mirror of
https://github.com/1dot13/source.git
synced 2026-09-02 14:36:06 +02:00
Data and Source v1.13 Mod High Resolution version from 2006-04-15
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@25 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -1209,8 +1209,8 @@ void SetFirstLastPagesForNew( UINT32 uiClassMask )
|
||||
UINT16 i;
|
||||
INT16 sFirst = -1;
|
||||
INT16 sLast = -1;
|
||||
UINT8 ubPages=0;
|
||||
UINT8 ubNumItems=0;
|
||||
UINT16 ubPages=0;
|
||||
UINT16 ubNumItems=0;
|
||||
|
||||
gubCurPage = 0;
|
||||
|
||||
@@ -1254,8 +1254,8 @@ void SetFirstLastPagesForUsed()
|
||||
UINT16 i;
|
||||
INT16 sFirst = -1;
|
||||
INT16 sLast = -1;
|
||||
UINT8 ubPages=0;
|
||||
UINT8 ubNumItems=0;
|
||||
UINT16 ubPages=0;
|
||||
UINT16 ubNumItems=0;
|
||||
|
||||
gubCurPage = 0;
|
||||
|
||||
|
||||
@@ -1244,7 +1244,7 @@ void Print8CharacterOnlyString( void )
|
||||
|
||||
BOOLEAN CheckCharacterInputForEgg( void )
|
||||
{
|
||||
MERC_HIRE_STRUCT HireMercStruct;
|
||||
// MERC_HIRE_STRUCT HireMercStruct;
|
||||
|
||||
#ifndef JA2BETAVERSION
|
||||
return( FALSE );
|
||||
|
||||
+36
-96
@@ -3,8 +3,10 @@
|
||||
ProjectType="Visual C++"
|
||||
Version="7.10"
|
||||
Name="Laptop"
|
||||
SccProjectName=""$/Jagged Alliance 2/Development/Programming/Jagged Alliance 2/Build", AVAAAAAA"
|
||||
SccLocalPath="..\..\..\ja2\build">
|
||||
SccProjectName=""
|
||||
SccAuxPath=""
|
||||
SccLocalPath=""
|
||||
SccProvider="">
|
||||
<Platforms>
|
||||
<Platform
|
||||
Name="Win32"/>
|
||||
@@ -21,7 +23,7 @@
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="2"
|
||||
InlineFunctionExpansion="1"
|
||||
AdditionalIncludeDirectories="..\Standard Gaming Platform,..\,..\TileEngine,..\Utils,..\TacticalAI,..\Editor,..\Tactical,..\strategic,.\"
|
||||
AdditionalIncludeDirectories=""..\Standard Gaming Platform";..\TileEngine;..\;..\Tactical;..\Utils;..\tacticalai;..\Editor;..\strategic;.\"
|
||||
PreprocessorDefinitions="RELEASE_WITH_DEBUG_INFO;NDEBUG;JA2DEMO;WIN32;_WINDOWS;JA2;PRECOMPILEDHEADERS;XML_STATIC;CINTERFACE"
|
||||
StringPooling="TRUE"
|
||||
RuntimeLibrary="0"
|
||||
@@ -36,7 +38,7 @@
|
||||
WarningLevel="4"
|
||||
SuppressStartupBanner="TRUE"
|
||||
DebugInformationFormat="3"
|
||||
CompileAs="0"/>
|
||||
CompileAs="2"/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"/>
|
||||
<Tool
|
||||
@@ -74,7 +76,7 @@
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="2"
|
||||
InlineFunctionExpansion="1"
|
||||
AdditionalIncludeDirectories="..\Standard Gaming Platform,..\,..\TileEngine,..\Utils,..\TacticalAI,..\Editor,..\Tactical,..\strategic,.\"
|
||||
AdditionalIncludeDirectories=""..\Standard Gaming Platform";..\TileEngine;..\;..\Tactical;..\Utils;..\tacticalai;..\Editor;..\strategic;.\"
|
||||
PreprocessorDefinitions="NDEBUG;RELEASE_WITH_DEBUG_INFO;WIN32;_WINDOWS;JA2;PRECOMPILEDHEADERS;_VTUNE_PROFILING;XML_STATIC;CINTERFACE"
|
||||
StringPooling="TRUE"
|
||||
RuntimeLibrary="0"
|
||||
@@ -89,7 +91,8 @@
|
||||
WarningLevel="4"
|
||||
SuppressStartupBanner="TRUE"
|
||||
DebugInformationFormat="3"
|
||||
CompileAs="0"/>
|
||||
CompileAs="2"
