINT8 ubSVGroupTimeSpentForTravellingVehicle;
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UINT8 ubSVMaxBonusesToTravelSpeed;
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UINT8 ubSVBreathForTravellingReduction;
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UINT8 ubSVWeatherPenaltiesReduction;
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UINT8 ubSVCamoWornountSpeedReduction;
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UINT16 usSVTrackerMaxRange;
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UINT8 usSVTrackerAbility;
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} SKILL_TRAIT_VALUES;
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// HEADROCK HAM 4: Constants used as coefficients by the various parts of the new CTH system.
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