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Fix: background running speed bonus should only influence walking/running animations
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6416 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -8584,8 +8584,24 @@ void CalculateSoldierAniSpeed( SOLDIERTYPE *pSoldier, SOLDIERTYPE *pStatsSoldier
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uiTerrainDelay += ( bLifeDef + bBreathDef + bAgilDef + bAdditional );
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uiTerrainDelay += ( bLifeDef + bBreathDef + bAgilDef + bAdditional );
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uiTerrainDelay = (uiTerrainDelay * (100 + pSoldier->GetBackgroundValue(BG_PERC_SPEED_RUNNING) )) / 100;
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// Flugente: backgrounds
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switch ( pSoldier->usAnimState )
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{
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case WALKING:
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case WALKING_WEAPON_RDY:
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case WALKING_DUAL_RDY:
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case WALKING_ALTERNATIVE_RDY:
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case RUNNING:
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case SWATTING:
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case SWATTING_WK:
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case SWAT_BACKWARDS_WK:
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uiTerrainDelay = (uiTerrainDelay * (100 + pSoldier->GetBackgroundValue(BG_PERC_SPEED_RUNNING) )) / 100;
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break;
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default:
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break;
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}
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pSoldier->sAniDelay = (INT16)uiTerrainDelay;
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pSoldier->sAniDelay = (INT16)uiTerrainDelay;
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// If a moving animation and w/re on drugs, increase speed....
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// If a moving animation and w/re on drugs, increase speed....
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