|
||||
DisableSpecificWarnings="4292;4189"/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"/>
|
||||
<Tool
|
||||
@@ -126,8 +129,8 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="\Standard Gaming Platform,\ja2\Build,\ja2\Build\TileEngine,\ja2\Build\Utils,\ja2\build\TacticalAI,\ja2\build\Communications,\ja2\build\Editor,\ja2\build\Tactical,\ja2\build\strategic"
|
||||
PreprocessorDefinitions="_DEBUG;BOUNDS_CHECKER;WIN32;_WINDOWS;JA2;PRECOMPILEDHEADERS;_VTUNE_PROFILING"
|
||||
AdditionalIncludeDirectories=""..\Standard Gaming Platform";..\TileEngine;..\;..\Tactical;..\Utils;..\tacticalai;..\Editor;..\strategic;.\"
|
||||
PreprocessorDefinitions="_DEBUG;BOUNDS_CHECKER;WIN32;_WINDOWS;JA2;PRECOMPILEDHEADERS;_VTUNE_PROFILING;XML_STATIC;CINTERFACE"
|
||||
RuntimeLibrary="1"
|
||||
UsePrecompiledHeader="2"
|
||||
PrecompiledHeaderThrough="Laptop All.h"
|
||||
@@ -139,7 +142,8 @@
|
||||
WarningLevel="3"
|
||||
SuppressStartupBanner="TRUE"
|
||||
DebugInformationFormat="1"
|
||||
CompileAs="0"/>
|
||||
CompileAs="2"
|
||||
DisableSpecificWarnings="4292"/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"/>
|
||||
<Tool
|
||||
@@ -177,8 +181,8 @@
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="2"
|
||||
InlineFunctionExpansion="1"
|
||||
AdditionalIncludeDirectories="\Standard Gaming Platform,\ja2\Build,\ja2\Build\TileEngine,\ja2\Build\Utils,\ja2\build\TacticalAI,\ja2\build\Communications,\ja2\build\Editor,\ja2\build\Tactical,\ja2\build\strategic"
|
||||
PreprocessorDefinitions="RELEASE_WITH_DEBUG_INFO;NDEBUG;JA2DEMO;WIN32;_WINDOWS;JA2;PRECOMPILEDHEADERS"
|
||||
AdditionalIncludeDirectories=""..\Standard Gaming Platform";..\TileEngine;..\;..\Tactical;..\Utils;..\tacticalai;..\Editor;..\strategic;.\"
|
||||
PreprocessorDefinitions="RELEASE_WITH_DEBUG_INFO;NDEBUG;JA2DEMO;WIN32;_WINDOWS;JA2;PRECOMPILEDHEADERS;XML_STATIC;CINTERFACE"
|
||||
StringPooling="TRUE"
|
||||
RuntimeLibrary="0"
|
||||
EnableFunctionLevelLinking="TRUE"
|
||||
@@ -192,7 +196,7 @@
|
||||
WarningLevel="4"
|
||||
SuppressStartupBanner="TRUE"
|
||||
DebugInformationFormat="3"
|
||||
CompileAs="0"/>
|
||||
CompileAs="2"/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"/>
|
||||
<Tool
|
||||
@@ -229,8 +233,8 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="\Standard Gaming Platform,\ja2\Build,\ja2\Build\TileEngine,\ja2\Build\Utils,\ja2\build\TacticalAI,\ja2\build\Communications,\ja2\build\Editor,\ja2\build\Tactical,\ja2\build\strategic"
|
||||
PreprocessorDefinitions="_DEBUG;BOUNDS_CHECKER;JA2DEMO;WIN32;_WINDOWS;JA2;PRECOMPILEDHEADERS"
|
||||
AdditionalIncludeDirectories=""..\Standard Gaming Platform";..\TileEngine;..\;..\Tactical;..\Utils;..\tacticalai;..\Editor;..\strategic;.\"
|
||||
PreprocessorDefinitions="_DEBUG;BOUNDS_CHECKER;JA2DEMO;WIN32;_WINDOWS;JA2;PRECOMPILEDHEADERS;XML_STATIC;CINTERFACE"
|
||||
RuntimeLibrary="1"
|
||||
UsePrecompiledHeader="2"
|
||||
PrecompiledHeaderThrough="Laptop All.h"
|
||||
@@ -242,7 +246,7 @@
|
||||
WarningLevel="3"
|
||||
SuppressStartupBanner="TRUE"
|
||||
DebugInformationFormat="1"
|
||||
CompileAs="0"/>
|
