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Data and Source v1.13 Mod High Resolution version from 2006-04-15
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@25 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -266,6 +266,8 @@ INT8 CalcBestCTGT( SOLDIERTYPE *pSoldier, UINT8 ubOppID, INT16 sOppGridNo, INT8
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INT32 CalcCoverValue(SOLDIERTYPE *pMe, INT16 sMyGridNo, INT32 iMyThreat, INT32 iMyAPsLeft,
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UINT32 uiThreatIndex, INT32 iRange, INT32 morale, INT32 *iTotalScale)
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{
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DebugMsg(TOPIC_JA2AI,DBG_LEVEL_3,String("CalcCoverValue"));
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// all 32-bit integers for max. speed
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INT32 iMyPosValue, iHisPosValue, iCoverValue;
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INT32 iReductionFactor, iThisScale;
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@@ -523,6 +525,8 @@ UINT8 NumberOfTeamMatesAdjacent( SOLDIERTYPE * pSoldier, INT16 sGridNo )
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INT16 FindBestNearbyCover(SOLDIERTYPE *pSoldier, INT32 morale, INT32 *piPercentBetter)
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{
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DebugMsg(TOPIC_JA2AI,DBG_LEVEL_3,String("FindBestNearbyCover"));
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// all 32-bit integers for max. speed
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UINT32 uiLoop;
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INT32 iCurrentCoverValue, iCoverValue, iBestCoverValue;
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@@ -1648,6 +1652,8 @@ INT16 FindNearbyDarkerSpot( SOLDIERTYPE *pSoldier )
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INT8 SearchForItems( SOLDIERTYPE * pSoldier, INT8 bReason, UINT16 usItem )
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{
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DebugMsg(TOPIC_JA2AI,DBG_LEVEL_3,String("SearchForItems"));
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INT32 iSearchRange;
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INT16 sMaxLeft, sMaxRight, sMaxUp, sMaxDown, sXOffset, sYOffset;
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INT16 sGridNo;
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