Data and Source v1.13 Mod High Resolution version from 2006-04-15

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@25 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2006-04-19 18:16:27 +00:00
parent 8b2d0e33aa
commit 8d448f9c64
83 changed files with 2125 additions and 3651 deletions
+4 -4
View File
@@ -216,8 +216,8 @@ BOOLEAN LoadMercProfiles(void)
char *pFileName3 = "BINARYDATA\\Prof3.dat";
char *pFileName4 = "BINARYDATA\\Prof4.dat";
UINT32 uiLoop, uiLoop2, uiLoop3;
UINT16 usItem, usNewGun, usAmmo, usNewAmmo;
UINT32 uiLoop, uiLoop2;//, uiLoop3;
UINT16 usItem;//, usNewGun, usAmmo, usNewAmmo;
UINT32 uiNumBytesRead;
switch ( gGameOptions.ubDifficultyLevel)
@@ -275,7 +275,7 @@ BOOLEAN LoadMercProfiles(void)
// Setup face index value
// Default is the ubCharNum
gMercProfiles[uiLoop].ubFaceIndex = (UINT8)uiLoop;
/*
if ( !gGameOptions.fGunNut )
{
@@ -311,7 +311,7 @@ BOOLEAN LoadMercProfiles(void)
}
} // end of if not gun nut
*/
//ATE: Calculate some inital attractiveness values for buddy's inital equipment...
// Look for gun and armour
gMercProfiles[uiLoop].bMainGunAttractiveness = -1;