||||
CompileAs="2"/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"/>
|
||||
<Tool
|
||||
@@ -279,8 +283,8 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="\Standard Gaming Platform,\ja2\Build,\ja2\Build\TileEngine,\ja2\Build\Utils,\ja2\build\TacticalAI,\ja2\build\Communications,\ja2\build\Editor,\ja2\build\Tactical,\ja2\build\strategic"
|
||||
PreprocessorDefinitions="_DEBUG;JA2DEMO;WIN32;_WINDOWS;JA2;PRECOMPILEDHEADERS"
|
||||
AdditionalIncludeDirectories=""..\Standard Gaming Platform";..\TileEngine;..\;..\Tactical;..\Utils;..\tacticalai;..\Editor;..\strategic;.\"
|
||||
PreprocessorDefinitions="_DEBUG;JA2DEMO;WIN32;_WINDOWS;JA2;PRECOMPILEDHEADERS;XML_STATIC;CINTERFACE"
|
||||
RuntimeLibrary="1"
|
||||
UsePrecompiledHeader="2"
|
||||
PrecompiledHeaderThrough="Laptop All.h"
|
||||
@@ -292,7 +296,7 @@
|
||||
WarningLevel="3"
|
||||
SuppressStartupBanner="TRUE"
|
||||
DebugInformationFormat="1"
|
||||
CompileAs="0"/>
|
||||
CompileAs="2"/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"/>
|
||||
<Tool
|
||||
@@ -329,8 +333,13 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="2"
|
||||
GlobalOptimizations="TRUE"
|
||||
InlineFunctionExpansion="1"
|
||||
AdditionalIncludeDirectories="..\Standard Gaming Platform,..\TileEngine,..\,..\Tactical,..\Utils,..\tacticalai,..\Editor,..\strategic,.\"
|
||||
EnableIntrinsicFunctions="TRUE"
|
||||
FavorSizeOrSpeed="1"
|
||||
OptimizeForProcessor="3"
|
||||
OptimizeForWindowsApplication="TRUE"
|
||||
AdditionalIncludeDirectories=""..\Standard Gaming Platform";..\TileEngine;..\;..\Tactical;..\Utils;..\tacticalai;..\Editor;..\strategic;.\"
|
||||
PreprocessorDefinitions="PRECOMPILEDHEADERS;NDEBUG;WIN32;_WINDOWS;JA2;XML_STATIC;CINTERFACE"
|
||||
StringPooling="TRUE"
|
||||
RuntimeLibrary="0"
|
||||
@@ -344,7 +353,7 @@
|
||||
BrowseInformation="1"
|
||||
WarningLevel="3"
|
||||
SuppressStartupBanner="TRUE"
|
||||
CompileAs="0"/>
|
||||
CompileAs="2"/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"/>
|
||||
<Tool
|
||||
@@ -381,7 +390,7 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="..\Standard Gaming Platform,..\TileEngine,..\,..\Tactical,..\Utils,..\tacticalai,..\Editor,..\strategic,.\"
|
||||
AdditionalIncludeDirectories=""..\Standard Gaming Platform";..\TileEngine;..\;..\Tactical;..\Utils;..\tacticalai;..\Editor;..\strategic;.\"
|
||||
PreprocessorDefinitions="PRECOMPILEDHEADERS;_DEBUG;WIN32;_WINDOWS;JA2;_VTUNE_PROFILING;XML_STATIC;CINTERFACE"
|
||||
RuntimeLibrary="1"
|
||||
UsePrecompiledHeader="2"
|
||||
@@ -394,7 +403,7 @@
|
||||
WarningLevel="3"
|
||||
SuppressStartupBanner="TRUE"
|
||||
DebugInformationFormat="1"
|
||||
CompileAs="0"
|
||||
CompileAs="2"
|
||||
DisableSpecificWarnings="4292"/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"/>
|
||||
@@ -3505,79 +3514,7 @@
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="IMP Skill Trait.cpp">
|
||||
<FileConfiguration
|
||||
Name="Demo Release with Debug Info|Win32">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="2"
|
||||
AdditionalIncludeDirectories=""
|
||||
PreprocessorDefinitions=""
|
||||
