Data and Source v1.13 Mod High Resolution version from 2006-04-15

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@25 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2006-04-19 18:16:27 +00:00
parent 8b2d0e33aa
commit 8d448f9c64
83 changed files with 2125 additions and 3651 deletions
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#ifdef PRECOMPILEDHEADERS
#include "Tactical All.h"
#else
#include "sgp.h"
#include "overhead types.h"
#include "Sound Control.h"
#include "Soldier Control.h"
#include "overhead.h"
#include "Event Pump.h"
#include "weapons.h"
#include "Animation Control.h"
#include "sys globals.h"
#include "Handle UI.h"
#include "Isometric Utils.h"
#include "worldman.h"
#include "math.h"
#include "points.h"
#include "ai.h"
#include "los.h"
#include "renderworld.h"
#include "opplist.h"
#include "interface.h"
#include "message.h"
#include "campaign.h"
#include "items.h"
#include "text.h"
#include "Soldier Profile.h"
#include "tile animation.h"
#include "Dialogue Control.h"
#include "SkillCheck.h"
#include "explosion control.h"
#include "Quests.h"
#include "Physics.h"
#include "Random.h"
#include "Vehicles.h"
#include "bullets.h"
#include "morale.h"
#include "meanwhile.h"
#include "SkillCheck.h"
#include "gamesettings.h"
#include "SaveLoadMap.h"
#include "Debug Control.h"
#include "expat.h"
#include "XML.h"
#endif
struct
{
PARSE_STAGE curElement;
INT8 szCharData[MAX_CHAR_DATA_LENGTH+1];
UINT32 maxArraySize;
UINT32 curIndex;
UINT32 currentDepth;
UINT32 maxReadDepth;
}
typedef burstSoundParseData;
static void XMLCALL
burstSoundStartElementHandle(void *userData, const char *name, const char **atts)
{
burstSoundParseData * pData = (burstSoundParseData *)userData;
if(pData->currentDepth <= pData->maxReadDepth) //are we reading this element?
{
if(strcmp(name, "SOUNDLIST") == 0 && pData->curElement == ELEMENT_NONE)
{
pData->curElement = ELEMENT_LIST;
pData->maxReadDepth++; //we are not skipping this element
}
else if(strcmp(name, "SOUND") == 0 && pData->curElement == ELEMENT_LIST)
{
pData->curElement = ELEMENT;
pData->maxReadDepth++; //we are not skipping this element
pData->curIndex++;
}
pData->szCharData[0] = '\0';
}
pData->currentDepth++;
}
static void XMLCALL
burstSoundCharacterDataHandle(void *userData, const char *str, int len)
{
burstSoundParseData * pData = (burstSoundParseData *)userData;
if( (pData->currentDepth <= pData->maxReadDepth) &&
(strlen(pData->szCharData) < MAX_CHAR_DATA_LENGTH)
){
strncat(pData->szCharData,str,__min((unsigned int)len,MAX_CHAR_DATA_LENGTH-strlen(pData->szCharData)));
}
}
static void XMLCALL
burstSoundEndElementHandle(void *userData, const char *name)
{
burstSoundParseData * pData = (burstSoundParseData *)userData;
if(pData->currentDepth <= pData->maxReadDepth) //we're at the end of an element that we've been reading
{
if(strcmp(name, "SOUNDLIST") == 0)
{
pData->curElement = ELEMENT_NONE;
}
else if(strcmp(name, "SOUND") == 0)
{
pData->curElement = ELEMENT_LIST;
if(pData->curIndex < pData->maxArraySize)
{
char temp;
for(int i=0;i<min((int)strlen(pData->szCharData),128);i++)
{
temp = pData->szCharData[i];
gzBurstSndStrings[pData->curIndex][i] = temp;
}
}
}
pData->maxReadDepth--;
}
pData->currentDepth--;
}
BOOLEAN ReadInBurstSoundArray(STR fileName)
{
HWFILE hFile;
UINT32 uiBytesRead;
UINT32 uiFSize;
CHAR8 * lpcBuffer;
XML_Parser parser = XML_ParserCreate(NULL);
burstSoundParseData pData;
DebugMsg(TOPIC_JA2, DBG_LEVEL_3, String("Loading %s",SOUNDSFILENAME ) );
// Open sounds file
hFile = FileOpen( fileName, FILE_ACCESS_READ, FALSE );
if ( !hFile )
return( FALSE );
uiFSize = FileGetSize(hFile);
lpcBuffer = (CHAR8 *) MemAlloc(uiFSize+1);
//Read in block
if ( !FileRead( hFile, lpcBuffer, uiFSize, &uiBytesRead ) )
{
MemFree(lpcBuffer);
return( FALSE );
}
lpcBuffer[uiFSize] = 0; //add a null terminator
FileClose( hFile );
XML_SetElementHandler(parser, burstSoundStartElementHandle, burstSoundEndElementHandle);
XML_SetCharacterDataHandler(parser, burstSoundCharacterDataHandle);
memset(&pData,0,sizeof(pData));
pData.maxArraySize = MAX_SAMPLES;
pData.curIndex = -1;
XML_SetUserData(parser, &pData);
if(!XML_Parse(parser, lpcBuffer, uiFSize, TRUE))
{
CHAR8 errorBuf[511];
sprintf(errorBuf, "XML Parser Error in %s.xml: %s at line %d", SOUNDSFILENAME, XML_ErrorString(XML_GetErrorCode(parser)), XML_GetCurrentLineNumber(parser));
LiveMessage(errorBuf);
MemFree(lpcBuffer);
return FALSE;
}
MemFree(lpcBuffer);
XML_ParserFree(parser);
return( TRUE );
}
BOOLEAN WriteBurstSoundArray()
{
HWFILE hFile;
DebugMsg(TOPIC_JA2, DBG_LEVEL_3, String("WriteSoundArray"));
//Debug code; make sure that what we got from the file is the same as what's there
// Open a new file
hFile = FileOpen( "TABLEDATA\\BurstSounds out.xml", FILE_ACCESS_WRITE | FILE_CREATE_ALWAYS, FALSE );
if ( !hFile )
return( FALSE );
{
UINT32 cnt;
FilePrintf(hFile,"<SOUNDLIST>\r\n");
for(cnt = 0;cnt < 19;cnt++)
{
FilePrintf(hFile,"\t<SOUND>");
INT8 * szRemainder = gzBurstSndStrings[cnt]; //the remaining string to be output (for making valid XML)
while(szRemainder[0] != '\0')
{
UINT32 uiCharLoc = strcspn(szRemainder,"&<>\'\"\0");
char invChar = szRemainder[uiCharLoc];
if(uiCharLoc)
{
szRemainder[uiCharLoc] = '\0';
FilePrintf(hFile,"%s",szRemainder);
szRemainder[uiCharLoc] = invChar;
}
szRemainder += uiCharLoc;
switch(invChar)
{
case '&':
FilePrintf(hFile,"&amp;");
szRemainder++;
break;
case '<':
FilePrintf(hFile,"&lt;");
szRemainder++;
break;
case '>':
FilePrintf(hFile,"&gt;");
szRemainder++;
break;
case '\'':
FilePrintf(hFile,"&apos;");
szRemainder++;
break;
case '\"':
FilePrintf(hFile,"&quot;");
szRemainder++;
break;
}
}
// FilePrintf(hFile,"\t\t<SOUND>%s</SOUND>\r\n", szSoundEffects[cnt]);
FilePrintf(hFile,"</SOUND>\r\n");
}
FilePrintf(hFile,"</SOUNDLIST>\r\n");
}
FileClose( hFile );
return( TRUE );
}