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Merged revision(s) 7699 from branches/ja2_source_official_2014:
Merged revision(s) 7688 from branches/Flugente/BaseTable: - moved hair & skin enums to header - moved hair colour choosing function to header git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7703 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+20
-26
@@ -1393,15 +1393,7 @@ BOOLEAN TacticalCopySoldierFromProfile( SOLDIERTYPE *pSoldier, SOLDIERCREATE_STR
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return( TRUE );
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return( TRUE );
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}
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}
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enum { PINKSKIN, TANSKIN, DARKSKIN, BLACKSKIN, NUMSKINS };
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INT32 ChooseHairColor( UINT8 usBodyType, INT32 skin )
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enum {
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WHITEHEAD, BLACKHEAD, //black skin (only this line )
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BROWNHEAD, //dark skin (this line plus all above)
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BLONDEHEAD, REDHEAD, //pink/tan skin (this line plus all above )
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NUMHEADS
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};
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INT32 ChooseHairColor( SOLDIERTYPE *pSoldier, INT32 skin )
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{
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{
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INT32 iRandom;
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INT32 iRandom;
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INT32 hair = 0;
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INT32 hair = 0;
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@@ -1429,11 +1421,11 @@ INT32 ChooseHairColor( SOLDIERTYPE *pSoldier, INT32 skin )
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else
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else
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{
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{
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hair = WHITEHEAD;
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hair = WHITEHEAD;
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if( pSoldier->ubBodyType == REGFEMALE ||
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if ( usBodyType == REGFEMALE ||
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pSoldier->ubBodyType == MINICIV ||
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usBodyType == MINICIV ||
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pSoldier->ubBodyType == DRESSCIV ||
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usBodyType == DRESSCIV ||
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pSoldier->ubBodyType == HATKIDCIV ||
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usBodyType == HATKIDCIV ||
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pSoldier->ubBodyType == KIDCIV )
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usBodyType == KIDCIV )
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{
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{
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hair = Random( NUMHEADS - 1 ) + 1;
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hair = Random( NUMHEADS - 1 ) + 1;
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}
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}
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@@ -1452,11 +1444,11 @@ INT32 ChooseHairColor( SOLDIERTYPE *pSoldier, INT32 skin )
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else
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else
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{
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{
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hair = WHITEHEAD;
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hair = WHITEHEAD;
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if( pSoldier->ubBodyType == REGFEMALE ||
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if ( usBodyType == REGFEMALE ||
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pSoldier->ubBodyType == MINICIV ||
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usBodyType == MINICIV ||
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pSoldier->ubBodyType == DRESSCIV ||
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usBodyType == DRESSCIV ||
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pSoldier->ubBodyType == HATKIDCIV ||
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usBodyType == HATKIDCIV ||
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pSoldier->ubBodyType == KIDCIV )
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usBodyType == KIDCIV )
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{
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{
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hair = Random( 2 ) + 1;
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hair = Random( 2 ) + 1;
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}
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}
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@@ -1470,11 +1462,11 @@ INT32 ChooseHairColor( SOLDIERTYPE *pSoldier, INT32 skin )
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else
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else
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{
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{
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hair = WHITEHEAD;
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hair = WHITEHEAD;
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if( pSoldier->ubBodyType == REGFEMALE ||
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if ( usBodyType == REGFEMALE ||
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pSoldier->ubBodyType == MINICIV ||
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usBodyType == MINICIV ||
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pSoldier->ubBodyType == DRESSCIV ||
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usBodyType == DRESSCIV ||
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pSoldier->ubBodyType == HATKIDCIV ||
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usBodyType == HATKIDCIV ||
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pSoldier->ubBodyType == KIDCIV )
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usBodyType == KIDCIV )
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{
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{
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hair = BLACKHEAD;
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hair = BLACKHEAD;
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}
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}
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@@ -1484,13 +1476,15 @@ INT32 ChooseHairColor( SOLDIERTYPE *pSoldier, INT32 skin )
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AssertMsg( 0, "Skin type not accounted for." );
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AssertMsg( 0, "Skin type not accounted for." );
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break;
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break;
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}
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}
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if( pSoldier->ubBodyType == CRIPPLECIV )
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if ( usBodyType == CRIPPLECIV )
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{
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{
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if( Chance( 50 ) )
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if( Chance( 50 ) )
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{
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{
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hair = WHITEHEAD;
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hair = WHITEHEAD;
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}
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}
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}
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}
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return hair;
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return hair;
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}
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}
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@@ -1508,7 +1502,7 @@ void GeneratePaletteForSoldier( SOLDIERTYPE *pSoldier, UINT8 ubSoldierClass, UIN
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skin = (INT8)Random( NUMSKINS );
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skin = (INT8)Random( NUMSKINS );
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//Choose hair color which uses the skin color to limit choices
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//Choose hair color which uses the skin color to limit choices
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hair = ChooseHairColor( pSoldier, skin );
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hair = ChooseHairColor( pSoldier->ubBodyType, skin );
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if ( pSoldier->usSoldierProfile )
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if ( pSoldier->usSoldierProfile )
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{
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{
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@@ -30,6 +30,25 @@ class _OLD_SOLDIERCREATE_STRUCT;//dnl ch42 250909
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//Total 148
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//Total 148
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#define MAX_INDIVIDUALS TOTAL_SOLDIERS
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#define MAX_INDIVIDUALS TOTAL_SOLDIERS
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enum
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{
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PINKSKIN,
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TANSKIN,
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DARKSKIN,
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BLACKSKIN,
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NUMSKINS
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};
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enum
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{
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WHITEHEAD,
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BLACKHEAD, //black skin (only this line )
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BROWNHEAD, //dark skin (this line plus all above)
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BLONDEHEAD,
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REDHEAD, //pink/tan skin (this line plus all above )
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NUMHEADS
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};
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//Kris: SERIALIZING INFORMATION
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//Kris: SERIALIZING INFORMATION
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//All maps must have:
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//All maps must have:
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// -MAPCREATE_STRUCT
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// -MAPCREATE_STRUCT
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@@ -536,4 +555,6 @@ BOOLEAN TranslateArrayFields(void* out, const void* inp, int len, int cmd);
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void ResetNumSquadleadersInArmyGroup( void ); // added by SANDRO
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void ResetNumSquadleadersInArmyGroup( void ); // added by SANDRO
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BOOLEAN AssignTraitsToSoldier( SOLDIERTYPE *pSoldier, SOLDIERCREATE_STRUCT *pCreateStruct ); // Added a function to add traits to soldiers - SANDRO
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BOOLEAN AssignTraitsToSoldier( SOLDIERTYPE *pSoldier, SOLDIERCREATE_STRUCT *pCreateStruct ); // Added a function to add traits to soldiers - SANDRO
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INT32 ChooseHairColor( UINT8 usBodyType, INT32 skin );
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#endif
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#endif
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