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Data and Source v1.13 Mod High Resolution version from 2006-04-15
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@25 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+16
-17
@@ -49,7 +49,6 @@
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#define GIO_OFFSET_TO_TOGGLE_BOX 250
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#define GIO_OFFSET_TO_TOGGLE_BOX_Y 9
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#define GIO_DIF_SETTINGS_X iScreenWidthOffset + 20
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#define GIO_DIF_SETTINGS_Y iScreenHeightOffset + 75
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#define GIO_DIF_SETTINGS_WIDTH GIO_OFFSET_TO_TOGGLE_BOX - GIO_OFFSET_TO_TEXT
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@@ -73,7 +72,6 @@
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#define GIO_BR_SETTING_X iScreenWidthOffset + 340
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#define GIO_BR_SETTING_Y GIO_DIF_SETTINGS_Y
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#define GIO_BR_SETTING_WIDTH GIO_DIF_SETTINGS_WIDTH
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#define GIO_IRON_MAN_SETTING_X iScreenWidthOffset + 20
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#define GIO_IRON_MAN_SETTING_Y iScreenHeightOffset + 355
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#define GIO_IRON_MAN_SETTING_WIDTH GIO_DIF_SETTINGS_WIDTH
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@@ -453,7 +451,7 @@ BOOLEAN EnterGIOScreen()
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ButtonList[ guiBROptionToggles[ GIO_BR_AWESOME ] ]->uiFlags |= BUTTON_CLICKED_ON;
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break;
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}
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/*
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// JA2Gold: iron man buttons
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usPosY = GIO_IRON_MAN_SETTING_Y - GIO_OFFSET_TO_TOGGLE_BOX_Y;
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for( cnt=0; cnt<NUM_SAVE_OPTIONS; cnt++)
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@@ -469,10 +467,11 @@ BOOLEAN EnterGIOScreen()
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ButtonList[ guiGameSaveToggles[ GIO_IRON_MAN ] ]->uiFlags |= BUTTON_CLICKED_ON;
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else
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ButtonList[ guiGameSaveToggles[ GIO_CAN_SAVE ] ]->uiFlags |= BUTTON_CLICKED_ON;
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*/
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//
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// Toggle Air Strikes On / Off
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// Check box to toggle Gun options
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//
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usPosY = GIO_GUN_SETTINGS_Y - GIO_OFFSET_TO_TOGGLE_BOX_Y;
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@@ -486,7 +485,7 @@ BOOLEAN EnterGIOScreen()
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usPosY += GIO_GAP_BN_SETTINGS;
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}
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if( gGameOptions.fAirStrikes )
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if( gGameOptions.fGunNut )
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ButtonList[ guiGunOptionToggles[ GIO_GUN_NUT ] ]->uiFlags |= BUTTON_CLICKED_ON;
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else
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ButtonList[ guiGunOptionToggles[ GIO_REDUCED_GUNS ] ]->uiFlags |= BUTTON_CLICKED_ON;
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@@ -568,9 +567,10 @@ BOOLEAN ExitGIOScreen()
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for( cnt=0; cnt<NUM_BR_OPTIONS; cnt++)
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RemoveButton( guiBROptionToggles[ cnt ] );
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// JA2Gold: remove iron man buttons
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/* // JA2Gold: remove iron man buttons
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for( cnt=0; cnt<NUM_SAVE_OPTIONS; cnt++)
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RemoveButton( guiGameSaveToggles[ cnt ] );
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*/
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gfGIOButtonsAllocated = FALSE;
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@@ -726,6 +726,7 @@ BOOLEAN RenderGIOScreen()
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DisplayWrappedString( (UINT16)(GIO_BR_SETTING_X+GIO_OFFSET_TO_TEXT), usPosY, GIO_DIF_SETTINGS_WIDTH, 2, GIO_TOGGLE_TEXT_FONT, GIO_TOGGLE_TEXT_COLOR, gzGIOScreenText[ GIO_BR_AWESOME_TEXT ], FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
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// JA2Gold: Display the iron man Settings Title Text
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/*
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DisplayWrappedString( GIO_IRON_MAN_SETTING_X, (UINT16)(GIO_IRON_MAN_SETTING_Y-GIO_GAP_BN_SETTINGS), GIO_DIF_SETTINGS_WIDTH, 2, GIO_TOGGLE_TEXT_FONT, GIO_TOGGLE_TEXT_COLOR, gzGIOScreenText[ GIO_GAME_SAVE_STYLE_TEXT ], FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
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usPosY = GIO_IRON_MAN_SETTING_Y+2;
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@@ -736,6 +737,7 @@ BOOLEAN RenderGIOScreen()
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usPosY += 20;
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DisplayWrappedString( (UINT16)(GIO_IRON_MAN_SETTING_X+GIO_OFFSET_TO_TEXT), usPosY, 220, 2, FONT12ARIAL, GIO_TOGGLE_TEXT_COLOR, zNewTacticalMessages[ TCTL_MSG__CANNOT_SAVE_DURING_COMBAT ], FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
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*/
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return( TRUE );
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}
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@@ -1195,14 +1197,14 @@ void RestoreGIOButtonBackGrounds()
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}
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*/
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//Check box to toggle iron man options
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/* //Check box to toggle iron man options
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usPosY = GIO_IRON_MAN_SETTING_Y-GIO_OFFSET_TO_TOGGLE_BOX_Y;
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for( cnt=0; cnt<NUM_SAVE_OPTIONS; cnt++)
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{
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RestoreExternBackgroundRect( GIO_IRON_MAN_SETTING_X+GIO_OFFSET_TO_TOGGLE_BOX, usPosY, 34, 29 );
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usPosY += GIO_GAP_BN_SETTINGS;
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}
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*/
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// Madd
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usPosY = GIO_BR_SETTING_Y-GIO_OFFSET_TO_TOGGLE_BOX_Y;
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@@ -1218,16 +1220,15 @@ void DoneFadeOutForExitGameInitOptionScreen( void )
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{
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// loop through and get the status of all the buttons
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// Madd
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// gGameOptions.fGunNut = GetCurrentGunButtonSetting();
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gGameOptions.fGunNut = TRUE;
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gGameOptions.fAirStrikes = GetCurrentGunButtonSetting();
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gGameOptions.fGunNut = GetCurrentGunButtonSetting();
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gGameOptions.ubGameStyle = GetCurrentGameStyleButtonSetting();
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gGameOptions.ubDifficultyLevel = GetCurrentDifficultyButtonSetting() + 1;
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// JA2Gold: no more timed turns setting
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//gGameOptions.fTurnTimeLimit = GetCurrentTimedTurnsButtonSetting();
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gGameOptions.fIronManMode = GetCurrentGameSaveButtonSetting();
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// JA2Gold: iron man
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//gGameOptions.fIronManMode = GetCurrentGameSaveButtonSetting();
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// Madd
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gGameOptions.fIronManMode = FALSE;
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switch ( GetCurrentBROptionButtonSetting() )
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{
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case GIO_BR_GOOD:
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@@ -1326,9 +1327,7 @@ void ConfirmGioDifSettingMessageBoxCallBack( UINT8 bExitValue )
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BOOLEAN DisplayMessageToUserAboutIronManMode()
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{
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// Madd
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//UINT8 ubIronManMode = FALSE; // GetCurrentGameSaveButtonSetting();
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UINT8 ubIronManMode = GetCurrentGameSaveButtonSetting();
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UINT8 ubIronManMode = FALSE; // GetCurrentGameSaveButtonSetting();
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//if the user has selected IRON MAN mode
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if( ubIronManMode )
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