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New Trait: SURVIVAL (new minor trait) gets the non-weapon parts of the ranger trait.
Requires GameDir >= r2213. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7756 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -5261,9 +5261,9 @@ void FatigueCharacter( SOLDIERTYPE *pSoldier )
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if( gGameOptions.fNewTraitSystem )
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{
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// bonus for ranger travelling between sectors
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if ( pSoldier->flags.fBetweenSectors && HAS_SKILL_TRAIT( pSoldier, RANGER_NT ) )
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if ( pSoldier->flags.fBetweenSectors && HAS_SKILL_TRAIT( pSoldier, SURVIVAL_NT ) )
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{
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bMaxBreathLoss = (bMaxBreathLoss * (100 - gSkillTraitValues.ubRABreathForTravellingReduction * NUM_SKILL_TRAITS( pSoldier, RANGER_NT ) ) / 100);
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bMaxBreathLoss = (bMaxBreathLoss * (100 - gSkillTraitValues.ubSVBreathForTravellingReduction * NUM_SKILL_TRAITS( pSoldier, SURVIVAL_NT )) / 100);
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}
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// primitive people get exhausted slower
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if ( gMercProfiles[pSoldier->ubProfile].bCharacterTrait == CHAR_TRAIT_PRIMITIVE )
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