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Data and Source v1.13 Mod High Resolution version from 2006-04-15
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@25 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1702,6 +1702,10 @@ BOOLEAN InWaterGasOrSmoke( SOLDIERTYPE *pSoldier, INT16 sGridNo )
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{
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return( TRUE );
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}
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if ( gpWorldLevelData[sGridNo].ubExtFlags[ pSoldier->bLevel ] & MAPELEMENT_EXT_BURNABLEGAS )
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{
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return( TRUE );
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}
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return(FALSE);
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}
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@@ -1722,6 +1726,10 @@ BOOLEAN InGasOrSmoke( SOLDIERTYPE *pSoldier, INT16 sGridNo )
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{
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return( TRUE );
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}
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if ( gpWorldLevelData[sGridNo].ubExtFlags[pSoldier->bLevel] & MAPELEMENT_EXT_BURNABLEGAS )
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{
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return( TRUE );
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}
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return(FALSE);
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}
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@@ -1740,6 +1748,10 @@ INT16 InWaterOrGas(SOLDIERTYPE *pSoldier, INT16 sGridNo)
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{
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return( TRUE );
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}
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if ( gpWorldLevelData[sGridNo].ubExtFlags[pSoldier->bLevel] & MAPELEMENT_EXT_BURNABLEGAS )
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{
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return( TRUE );
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}
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return(FALSE);
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}
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@@ -1752,6 +1764,10 @@ BOOLEAN InGas( SOLDIERTYPE *pSoldier, INT16 sGridNo )
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{
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return( TRUE );
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}
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if ( gpWorldLevelData[sGridNo].ubExtFlags[pSoldier->bLevel] & MAPELEMENT_EXT_BURNABLEGAS )
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{
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return( TRUE );
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}
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return(FALSE);
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}
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@@ -2350,6 +2366,7 @@ UINT8 SoldierDifficultyLevel( SOLDIERTYPE * pSoldier )
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INT8 bDifficultyBase;
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INT8 bDifficulty;
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DebugMsg(TOPIC_JA2AI,DBG_LEVEL_3,String("SoldierDifficultyLevel"));
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// difficulty modifier ranges from 0 to 100
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// and we want to end up with a number between 0 and 4 (4=hardest)
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// to a base of 1, divide by 34 to get a range from 1 to 3
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