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Data and Source v1.13 Mod High Resolution version from 2006-04-15
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@25 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -216,8 +216,8 @@ BOOLEAN LoadMercProfiles(void)
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char *pFileName3 = "BINARYDATA\\Prof3.dat";
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char *pFileName4 = "BINARYDATA\\Prof4.dat";
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UINT32 uiLoop, uiLoop2, uiLoop3;
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UINT16 usItem, usNewGun, usAmmo, usNewAmmo;
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UINT32 uiLoop, uiLoop2;//, uiLoop3;
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UINT16 usItem;//, usNewGun, usAmmo, usNewAmmo;
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UINT32 uiNumBytesRead;
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switch ( gGameOptions.ubDifficultyLevel)
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@@ -275,7 +275,7 @@ BOOLEAN LoadMercProfiles(void)
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// Setup face index value
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// Default is the ubCharNum
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gMercProfiles[uiLoop].ubFaceIndex = (UINT8)uiLoop;
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/*
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if ( !gGameOptions.fGunNut )
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{
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@@ -311,7 +311,7 @@ BOOLEAN LoadMercProfiles(void)
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}
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} // end of if not gun nut
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*/
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//ATE: Calculate some inital attractiveness values for buddy's inital equipment...
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// Look for gun and armour
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gMercProfiles[uiLoop].bMainGunAttractiveness = -1;
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