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fix assert/crash when a spy is hiding or gathering intel in the 2 rightmost columns. this was caused by an overflow in the fSectorsWithSoldiers array when doing the hourly assignment update
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9359 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -735,7 +735,7 @@ void BuildSectorsWithSoldiersList( void )
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// fills array with pressence of player controlled characters
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for ( pTeamSoldier = MercPtrs[ cnt ]; cnt <= gTacticalStatus.Team[ pSoldier->bTeam ].bLastID; cnt++,pTeamSoldier++)
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{
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if(pTeamSoldier->bActive)
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if(pTeamSoldier->bActive && pTeamSoldier->bSectorZ < 4)
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{
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fSectorsWithSoldiers[ CALCULATE_STRATEGIC_INDEX(pTeamSoldier->sSectorX, pTeamSoldier->sSectorY ) ][ pTeamSoldier->bSectorZ ] = TRUE;
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}
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