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Update (by anv):
- fix: data read from Data/AdditionalProperties, - new tag: <bTrapBonus> + updated data for tiles, trap level influenced by terrain, - new feature/option: COVER_SYSTEM_STATIC_SHADOWS_DECREASE_BRIGHTNESS. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7016 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -92,6 +92,8 @@ typedef struct
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INT8 bSoundModifier;
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INT8 bStealthDifficultyModifer;
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INT8 bTrapBonus;
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UINT32 uiAdditionalFlags;
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@@ -151,6 +153,8 @@ typedef struct
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INT8 bSoundModifier;
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INT8 bStealthDifficultyModifer;
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INT8 bTrapBonus;
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UINT32 uiAdditionalFlags;
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@@ -196,10 +200,11 @@ typedef struct
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INT8 bSoundModifier;
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INT8 bStealthDifficultyModifer;
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INT8 bTrapBonus;
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UINT32 uiAdditionalFlags;
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} ADDITIONAL_TILE_PROPERTIES_VALUES;
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extern ADDITIONAL_TILE_PROPERTIES_VALUES zAdditionalTileProperties;
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void CreateTileDatabase( INT32 iTilesetID );
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