mirror of
https://github.com/1dot13/source.git
synced 2026-08-19 14:20:30 +02:00
Data and Source v1.13 Mod High Resolution version from 2006-04-15
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@25 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -25,7 +25,7 @@
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||||
#define GROUP_PLAYER 1000
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#define GROUP_AMBIENT 0
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#define MAX_SAMPLES 5000
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#define MAX_SAMPLES 10000
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// SOUNDS ENUMERATION
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||||
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||||
@@ -320,6 +320,8 @@ enum
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||||
STR_BLOODCATS_TURN,
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STR_AUTOFIRE,
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||||
STR_NO_AUTOFIRE,
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||||
STR_ACCURATE,
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STR_INACCURATE
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};
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#define LARGE_STRING_LENGTH 200
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+38
-317
@@ -3,8 +3,10 @@
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||||
ProjectType="Visual C++"
|
||||
Version="7.10"
|
||||
Name="Utils"
|
||||
SccProjectName=""$/Jagged Alliance 2/Development/Programming/Jagged Alliance 2/Build", AVAAAAAA"
|
||||
SccLocalPath="..\..\..\ja2\build">
|
||||
SccProjectName=""
|
||||
SccAuxPath=""
|
||||
SccLocalPath=""
|
||||
SccProvider="">
|
||||
<Platforms>
|
||||
<Platform
|
||||
Name="Win32"/>
|
||||
@@ -21,7 +23,7 @@
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="2"
|
||||
InlineFunctionExpansion="1"
|
||||
AdditionalIncludeDirectories="..\Standard Gaming Platform,..\,..\Tactical,..\TileEngine,..\strategic,..\editor,.\"
|
||||
AdditionalIncludeDirectories=""..\Standard Gaming Platform";..\TileEngine;..\;..\Tactical;..\tacticalai;..\Editor;..\strategic;..\Laptop;.\"
|
||||
PreprocessorDefinitions="RELEASE_WITH_DEBUG_INFO;NDEBUG;JA2DEMO;CALLBACKTIMER;WIN32;_WINDOWS;JA2;PRECOMPILEDHEADERS;XML_STATIC;CINTERFACE"
|
||||
StringPooling="TRUE"
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RuntimeLibrary="0"
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@@ -37,7 +39,7 @@
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||||
WarningLevel="4"
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DebugInformationFormat="3"
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CompileAs="0"/>
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@@ -74,7 +76,7 @@
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||||
<Tool
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||||
Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories="..\Standard Gaming Platform,..\TileEngine,..\,..\Tactical,..\tacticalai,..\Editor,..\strategic,..\Laptop,.\"
|
||||
AdditionalIncludeDirectories=""..\Standard Gaming Platform";..\TileEngine;..\;..\Tactical;..\tacticalai;..\Editor;..\strategic;..\Laptop;.\"
|
||||
PreprocessorDefinitions="CALLBACKTIMER;PRECOMPILEDHEADERS;_DEBUG;WIN32;_WINDOWS;JA2;_VTUNE_PROFILING;XML_STATIC;CINTERFACE"
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RuntimeLibrary="1"
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UsePrecompiledHeader="2"
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@@ -87,7 +89,7 @@
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||||
WarningLevel="3"
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SuppressStartupBanner="TRUE"
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DebugInformationFormat="1"
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CompileAs="0"
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CompileAs="2"
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DisableSpecificWarnings="4292"/>
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Name="VCCustomBuildTool"/>
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@@ -125,8 +127,8 @@
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories="\ja2\build\communications,\Standard Gaming Platform,\ja2\Build,\ja2\Build\Tactical,\ja2\Build\TileEngine,\ja2\build\strategic,\ja2\build\editor"
|
||||
PreprocessorDefinitions="_DEBUG;JA2DEMO;CALLBACKTIMER;WIN32;_WINDOWS;JA2;PRECOMPILEDHEADERS"
|
||||
AdditionalIncludeDirectories=""..\Standard Gaming Platform";..\TileEngine;..\;..\Tactical;..\tacticalai;..\Editor;..\strategic;..\Laptop;.\"
