New Trait: SURVIVAL (new minor trait) gets the non-weapon parts of the ranger trait.

Requires GameDir >= r2213.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7756 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2015-02-27 23:23:03 +00:00
parent 3f615cc68b
commit 8bfb14e90a
48 changed files with 700 additions and 768 deletions
+2 -2
View File
@@ -1456,12 +1456,12 @@ void CalculateTrackerRange( )
if ( gusSelectedSoldier == NOBODY || !GetSoldier( &pSoldier, gusSelectedSoldier ) || !pSoldier->bInSector )
return;
FLOAT trackerskill = (FLOAT)(NUM_SKILL_TRAITS( pSoldier, RANGER_NT ) * gSkillTraitValues.usTrackerAbility + pSoldier->GetBackgroundValue( BG_TRACKER_ABILITY )) / 100.0f;
FLOAT trackerskill = (FLOAT)(NUM_SKILL_TRAITS( pSoldier, SURVIVAL_NT ) * gSkillTraitValues.usSVTrackerAbility + pSoldier->GetBackgroundValue( BG_TRACKER_ABILITY )) / 100.0f;
if ( trackerskill < 0.01f )
return;
UINT16 range = gSkillTraitValues.usTrackerMaxRange * trackerskill;
UINT16 range = gSkillTraitValues.usSVTrackerMaxRange * trackerskill;
const INT32& sSelectedSoldierGridNo = MercPtrs[gusSelectedSoldier]->sGridNo;