Data and Source v1.13 Mod High Resolution version from 2006-04-15

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@25 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2006-04-19 18:16:27 +00:00
parent 8b2d0e33aa
commit 8d448f9c64
83 changed files with 2125 additions and 3651 deletions
+1 -1
View File
@@ -4714,4 +4714,4 @@ BOOLEAN GetCurrentBattleSectorXYZAndReturnTRUEIfThereIsABattle( INT16 *psSectorX
void AutoBandageFinishedCallback( UINT8 ubResult )
{
SetupDoneInterface();
}
}
+3 -3
View File
@@ -312,9 +312,9 @@ BOOLEAN ExecuteStrategicEvent( STRATEGICEVENT *pEvent )
case EVENT_MAKE_CIV_GROUP_HOSTILE_ON_NEXT_SECTOR_ENTRANCE:
MakeCivGroupHostileOnNextSectorEntrance( (UINT8)pEvent->uiParam );
break;
case EVENT_CHECK_FOR_AIR_RAID:
CheckForAndSetupAirRaid( );
break;
// case EVENT_CHECK_FOR_AIR_RAID:
// CheckForAndSetupAirRaid( );
// break;
case EVENT_BEGIN_AIR_RAID:
BeginAirRaid( );
break;
+1 -1
View File
@@ -83,7 +83,7 @@ enum
EVENT_QUARTER_HOUR_UPDATE,
EVENT_MERC_MERC_WENT_UP_LEVEL_EMAIL_DELAY,
EVENT_MERC_SITE_NEW_MERC_AVAILABLE,
EVENT_CHECK_FOR_AIR_RAID,
// EVENT_CHECK_FOR_AIR_RAID,
#ifdef CRIPPLED_VERSION
EVENT_CRIPPLED_VERSION_END_GAME_CHECK,
+1 -1
View File
@@ -840,4 +840,4 @@ void ReStartingGame()
gpCustomizableTimerCallback = NULL;
gubCheatLevel = STARTING_CHEAT_LEVEL;
}
}
+2 -2
View File
@@ -1568,8 +1568,8 @@ BOOLEAN CommonTimeCompressionChecks( void )
return( TRUE );
}
if ( gfInAirRaid )
return TRUE;
// if ( gfInAirRaid )
// return TRUE;
return( FALSE );
}
+1 -1
View File
@@ -681,7 +681,7 @@ void ProcessQueenCmdImplicationsOfDeath( SOLDIERTYPE *pSoldier )
{
INT32 iNumEnemiesInSector;
SECTORINFO *pSector;
UINT16 str[128];
// UINT16 str[128];
INT32 iMaxEnemyGroupSize = gGameExternalOptions.iMaxEnemyGroupSize;
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,"QueenCommand");
+1 -1
View File
@@ -5519,4 +5519,4 @@ GROUP* FindPendingGroupForGarrisonSector( UINT8 ubSectorID )
}
}
return NULL;
}
}
+31 -22
View File
@@ -3,8 +3,10 @@
ProjectType="Visual C++"
Version="7.10"
Name="Strategic"
SccProjectName=""$/Jagged Alliance 2/Development/Programming/Jagged Alliance 2/Build", AVAAAAAA"
SccLocalPath="..\..\..\ja2\build">
SccProjectName=""
SccAuxPath=""
SccLocalPath=""
SccProvider="">
<Platforms>
<Platform
Name="Win32"/>
@@ -20,7 +22,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\Standard Gaming Platform,..\TileEngine,..\,..\Tactical,..\Utils,..\tacticalai,..\Editor,..\Laptop,.\"
AdditionalIncludeDirectories="&quot;..\Standard Gaming Platform&quot;;..\TileEngine;..\;..\Tactical;..\Utils;..\tacticalai;..\Editor;..\Laptop;.\"
PreprocessorDefinitions="PRECOMPILEDHEADERS;_DEBUG;WIN32;_WINDOWS;JA2;_VTUNE_PROFILING;XML_STATIC;CINTERFACE"
RuntimeLibrary="1"
UsePrecompiledHeader="2"
@@ -33,7 +35,7 @@
WarningLevel="3"
SuppressStartupBanner="TRUE"
DebugInformationFormat="1"
CompileAs="0"
CompileAs="2"
DisableSpecificWarnings="4292"/>
<Tool
Name="VCCustomBuildTool"/>
@@ -71,8 +73,8 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="\Standard Gaming Platform,\ja2\Build,\ja2\Build\TileEngine,\ja2\Build\Utils,\ja2\build\TacticalAI,\ja2\build\Communications,\ja2\build\Tactical,\ja2\build\Laptop,\ja2\build\editor,\ja2\build\tactical"