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||||
PreprocessorDefinitions="_DEBUG;JA2DEMO;CALLBACKTIMER;WIN32;_WINDOWS;JA2;PRECOMPILEDHEADERS;XML_STATIC;CINTERFACE"
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RuntimeLibrary="1"
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UsePrecompiledHeader="2"
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PrecompiledHeaderThrough="Utils All.h"
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@@ -138,7 +140,7 @@
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||||
WarningLevel="3"
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SuppressStartupBanner="TRUE"
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@@ -175,8 +177,13 @@
|
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GlobalOptimizations="TRUE"
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||||
EnableIntrinsicFunctions="TRUE"
|
||||
FavorSizeOrSpeed="1"
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||||
OptimizeForProcessor="3"
|
||||
OptimizeForWindowsApplication="TRUE"
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||||
AdditionalIncludeDirectories=""..\Standard Gaming Platform";..\TileEngine;..\;..\Tactical;..\tacticalai;..\Editor;..\strategic;..\Laptop;.\"
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PreprocessorDefinitions="CALLBACKTIMER;PRECOMPILEDHEADERS;NDEBUG;WIN32;_WINDOWS;JA2;XML_STATIC;CINTERFACE"
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RuntimeLibrary="0"
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@@ -190,7 +197,7 @@
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@@ -228,7 +235,7 @@
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AdditionalIncludeDirectories=""..\Standard Gaming Platform";..\TileEngine;..\;..\Tactical;..\tacticalai;..\Editor;..\strategic;..\Laptop;.\"
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PreprocessorDefinitions="NDEBUG;RELEASE_WITH_DEBUG_INFO;CALLBACKTIMER;WIN32;_WINDOWS;JA2;PRECOMPILEDHEADERS;_VTUNE_PROFILING;XML_STATIC;CINTERFACE"
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RuntimeLibrary="0"
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@@ -244,7 +251,8 @@
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CompileAs="0"/>
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DisableSpecificWarnings="4292;4189"/>
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@@ -281,8 +289,8 @@
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PreprocessorDefinitions="_DEBUG;BOUNDS_CHECKER;CALLBACKTIMER;WIN32;_WINDOWS;JA2;PRECOMPILEDHEADERS;_VTUNE_PROFILING"
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AdditionalIncludeDirectories=""..\Standard Gaming Platform";..\TileEngine;..\;..\Tactical;..\tacticalai;..\Editor;..\strategic;..\Laptop;.\"
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PreprocessorDefinitions="_DEBUG;BOUNDS_CHECKER;CALLBACKTIMER;WIN32;_WINDOWS;JA2;PRECOMPILEDHEADERS;_VTUNE_PROFILING;XML_STATIC;CINTERFACE"
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RuntimeLibrary="1"
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UsePrecompiledHeader="2"
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PrecompiledHeaderThrough="Utils All.h"
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@@ -294,7 +302,8 @@
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@@ -331,8 +340,8 @@
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PreprocessorDefinitions="_DEBUG;BOUNDS_CHECKER;JA2DEMO;CALLBACKTIMER;WIN32;_WINDOWS;JA2;PRECOMPILEDHEADERS"
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AdditionalIncludeDirectories=""..\Standard Gaming Platform";..\TileEngine;..\;..\Tactical;..\tacticalai;..\Editor;..\strategic;..\Laptop;.\"
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PreprocessorDefinitions="_DEBUG;BOUNDS_CHECKER;JA2DEMO;CALLBACKTIMER;WIN32;_WINDOWS;JA2;PRECOMPILEDHEADERS;XML_STATIC;CINTERFACE"
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RuntimeLibrary="1"
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UsePrecompiledHeader="2"
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PrecompiledHeaderThrough="Utils All.h"
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@@ -344,7 +353,7 @@
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CompileAs="0"/>
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@@ -382,8 +391,8 @@
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PreprocessorDefinitions="RELEASE_WITH_DEBUG_INFO;NDEBUG;JA2DEMO;CALLBACKTIMER;WIN32;_WINDOWS;JA2;PRECOMPILEDHEADERS"
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AdditionalIncludeDirectories=""..\Standard Gaming Platform";..\TileEngine;..\;..\Tactical;..\tacticalai;..\Editor;..\strategic;..\Laptop;.\"
