Fix: ASD deploys tanks if there are any in reserve, instead of prioritizing jeeps (by rftr).

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9190 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Sevenfm
2021-10-19 07:22:32 +00:00
parent 68664bed77
commit 8d8f912e1a
+6 -5
View File
@@ -7072,16 +7072,17 @@ void InitializeGroup( const GROUP_TYPE groupType, const UINT8 groupSize, UINT8 &
if ( asdUpgrade && groupSize > 0 )
{
if ( gGameExternalOptions.fASDAssignsTanks && ASDSoldierUpgradeToTank( ) )
{
troopCount--;
tankCount++;
}
if ( gGameExternalOptions.fASDAssignsJeeps && ASDSoldierUpgradeToJeep( ) )
{
troopCount--;
jeepCount++;
}
else if ( gGameExternalOptions.fASDAssignsTanks && ASDSoldierUpgradeToTank( ) )
{
troopCount--;
tankCount++;
}
if ( gGameExternalOptions.fASDAssignsRobots && ASDSoldierUpgradeToRobot() )
{