Data and Source v1.13 Mod High Resolution version from 2006-04-15

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@25 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2006-04-19 18:16:27 +00:00
parent 8b2d0e33aa
commit 8d448f9c64
83 changed files with 2125 additions and 3651 deletions
+4 -4
View File
@@ -1209,8 +1209,8 @@ void SetFirstLastPagesForNew( UINT32 uiClassMask )
UINT16 i;
INT16 sFirst = -1;
INT16 sLast = -1;
UINT8 ubPages=0;
UINT8 ubNumItems=0;
UINT16 ubPages=0;
UINT16 ubNumItems=0;
gubCurPage = 0;
@@ -1254,8 +1254,8 @@ void SetFirstLastPagesForUsed()
UINT16 i;
INT16 sFirst = -1;
INT16 sLast = -1;
UINT8 ubPages=0;
UINT8 ubNumItems=0;
UINT16 ubPages=0;
UINT16 ubNumItems=0;
gubCurPage = 0;
+1 -1
View File
@@ -1244,7 +1244,7 @@ void Print8CharacterOnlyString( void )
BOOLEAN CheckCharacterInputForEgg( void )
{
MERC_HIRE_STRUCT HireMercStruct;
// MERC_HIRE_STRUCT HireMercStruct;
#ifndef JA2BETAVERSION
return( FALSE );
+36 -96
View File
@@ -3,8 +3,10 @@
ProjectType="Visual C++"
Version="7.10"
Name="Laptop"
SccProjectName=""$/Jagged Alliance 2/Development/Programming/Jagged Alliance 2/Build", AVAAAAAA"
SccLocalPath="..\..\..\ja2\build">
SccProjectName=""
SccAuxPath=""
SccLocalPath=""
SccProvider="">
<Platforms>
<Platform
Name="Win32"/>
@@ -21,7 +23,7 @@
Name="VCCLCompilerTool"
Optimization="2"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="..\Standard Gaming Platform,..\,..\TileEngine,..\Utils,..\TacticalAI,..\Editor,..\Tactical,..\strategic,.\"
AdditionalIncludeDirectories="&quot;..\Standard Gaming Platform&quot;;..\TileEngine;..\;..\Tactical;..\Utils;..\tacticalai;..\Editor;..\strategic;.\"
PreprocessorDefinitions="RELEASE_WITH_DEBUG_INFO;NDEBUG;JA2DEMO;WIN32;_WINDOWS;JA2;PRECOMPILEDHEADERS;XML_STATIC;CINTERFACE"
StringPooling="TRUE"
RuntimeLibrary="0"
@@ -36,7 +38,7 @@
WarningLevel="4"
SuppressStartupBanner="TRUE"
DebugInformationFormat="3"
CompileAs="0"/>
CompileAs="2"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
@@ -74,7 +76,7 @@
Name="VCCLCompilerTool"
Optimization="2"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="..\Standard Gaming Platform,..\,..\TileEngine,..\Utils,..\TacticalAI,..\Editor,..\Tactical,..\strategic,.\"
AdditionalIncludeDirectories="&quot;..\Standard Gaming Platform&quot;;..\TileEngine;..\;..\Tactical;..\Utils;..\tacticalai;..\Editor;..\strategic;.\"
PreprocessorDefinitions="NDEBUG;RELEASE_WITH_DEBUG_INFO;WIN32;_WINDOWS;JA2;PRECOMPILEDHEADERS;_VTUNE_PROFILING;XML_STATIC;CINTERFACE"
StringPooling="TRUE"
RuntimeLibrary="0"
@@ -89,7 +91,8 @@
WarningLevel="4"
SuppressStartupBanner="TRUE"
DebugInformationFormat="3"
CompileAs="0"/>
CompileAs="2"
DisableSpecificWarnings="4292;4189"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
@@ -126,8 +129,8 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="\Standard Gaming Platform,\ja2\Build,\ja2\Build\TileEngine,\ja2\Build\Utils,\ja2\build\TacticalAI,\ja2\build\Communications,\ja2\build\Editor,\ja2\build\Tactical,\ja2\build\strategic"
PreprocessorDefinitions="_DEBUG;BOUNDS_CHECKER;WIN32;_WINDOWS;JA2;PRECOMPILEDHEADERS;_VTUNE_PROFILING"
AdditionalIncludeDirectories="&quot;..\Standard Gaming Platform&quot;;..\TileEngine;..\;..\Tactical;..\Utils;..\tacticalai;..\Editor;..\strategic;.\"
PreprocessorDefinitions="_DEBUG;BOUNDS_CHECKER;WIN32;_WINDOWS;JA2;PRECOMPILEDHEADERS;_VTUNE_PROFILING;XML_STATIC;CINTERFACE"
RuntimeLibrary="1"
UsePrecompiledHeader="2"