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StringPooling="TRUE"
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RuntimeLibrary="0"
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@@ -398,7 +407,7 @@
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@@ -1783,79 +1792,7 @@
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@@ -3133,234 +3070,18 @@
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Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories=""
|
||||
PreprocessorDefinitions=""
|
||||
BrowseInformation="1"/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Demo Bounds Checker|Win32">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories=""
|
||||
PreprocessorDefinitions=""
|
||||
BrowseInformation="1"/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release Demo|Win32">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="2"
|
||||
AdditionalIncludeDirectories=""
|
||||
PreprocessorDefinitions=""
|
||||
BrowseInformation="1"/>
|
||||
</FileConfiguration>
|
||||
RelativePath=".\XML_Strings2.cpp">
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Header Files"
|
||||
Filter="h;hpp;hxx;hm;inl;fi;fd">
|
||||
<File
|
||||
RelativePath=".\_Ja25EnglishText.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="_Ja25GermanText.h">
|
||||
</File>
|
||||
@@ -3386,7 +3107,7 @@
|
||||
RelativePath="Font Control.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="INIReader.h">
|
||||
RelativePath=".\INIReader.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="message.h">
|
||||
|
||||
+11
-4
@@ -185,7 +185,8 @@ itemStartElementHandle(void *userData, const char *name, const char **atts)
|
||||
strcmp(name, "MagSizeBonus") == 0 ||
|
||||
strcmp(name, "PercentAutofireAPReduction") == 0 ||
|
||||
strcmp(name, "PercentBurstFireAPReduction") == 0 ||
|
||||
strcmp(name, "AutoFireBonus") == 0 ||
|
||||
strcmp(name, "AutoFireToHitBonus") == 0 ||
|
||||
strcmp(name, "APBonus") == 0 ||
|
||||
strcmp(name, "RateOfFireBonus") == 0 ||
|
||||
strcmp(name, "BurstSizeBonus") == 0 ||
|
||||
strcmp(name, "PercentReadyTimeAPReduction") == 0 ||
|
||||
@@ -569,10 +570,15 @@ itemEndElementHandle(void *userData, const char *name)
|
||||
pData->curElement = ELEMENT;
|
||||
pData->curItem.percentburstfireapreduction = (INT16) atol(pData->szCharData);
|
||||
}
|
||||
else if(strcmp(name, "AutoFireBonus") == 0)
|
||||
else if(strcmp(name, "AutoFireToHitBonus") == 0)
|
||||
{
|
||||
pData->curElement = ELEMENT;
|
||||
pData->curItem.autofirebonus = (INT16) atol(pData->szCharData);
|
||||
pData->curItem.autofiretohitbonus = (INT16) atol(pData->szCharData);
|
||||
}
|
||||
else if(strcmp(name, "APBonus") == 0)
|
||||
{
|
||||
pData->curElement = ELEMENT;
|
||||
pData->curItem.APBonus = (INT16) atol(pData->szCharData);
|
||||
}
|
||||
else if(strcmp(name, "RateOfFireBonus") == 0)
|
||||
{
|
||||
@@ -1349,7 +1355,8 @@ BOOLEAN WriteItemStats()
|
||||
FilePrintf(hFile,"\t\t<BurstSizeBonus>%d</BurstSizeBonus>\r\n", Item[cnt].burstsizebonus );
|
||||
FilePrintf(hFile,"\t\t<BestLaserRange>%d</BestLaserRange>\r\n", Item[cnt].bestlaserrange );
|
||||
FilePrintf(hFile,"\t\t<BurstToHitBonus>%d</BurstToHitBonus>\r\n", Item[cnt].bursttohitbonus );
|
||||
FilePrintf(hFile,"\t\t<AutoFireBonus>%d</AutoFireBonus>\r\n", Item[cnt].autofirebonus );
|
||||
FilePrintf(hFile,"\t\t<AutofireToHitBonus>%d</AutofireToHitBonus>\r\n", Item[cnt].autofiretohitbonus);
|
||||
FilePrintf(hFile,"\t\t<APBonus>%d</APBonus>\r\n", Item[cnt].APBonus );
|
||||
|
||||
FilePrintf(hFile,"\t\t<PercentBurstFireAPReduction>%d</PercentBurstFireAPReduction>\r\n", Item[cnt].percentburstfireapreduction );
|
||||
FilePrintf(hFile,"\t\t<PercentAutofireAPReduction>%d</PercentAutofireAPReduction>\r\n", Item[cnt].percentautofireapreduction );
|
||||
|
||||
@@ -297,6 +297,8 @@ UINT16 Message[][STRING_LENGTH] =
|
||||
L"Bloodcats' turn",
|
||||
L"full auto",
|
||||
L"no full auto",
|
||||
L"accurate",
|
||||
L"inaccurate",
|
||||
};
|
||||
|
||||
|
||||
@@ -3253,8 +3255,8 @@ STR16 zSaveLoadText[] =
|
||||
|
||||
L"Saving...", //When saving a game, a message box with this string appears on the screen
|
||||
|
||||
L"No Air Strikes",
|
||||
L"Air Strikes",
|
||||
L"Tons of Guns",
|
||||
L"10 Tons of Guns",
|
||||
L"Realistic style",
|
||||
L"Sci Fi style",
|
||||
|
||||
@@ -3441,9 +3443,9 @@ STR16 gzGIOScreenText[] =
|
||||
L"Realistic",
|
||||
L"Sci Fi",
|
||||
L"Platinum",
|
||||
L"Air Strikes",
|
||||
L"On",
|
||||
L"Off",
|
||||
L"Items",
|
||||
L"10 Tons of Guns",
|
||||
L"Tons of Guns",
|
||||
L"Difficulty Level",
|
||||
L"Novice",
|
||||
L"Experienced",
|
||||
|
||||
Reference in New Issue
Block a user