Data and Source v1.13 Mod High Resolution version from 2006-04-15

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@25 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2006-04-19 18:16:27 +00:00
parent 8b2d0e33aa
commit 8d448f9c64
83 changed files with 2125 additions and 3651 deletions
+7 -1
View File
@@ -208,7 +208,7 @@ INT16 GetPercentAutofireAPReduction( OBJECTTYPE * pObj );
INT16 GetPercentBurstFireAPReduction( OBJECTTYPE * pObj );
INT16 GetPercentReadyTimeAPReduction( OBJECTTYPE * pObj );
INT16 GetPercentReloadTimeAPReduction( OBJECTTYPE * pObj );
INT16 GetAutofireBonus( OBJECTTYPE * pObj );
INT16 GetAutoToHitBonus( OBJECTTYPE * pObj, BOOLEAN fProneStance = FALSE );
INT16 GetRateOfFireBonus( OBJECTTYPE * pObj );
INT16 GetBurstSizeBonus( OBJECTTYPE * pObj );
BOOLEAN HasFastBurst( OBJECTTYPE * pObj );
@@ -279,5 +279,11 @@ INT16 GetCamoBonus( OBJECTTYPE * pObj );
void ApplyEquipmentBonuses(SOLDIERTYPE * pSoldier);
INT16 GetGearAimBonus( SOLDIERTYPE * pSoldier, INT32 iRange, UINT8 ubAimTime);
INT16 GetGearToHitBonus( SOLDIERTYPE * pSoldier );
INT16 GetGearAPBonus( SOLDIERTYPE * pSoldier );
UINT16 GetFirstExplosiveOfType(UINT16 expType);
#endif