PrecompiledHeaderThrough="Laptop All.h"
@@ -139,7 +142,8 @@
WarningLevel="3"
SuppressStartupBanner="TRUE"
DebugInformationFormat="1"
CompileAs="0"/>
CompileAs="2"
DisableSpecificWarnings="4292"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
@@ -177,8 +181,8 @@
Name="VCCLCompilerTool"
Optimization="2"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="\Standard Gaming Platform,\ja2\Build,\ja2\Build\TileEngine,\ja2\Build\Utils,\ja2\build\TacticalAI,\ja2\build\Communications,\ja2\build\Editor,\ja2\build\Tactical,\ja2\build\strategic"
PreprocessorDefinitions="RELEASE_WITH_DEBUG_INFO;NDEBUG;JA2DEMO;WIN32;_WINDOWS;JA2;PRECOMPILEDHEADERS"
AdditionalIncludeDirectories="&quot;..\Standard Gaming Platform&quot;;..\TileEngine;..\;..\Tactical;..\Utils;..\tacticalai;..\Editor;..\strategic;.\"
PreprocessorDefinitions="RELEASE_WITH_DEBUG_INFO;NDEBUG;JA2DEMO;WIN32;_WINDOWS;JA2;PRECOMPILEDHEADERS;XML_STATIC;CINTERFACE"
StringPooling="TRUE"
RuntimeLibrary="0"
EnableFunctionLevelLinking="TRUE"
@@ -192,7 +196,7 @@
WarningLevel="4"
SuppressStartupBanner="TRUE"
DebugInformationFormat="3"
CompileAs="0"/>
CompileAs="2"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
@@ -229,8 +233,8 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="\Standard Gaming Platform,\ja2\Build,\ja2\Build\TileEngine,\ja2\Build\Utils,\ja2\build\TacticalAI,\ja2\build\Communications,\ja2\build\Editor,\ja2\build\Tactical,\ja2\build\strategic"
PreprocessorDefinitions="_DEBUG;BOUNDS_CHECKER;JA2DEMO;WIN32;_WINDOWS;JA2;PRECOMPILEDHEADERS"
AdditionalIncludeDirectories="&quot;..\Standard Gaming Platform&quot;;..\TileEngine;..\;..\Tactical;..\Utils;..\tacticalai;..\Editor;..\strategic;.\"
PreprocessorDefinitions="_DEBUG;BOUNDS_CHECKER;JA2DEMO;WIN32;_WINDOWS;JA2;PRECOMPILEDHEADERS;XML_STATIC;CINTERFACE"
RuntimeLibrary="1"
UsePrecompiledHeader="2"
PrecompiledHeaderThrough="Laptop All.h"
@@ -242,7 +246,7 @@
WarningLevel="3"
SuppressStartupBanner="TRUE"
DebugInformationFormat="1"
CompileAs="0"/>
CompileAs="2"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
@@ -279,8 +283,8 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="\Standard Gaming Platform,\ja2\Build,\ja2\Build\TileEngine,\ja2\Build\Utils,\ja2\build\TacticalAI,\ja2\build\Communications,\ja2\build\Editor,\ja2\build\Tactical,\ja2\build\strategic"
PreprocessorDefinitions="_DEBUG;JA2DEMO;WIN32;_WINDOWS;JA2;PRECOMPILEDHEADERS"
AdditionalIncludeDirectories="&quot;..\Standard Gaming Platform&quot;;..\TileEngine;..\;..\Tactical;..\Utils;..\tacticalai;..\Editor;..\strategic;.\"
PreprocessorDefinitions="_DEBUG;JA2DEMO;WIN32;_WINDOWS;JA2;PRECOMPILEDHEADERS;XML_STATIC;CINTERFACE"
RuntimeLibrary="1"
UsePrecompiledHeader="2"
PrecompiledHeaderThrough="Laptop All.h"
@@ -292,7 +296,7 @@
WarningLevel="3"
SuppressStartupBanner="TRUE"
DebugInformationFormat="1"
CompileAs="0"/>
CompileAs="2"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
@@ -329,8 +333,13 @@
<Tool
Name="VCCLCompilerTool"
Optimization="2"
GlobalOptimizations="TRUE"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="..\Standard Gaming Platform,..\TileEngine,..\,..\Tactical,..\Utils,..\tacticalai,..\Editor,..\strategic,.\"
EnableIntrinsicFunctions="TRUE"
FavorSizeOrSpeed="1"
OptimizeForProcessor="3"
OptimizeForWindowsApplication="TRUE"
AdditionalIncludeDirectories="&quot;..\Standard Gaming Platform&quot;;..\TileEngine;..\;..\Tactical;..\Utils;..\tacticalai;..\Editor;..\strategic;.\"