PreprocessorDefinitions="_DEBUG;JA2DEMO;WIN32;_WINDOWS;JA2;PRECOMPILEDHEADERS"
AdditionalIncludeDirectories="&quot;..\Standard Gaming Platform&quot;;..\TileEngine;..\;..\Tactical;..\Utils;..\tacticalai;..\Editor;..\Laptop;.\"
PreprocessorDefinitions="_DEBUG;JA2DEMO;WIN32;_WINDOWS;JA2;PRECOMPILEDHEADERS;XML_STATIC;CINTERFACE"
RuntimeLibrary="1"
UsePrecompiledHeader="2"
PrecompiledHeaderThrough="Strategic All.h"
@@ -84,7 +86,7 @@
WarningLevel="3"
SuppressStartupBanner="TRUE"
DebugInformationFormat="1"
CompileAs="0"/>
CompileAs="2"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
@@ -121,8 +123,8 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="\Standard Gaming Platform,\ja2\Build,\ja2\Build\TileEngine,\ja2\Build\Utils,\ja2\build\TacticalAI,\ja2\build\Communications,\ja2\build\Tactical,\ja2\build\Laptop,\ja2\build\editor,\ja2\build\tactical"
PreprocessorDefinitions="_DEBUG;BOUNDS_CHECKER;WIN32;_WINDOWS;JA2;PRECOMPILEDHEADERS;_VTUNE_PROFILING"
AdditionalIncludeDirectories="&quot;..\Standard Gaming Platform&quot;;..\TileEngine;..\;..\Tactical;..\Utils;..\tacticalai;..\Editor;..\Laptop;.\"
PreprocessorDefinitions="_DEBUG;BOUNDS_CHECKER;WIN32;_WINDOWS;JA2;PRECOMPILEDHEADERS;_VTUNE_PROFILING;XML_STATIC;CINTERFACE"
RuntimeLibrary="1"
UsePrecompiledHeader="2"
PrecompiledHeaderThrough="Strategic All.h"
@@ -134,7 +136,8 @@
WarningLevel="3"
SuppressStartupBanner="TRUE"
DebugInformationFormat="1"
CompileAs="0"/>
CompileAs="2"
DisableSpecificWarnings="4292"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
@@ -171,8 +174,8 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="\Standard Gaming Platform,\ja2\Build,\ja2\Build\TileEngine,\ja2\Build\Utils,\ja2\build\TacticalAI,\ja2\build\Communications,\ja2\build\Tactical,\ja2\build\Laptop,\ja2\build\editor,\ja2\build\tactical"
PreprocessorDefinitions="_DEBUG;BOUNDS_CHECKER;JA2DEMO;WIN32;_WINDOWS;JA2;PRECOMPILEDHEADERS"
AdditionalIncludeDirectories="&quot;..\Standard Gaming Platform&quot;;..\TileEngine;..\;..\Tactical;..\Utils;..\tacticalai;..\Editor;..\Laptop;.\"
PreprocessorDefinitions="_DEBUG;BOUNDS_CHECKER;JA2DEMO;WIN32;_WINDOWS;JA2;PRECOMPILEDHEADERS;XML_STATIC;CINTERFACE"
RuntimeLibrary="1"
UsePrecompiledHeader="2"
PrecompiledHeaderThrough="Strategic All.h"
@@ -184,7 +187,7 @@
WarningLevel="3"
SuppressStartupBanner="TRUE"
DebugInformationFormat="1"
CompileAs="0"/>
CompileAs="2"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
@@ -222,7 +225,7 @@
Name="VCCLCompilerTool"
Optimization="2"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="..\Standard Gaming Platform,..\,..\TileEngine,..\Utils,..\TacticalAI,..\Tactical,..\Laptop,..\Editor,.\"
AdditionalIncludeDirectories="&quot;..\Standard Gaming Platform&quot;;..\TileEngine;..\;..\Tactical;..\Utils;..\tacticalai;..\Editor;..\Laptop;.\"
PreprocessorDefinitions="NDEBUG;RELEASE_WITH_DEBUG_INFO;WIN32;_WINDOWS;JA2;PRECOMPILEDHEADERS;_VTUNE_PROFILING;XML_STATIC;CINTERFACE"
StringPooling="TRUE"
RuntimeLibrary="0"
@@ -237,7 +240,8 @@
WarningLevel="4"
SuppressStartupBanner="TRUE"
DebugInformationFormat="3"
CompileAs="0"/>
CompileAs="2"
DisableSpecificWarnings="4292;4189"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
@@ -275,7 +279,7 @@
