Data and Source v1.13 Mod High Resolution version from 2006-04-15

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@25 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2006-04-19 18:16:27 +00:00
parent 8b2d0e33aa
commit 8d448f9c64
83 changed files with 2125 additions and 3651 deletions
+1 -3
View File
@@ -538,7 +538,6 @@ BOOLEAN SaveGame( UINT8 ubSaveGameID, STR16 pGameDesc )
//Place a message on the screen telling the user that we are saving the game
iSaveLoadGameMessageBoxID = PrepareMercPopupBox( iSaveLoadGameMessageBoxID, BASIC_MERC_POPUP_BACKGROUND, BASIC_MERC_POPUP_BORDER, zSaveLoadText[ SLG_SAVING_GAME_MESSAGE ], 300, 0, 0, 0, &usActualWidth, &usActualHeight);
usPosX = ( SCREEN_WIDTH - usActualWidth ) / 2 ;
RenderMercPopUpBoxFromIndex( iSaveLoadGameMessageBoxID, usPosX, iScreenHeightOffset + 160, FRAME_BUFFER );
@@ -4547,7 +4546,6 @@ BOOLEAN SaveGeneralInfo( HWFILE hFile )
extern UINT32 guiRainLoop;
//end rain
BOOLEAN LoadGeneralInfo( HWFILE hFile )
{
UINT32 uiNumBytesRead;
@@ -5471,4 +5469,4 @@ UINT32 CalcJA2EncryptionSet( SAVED_GAME_HEADER * pSaveGameHeader )
}
return( uiEncryptionSet );
}
}