BrowseInformation="1"/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release with Debug Info|Win32">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="2"
|
||||
AdditionalIncludeDirectories=""
|
||||
PreprocessorDefinitions=""
|
||||
BrowseInformation="1"/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Bounds Checker|Win32">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories=""
|
||||
PreprocessorDefinitions=""
|
||||
BrowseInformation="1"/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release Demo|Win32">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="2"
|
||||
AdditionalIncludeDirectories=""
|
||||
PreprocessorDefinitions=""
|
||||
BrowseInformation="1"/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Demo Bounds Checker|Win32">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories=""
|
||||
PreprocessorDefinitions=""
|
||||
BrowseInformation="1"/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug Demo|Win32">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories=""
|
||||
PreprocessorDefinitions=""
|
||||
BrowseInformation="1"/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|Win32">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="2"
|
||||
AdditionalIncludeDirectories=""
|
||||
PreprocessorDefinitions=""
|
||||
BrowseInformation="1"/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories=""
|
||||
PreprocessorDefinitions=""
|
||||
BrowseInformation="1"/>
|
||||
</FileConfiguration>
|
||||
RelativePath=".\IMP Skill Trait.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="IMP Text System.cpp">
|
||||
@@ -4811,7 +4748,7 @@
|
||||
RelativePath="IMP Portraits.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="IMP Skill Trait.h">
|
||||
RelativePath=".\IMP Skill Trait.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="IMP Text System.h">
|
||||
@@ -4855,6 +4792,9 @@
|
||||
<File
|
||||
RelativePath="sirtech.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Speck Quotes.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="Store Inventory.h">
|
||||
</File>
|
||||
|
||||
+2
-1
@@ -1812,7 +1812,7 @@ UINT32 LaptopScreenHandle()
|
||||
if( gfStartMapScreenToLaptopTransition )
|
||||
{
|
||||
// WANNE 2: I disabled the animation of the laptop, because the screen redrawing does not work correct!
|
||||
|
||||
// Madd: It'd be nice if someone who knows more about graphics than I do could re-enable this, at least for 640x480
|
||||
//Everything is set up to start the transition animation.
|
||||
//SGPRect SrcRect2, DstRect;
|
||||
//INT32 iPercentage, iScalePercentage, iFactor;
|
||||
@@ -2446,6 +2446,7 @@ BOOLEAN LeaveLapTopScreen( void )
|
||||
if( !gfDontStartTransitionFromLaptop )
|
||||
{
|
||||
// WANNE 2: I disabled the laptop animation, because the screen redrawing does not work correctly!
|
||||
// Madd: It'd be nice if someone who knows more about graphics than I do could re-enable this, at least for 640x480
|
||||
|
||||
//SGPRect SrcRect1, SrcRect2, DstRect;
|
||||
//INT32 iPercentage, iScalePercentage, iFactor;
|
||||
|
||||
Reference in New Issue
Block a user