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Resolved a Strategic AI.cpp assertion error resulting from army composition values totaling more then 100%.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2389 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+4
-4
@@ -13,12 +13,12 @@
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#ifdef JA2EDITOR
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#ifdef JA2EDITOR
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//MAP EDITOR BUILD VERSION
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//MAP EDITOR BUILD VERSION
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CHAR16 zVersionLabel[256] = { L"Map Editor v1.13.2385" };
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CHAR16 zVersionLabel[256] = { L"Map Editor v1.13.2389" };
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#elif defined JA2BETAVERSION
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#elif defined JA2BETAVERSION
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//BETA/TEST BUILD VERSION
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//BETA/TEST BUILD VERSION
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CHAR16 zVersionLabel[256] = { L"Debug v1.13.2385" };
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CHAR16 zVersionLabel[256] = { L"Debug v1.13.2389" };
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#elif defined CRIPPLED_VERSION
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#elif defined CRIPPLED_VERSION
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@@ -28,11 +28,11 @@ CHAR16 zVersionLabel[256] = { L"Beta v. 0.98" };
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#else
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#else
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//RELEASE BUILD VERSION
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//RELEASE BUILD VERSION
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CHAR16 zVersionLabel[256] = { L"Release v1.13.2385" };
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CHAR16 zVersionLabel[256] = { L"Release v1.13.2389" };
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#endif
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#endif
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CHAR8 czVersionNumber[16] = { "Build 08.10.28" }; //YY.MM.DD
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CHAR8 czVersionNumber[16] = { "Build 08.10.30" }; //YY.MM.DD
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CHAR16 zTrackingNumber[16] = { L"Z" };
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CHAR16 zTrackingNumber[16] = { L"Z" };
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@@ -5653,6 +5653,20 @@ void CalcNumTroopsBasedOnComposition( UINT8 *pubNumTroops, UINT8 *pubNumElites,
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(*pubNumElites)++;
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(*pubNumElites)++;
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}
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}
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}
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}
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//CHRISL: For some reason, it's possible for pubNumTroops + pubNumElites to be greater then ubTotal. It seems that in some
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// cases, bTroopPercentage and bElitePercentage can add up to more then 100%. So we need an extra condition that makes
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// sure we don't have more then ubTotal
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while( *pubNumTroops + *pubNumElites > ubTotal)
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{
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if( Chance( gArmyComp[ iCompositionID ].bTroopPercentage ) )
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{
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(*pubNumTroops)--;
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}
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else
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{
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(*pubNumElites)--;
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}
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}
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Assert( *pubNumTroops + *pubNumElites == ubTotal );
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Assert( *pubNumTroops + *pubNumElites == ubTotal );
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}
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}
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@@ -66,7 +66,7 @@
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<Tool
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<Tool
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Name="VCLinkerTool"
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Name="VCLinkerTool"
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AdditionalDependencies="Winmm.lib .\Multiplayer\raknet\RakNetLibStaticDebug.lib ws2_32.lib"
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AdditionalDependencies="Winmm.lib .\Multiplayer\raknet\RakNetLibStaticDebug.lib ws2_32.lib"
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OutputFile="$(OutDir)\ja2_debug_2385_en.exe"
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OutputFile="$(OutDir)\ja2_debug_2389_en.exe"
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LinkIncremental="2"
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LinkIncremental="2"
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GenerateDebugInformation="true"
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GenerateDebugInformation="true"
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SubSystem="2"
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SubSystem="2"
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@@ -145,7 +145,7 @@
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<Tool
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<Tool
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Name="VCLinkerTool"
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Name="VCLinkerTool"
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AdditionalDependencies="Winmm.lib .\Multiplayer\raknet\RakNetLibStatic.lib ws2_32.lib"
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AdditionalDependencies="Winmm.lib .\Multiplayer\raknet\RakNetLibStatic.lib ws2_32.lib"
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OutputFile="$(OutDir)\ja2_release_2385_en.exe"
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OutputFile="$(OutDir)\ja2_release_2389_en.exe"
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LinkIncremental="1"
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LinkIncremental="1"
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GenerateDebugInformation="true"
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GenerateDebugInformation="true"
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GenerateMapFile="true"
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GenerateMapFile="true"
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@@ -229,7 +229,7 @@
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<Tool
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<Tool
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Name="VCLinkerTool"
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Name="VCLinkerTool"
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AdditionalDependencies="Winmm.lib .\Multiplayer\raknet\RakNetLibStatic.lib ws2_32.lib"
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AdditionalDependencies="Winmm.lib .\Multiplayer\raknet\RakNetLibStatic.lib ws2_32.lib"
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OutputFile="$(OutDir)\Map Editor_2385_en.exe"
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OutputFile="$(OutDir)\Map Editor_2389_en.exe"
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LinkIncremental="1"
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LinkIncremental="1"
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GenerateDebugInformation="true"
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GenerateDebugInformation="true"
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GenerateMapFile="true"
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GenerateMapFile="true"
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@@ -316,7 +316,7 @@
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<Tool
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<Tool
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Name="VCLinkerTool"
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Name="VCLinkerTool"
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AdditionalDependencies="Winmm.lib .\Multiplayer\raknet\RakNetLibStaticDebug.lib ws2_32.lib"
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AdditionalDependencies="Winmm.lib .\Multiplayer\raknet\RakNetLibStaticDebug.lib ws2_32.lib"
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OutputFile="$(OutDir)\Map EditorD_2385_en.exe"
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OutputFile="$(OutDir)\Map EditorD_2389_en.exe"
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LinkIncremental="2"
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LinkIncremental="2"
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GenerateDebugInformation="true"
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GenerateDebugInformation="true"
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SubSystem="2"
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SubSystem="2"
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