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Fix: OBJECT_KNOWN_TO_BE_TRAPPED was never set on player owned bombs so even the person who armed the bomb didn't know what he did. From now on every trap that we create gets this flag set.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7811 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -13972,8 +13972,8 @@ void BombInventoryDisArmMessageBoxCallBack( UINT8 ubExitValue )
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if ( (*gpItemDescObject).fFlags & OBJECT_ARMED_BOMB )
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gpItemDescObject->fFlags &= ~( OBJECT_ARMED_BOMB );
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if ( (*gpItemDescObject).fFlags & OBJECT_KNOWN_TO_BE_TRAPPED )
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gpItemDescObject->fFlags &= ~( OBJECT_KNOWN_TO_BE_TRAPPED );
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/*if ( (*gpItemDescObject).fFlags & OBJECT_KNOWN_TO_BE_TRAPPED )
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gpItemDescObject->fFlags &= ~( OBJECT_KNOWN_TO_BE_TRAPPED );*/
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}
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else
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{
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