Fix: OBJECT_KNOWN_TO_BE_TRAPPED was never set on player owned bombs so even the person who armed the bomb didn't know what he did. From now on every trap that we create gets this flag set.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7811 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
silversurfer
2015-04-11 15:49:11 +00:00
parent 46a485b739
commit 8ca4f49d61
2 changed files with 3 additions and 2 deletions
+2 -2
View File
@@ -13972,8 +13972,8 @@ void BombInventoryDisArmMessageBoxCallBack( UINT8 ubExitValue )
if ( (*gpItemDescObject).fFlags & OBJECT_ARMED_BOMB )
gpItemDescObject->fFlags &= ~( OBJECT_ARMED_BOMB );
if ( (*gpItemDescObject).fFlags & OBJECT_KNOWN_TO_BE_TRAPPED )
gpItemDescObject->fFlags &= ~( OBJECT_KNOWN_TO_BE_TRAPPED );
/*if ( (*gpItemDescObject).fFlags & OBJECT_KNOWN_TO_BE_TRAPPED )
gpItemDescObject->fFlags &= ~( OBJECT_KNOWN_TO_BE_TRAPPED );*/
}
else
{