PreprocessorDefinitions="PRECOMPILEDHEADERS;NDEBUG;WIN32;_WINDOWS;JA2;XML_STATIC;CINTERFACE"
StringPooling="TRUE"
RuntimeLibrary="0"
@@ -344,7 +353,7 @@
BrowseInformation="1"
WarningLevel="3"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
CompileAs="2"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
@@ -381,7 +390,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\Standard Gaming Platform,..\TileEngine,..\,..\Tactical,..\Utils,..\tacticalai,..\Editor,..\strategic,.\"
AdditionalIncludeDirectories="&quot;..\Standard Gaming Platform&quot;;..\TileEngine;..\;..\Tactical;..\Utils;..\tacticalai;..\Editor;..\strategic;.\"
PreprocessorDefinitions="PRECOMPILEDHEADERS;_DEBUG;WIN32;_WINDOWS;JA2;_VTUNE_PROFILING;XML_STATIC;CINTERFACE"
RuntimeLibrary="1"
UsePrecompiledHeader="2"
@@ -394,7 +403,7 @@
WarningLevel="3"
SuppressStartupBanner="TRUE"
DebugInformationFormat="1"
CompileAs="0"
CompileAs="2"
DisableSpecificWarnings="4292"/>
<Tool
Name="VCCustomBuildTool"/>
@@ -3505,79 +3514,7 @@
</FileConfiguration>
</File>
<File
RelativePath="IMP Skill Trait.cpp">
<FileConfiguration
Name="Demo Release with Debug Info|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
BrowseInformation="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release with Debug Info|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
BrowseInformation="1"/>
</FileConfiguration>
<FileConfiguration
Name="Bounds Checker|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
BrowseInformation="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release Demo|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
BrowseInformation="1"/>
</FileConfiguration>
<FileConfiguration
Name="Demo Bounds Checker|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
BrowseInformation="1"/>
</FileConfiguration>
<FileConfiguration
Name="Debug Demo|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
BrowseInformation="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
BrowseInformation="1"/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
BrowseInformation="1"/>
</FileConfiguration>
RelativePath=".\IMP Skill Trait.cpp">
</File>
<File
RelativePath="IMP Text System.cpp">
@@ -4811,7 +4748,7 @@
RelativePath="IMP Portraits.h">
</File>
<File
RelativePath="IMP Skill Trait.h">
RelativePath=".\IMP Skill Trait.h">
</File>
<File
RelativePath="IMP Text System.h">
@@ -4855,6 +4792,9 @@
<File
RelativePath="sirtech.h">
</File>
<File
RelativePath=".\Speck Quotes.h">
</File>
<File
RelativePath="Store Inventory.h">
</File>
+2 -1
View File
@@ -1812,7 +1812,7 @@ UINT32 LaptopScreenHandle()
if( gfStartMapScreenToLaptopTransition )
{
// WANNE 2: I disabled the animation of the laptop, because the screen redrawing does not work correct!
// Madd: It'd be nice if someone who knows more about graphics than I do could re-enable this, at least for 640x480
//Everything is set up to start the transition animation.
//SGPRect SrcRect2, DstRect;
//INT32 iPercentage, iScalePercentage, iFactor;
@@ -2446,6 +2446,7 @@ BOOLEAN LeaveLapTopScreen( void )
if( !gfDontStartTransitionFromLaptop )
{
// WANNE 2: I disabled the laptop animation, because the screen redrawing does not work correctly!
// Madd: It'd be nice if someone who knows more about graphics than I do could re-enable this, at least for 640x480
//SGPRect SrcRect1, SrcRect2, DstRect;
//INT32 iPercentage, iScalePercentage, iFactor;