Name="VCCLCompilerTool"
Optimization="2"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="..\Standard Gaming Platform,..\,..\TileEngine,..\Utils,..\TacticalAI,..\Tactical,..\Laptop,..\Editor,.\"
AdditionalIncludeDirectories="&quot;..\Standard Gaming Platform&quot;;..\TileEngine;..\;..\Tactical;..\Utils;..\tacticalai;..\Editor;..\Laptop;.\"
PreprocessorDefinitions="RELEASE_WITH_DEBUG_INFO;NDEBUG;JA2DEMO;WIN32;_WINDOWS;JA2;PRECOMPILEDHEADERS;XML_STATIC;CINTERFACE"
StringPooling="TRUE"
RuntimeLibrary="0"
@@ -290,7 +294,7 @@
WarningLevel="4"
SuppressStartupBanner="TRUE"
DebugInformationFormat="3"
CompileAs="0"/>
CompileAs="2"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
@@ -328,8 +332,8 @@
Name="VCCLCompilerTool"
Optimization="2"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="\Standard Gaming Platform,\ja2\Build,\ja2\Build\TileEngine,\ja2\Build\Utils,\ja2\build\TacticalAI,\ja2\build\Communications,\ja2\build\Tactical,\ja2\build\Laptop,\ja2\build\Editor"
PreprocessorDefinitions="RELEASE_WITH_DEBUG_INFO;NDEBUG;JA2DEMO;WIN32;_WINDOWS;JA2;PRECOMPILEDHEADERS"
AdditionalIncludeDirectories="&quot;..\Standard Gaming Platform&quot;;..\TileEngine;..\;..\Tactical;..\Utils;..\tacticalai;..\Editor;..\Laptop;.\"
PreprocessorDefinitions="RELEASE_WITH_DEBUG_INFO;NDEBUG;JA2DEMO;WIN32;_WINDOWS;JA2;PRECOMPILEDHEADERS;XML_STATIC;CINTERFACE"
StringPooling="TRUE"
RuntimeLibrary="0"
EnableFunctionLevelLinking="TRUE"
@@ -343,7 +347,7 @@
WarningLevel="4"
SuppressStartupBanner="TRUE"
DebugInformationFormat="3"
CompileAs="0"/>
CompileAs="2"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
@@ -380,8 +384,13 @@
<Tool
Name="VCCLCompilerTool"
Optimization="2"
GlobalOptimizations="TRUE"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="..\Standard Gaming Platform,..\TileEngine,..\,..\Tactical,..\Utils,..\tacticalai,..\Editor,..\Laptop,.\"
EnableIntrinsicFunctions="TRUE"
FavorSizeOrSpeed="1"
OptimizeForProcessor="3"
OptimizeForWindowsApplication="TRUE"
AdditionalIncludeDirectories="&quot;..\Standard Gaming Platform&quot;;..\TileEngine;..\;..\Tactical;..\Utils;..\tacticalai;..\Editor;..\Laptop;.\"
PreprocessorDefinitions="PRECOMPILEDHEADERS;NDEBUG;WIN32;_WINDOWS;JA2;XML_STATIC;CINTERFACE"
StringPooling="TRUE"
RuntimeLibrary="0"
@@ -395,7 +404,7 @@
BrowseInformation="1"
WarningLevel="3"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
CompileAs="2"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
+6 -6
View File
@@ -3764,12 +3764,12 @@ void SetupNewStrategicGame( )
// Daily checks for E-mail from Enrico
AddEveryDayStrategicEvent( EVENT_ENRICO_MAIL, ENRICO_MAIL_TIME , 0 );
if ( gGameOptions.fAirStrikes )
{
//Daily check for an air raid
AddEveryDayStrategicEvent( EVENT_CHECK_FOR_AIR_RAID, 360, 0 );
}
// if ( gGameOptions.fAirStrikes )
// {
// //Daily check for an air raid
// AddEveryDayStrategicEvent( EVENT_CHECK_FOR_AIR_RAID, 360, 0 );
// }
//
// Hourly update of all sorts of things
AddPeriodStrategicEvent( EVENT_HOURLY_UPDATE, 60, 0 );
AddPeriodStrategicEvent( EVENT_QUARTER_HOUR_UPDATE, 15, 0 );
+1 -1
View File
@@ -180,4 +180,4 @@ extern INT8 gbGreenToRegPromotions;
extern INT8 gbRegToElitePromotions;
extern INT8 gbMilitiaPromotions;
#endif
#endif