Data and Source v1.13 Mod High Resolution version from 2006-04-15

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@25 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2006-04-19 18:16:27 +00:00
parent 8b2d0e33aa
commit 8d448f9c64
83 changed files with 2125 additions and 3651 deletions
+17
View File
@@ -1702,6 +1702,10 @@ BOOLEAN InWaterGasOrSmoke( SOLDIERTYPE *pSoldier, INT16 sGridNo )
{
return( TRUE );
}
if ( gpWorldLevelData[sGridNo].ubExtFlags[ pSoldier->bLevel ] & MAPELEMENT_EXT_BURNABLEGAS )
{
return( TRUE );
}
return(FALSE);
}
@@ -1722,6 +1726,10 @@ BOOLEAN InGasOrSmoke( SOLDIERTYPE *pSoldier, INT16 sGridNo )
{
return( TRUE );
}
if ( gpWorldLevelData[sGridNo].ubExtFlags[pSoldier->bLevel] & MAPELEMENT_EXT_BURNABLEGAS )
{
return( TRUE );
}
return(FALSE);
}
@@ -1740,6 +1748,10 @@ INT16 InWaterOrGas(SOLDIERTYPE *pSoldier, INT16 sGridNo)
{
return( TRUE );
}
if ( gpWorldLevelData[sGridNo].ubExtFlags[pSoldier->bLevel] & MAPELEMENT_EXT_BURNABLEGAS )
{
return( TRUE );
}
return(FALSE);
}
@@ -1752,6 +1764,10 @@ BOOLEAN InGas( SOLDIERTYPE *pSoldier, INT16 sGridNo )
{
return( TRUE );
}
if ( gpWorldLevelData[sGridNo].ubExtFlags[pSoldier->bLevel] & MAPELEMENT_EXT_BURNABLEGAS )
{
return( TRUE );
}
return(FALSE);
}
@@ -2350,6 +2366,7 @@ UINT8 SoldierDifficultyLevel( SOLDIERTYPE * pSoldier )
INT8 bDifficultyBase;
INT8 bDifficulty;
DebugMsg(TOPIC_JA2AI,DBG_LEVEL_3,String("SoldierDifficultyLevel"));
// difficulty modifier ranges from 0 to 100
// and we want to end up with a number between 0 and 4 (4=hardest)
// to a base of 1, divide by 34 to get a range from 1 to 3