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Data and Source v1.13 Mod High Resolution version from 2006-04-15
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@25 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+1
-3
@@ -538,7 +538,6 @@ BOOLEAN SaveGame( UINT8 ubSaveGameID, STR16 pGameDesc )
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//Place a message on the screen telling the user that we are saving the game
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iSaveLoadGameMessageBoxID = PrepareMercPopupBox( iSaveLoadGameMessageBoxID, BASIC_MERC_POPUP_BACKGROUND, BASIC_MERC_POPUP_BORDER, zSaveLoadText[ SLG_SAVING_GAME_MESSAGE ], 300, 0, 0, 0, &usActualWidth, &usActualHeight);
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usPosX = ( SCREEN_WIDTH - usActualWidth ) / 2 ;
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RenderMercPopUpBoxFromIndex( iSaveLoadGameMessageBoxID, usPosX, iScreenHeightOffset + 160, FRAME_BUFFER );
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@@ -4547,7 +4546,6 @@ BOOLEAN SaveGeneralInfo( HWFILE hFile )
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extern UINT32 guiRainLoop;
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//end rain
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BOOLEAN LoadGeneralInfo( HWFILE hFile )
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{
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UINT32 uiNumBytesRead;
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@@ -5471,4 +5469,4 @@ UINT32 CalcJA2EncryptionSet( SAVED_GAME_HEADER * pSaveGameHeader )
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}
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return( uiEncryptionSet );
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}
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}
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