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- bugfix: After loading a savegame the I.M.P. emails always name "Barry Unger". The problem was, that the I.M.P mail changes were not saved.
ATTENTION: YOU HAVE TO START A NEW GAME, BECAUSE THE SAVEGAME-STRUCTURE CHANGED. IT IS NOT POSSIBLE TO LOAD AN OLDER SAVEGAME (AN ERROR WILL OCCUR)!!!! git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@560 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+1
-1
@@ -43,7 +43,7 @@
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<Tool
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<Tool
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Name="VCLinkerTool"
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Name="VCLinkerTool"
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AdditionalDependencies="libexpatMT.lib mss32.lib winmm.lib smackw32.lib fmodvc.lib"
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AdditionalDependencies="libexpatMT.lib mss32.lib winmm.lib smackw32.lib fmodvc.lib"
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OutputFile="C:\Games\Jagged Alliance 2 v1.13\ja2_debug_v1.13.502_2006_09_01.exe"
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OutputFile="C:\Games\Jagged Alliance 2 DE\ja2_debug_v1.13.502_2006_09_01.exe"
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LinkIncremental="2"
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LinkIncremental="2"
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SuppressStartupBanner="TRUE"
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SuppressStartupBanner="TRUE"
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AdditionalLibraryDirectories=".\..\..\Standard Gaming Platform\"
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AdditionalLibraryDirectories=".\..\..\Standard Gaming Platform\"
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+2
-2
@@ -3,8 +3,8 @@
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//ONLY ONE OF THESE CAN BE DEFINED AT A TIME!
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//ONLY ONE OF THESE CAN BE DEFINED AT A TIME!
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#define ENGLISH
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//#define ENGLISH
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//#define GERMAN
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#define GERMAN
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//#define RUSSIAN
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//#define RUSSIAN
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//#define DUTCH
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//#define DUTCH
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//#define POLISH
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//#define POLISH
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@@ -193,6 +193,11 @@ typedef struct
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BOOLEAN fRead;
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BOOLEAN fRead;
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BOOLEAN fNew;
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BOOLEAN fNew;
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// WANNE: A reference to the IMP position in the gMercProfiles array.
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// So we know which analyse email belongs to the imp
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INT32 iCurrentIMPPosition;
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} SavedEmailStruct;
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} SavedEmailStruct;
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+4
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@@ -3565,6 +3565,8 @@ BOOLEAN SaveEmailToSavedGame( HWFILE hFile )
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SavedEmail.iFourthData = pEmail->iFourthData;
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SavedEmail.iFourthData = pEmail->iFourthData;
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SavedEmail.uiFifthData = pEmail->uiFifthData;
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SavedEmail.uiFifthData = pEmail->uiFifthData;
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SavedEmail.uiSixData = pEmail->uiSixData;
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SavedEmail.uiSixData = pEmail->uiSixData;
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// WANNE NEW
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SavedEmail.iCurrentIMPPosition = pEmail->iCurrentIMPPosition;
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// write the email header to the saved game file
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// write the email header to the saved game file
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@@ -3666,7 +3668,8 @@ BOOLEAN LoadEmailFromSavedGame( HWFILE hFile )
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pTempEmail->iFourthData = SavedEmail.iFourthData;
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pTempEmail->iFourthData = SavedEmail.iFourthData;
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pTempEmail->uiFifthData = SavedEmail.uiFifthData;
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pTempEmail->uiFifthData = SavedEmail.uiFifthData;
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pTempEmail->uiSixData = SavedEmail.uiSixData;
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pTempEmail->uiSixData = SavedEmail.uiSixData;
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// WANNE NEW
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pTempEmail->iCurrentIMPPosition = SavedEmail.iCurrentIMPPosition;
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//add the current email in
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//add the current email in
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pEmail->Next = pTempEmail;
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pEmail->Next = pTempEmail;
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@@ -3591,6 +3591,7 @@ UINT16 GetSoldierAnimationSurface( SOLDIERTYPE *pSoldier, UINT16 usAnimState )
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if ( usAnimSurface != INVALID_ANIMATION_SURFACE )
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if ( usAnimSurface != INVALID_ANIMATION_SURFACE )
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{
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{
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// WANNE NEW 2
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// Ensure that it's loaded!
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// Ensure that it's loaded!
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if ( gAnimSurfaceDatabase[ usAnimSurface ].hVideoObject == NULL )
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if ( gAnimSurfaceDatabase[ usAnimSurface ].hVideoObject == NULL )
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{
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{
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@@ -181,12 +181,12 @@ UINT16 WeaponType[MAXITEMS][30] =
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{
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{
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L"Other",
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L"Other",
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L"Pistol",
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L"Pistol",
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L"Machine pistol",
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L"MP",
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L"Submachine gun",
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L"SMG",
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L"Rifle",
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L"Rifle",
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L"Sniper rifle",
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L"Sniper rifle",
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L"Assault rifle",
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L"Assault rifle",
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L"Light machine gun",
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L"LMG",
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L"Shotgun",
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L"Shotgun",
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};
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};
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@@ -174,12 +174,12 @@ UINT16 WeaponType[][30] =
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{
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{
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L"Andere",
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L"Andere",
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L"Pistole",
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L"Pistole",
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L"Maschinenpistole",
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L"MP",
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L"Schwere MP",
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L"Schwere MP",
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L"Gewehr",
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L"Gewehr",
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L"Scharfschützengewehr",
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L"SSG",
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L"Sturmgewehr",
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L"SG",
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L"Leichtes MP",
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L"LMG",
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L"Schrotflinte",
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L"Schrotflinte",
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};
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};
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