Update (by anv):

- fix: data read from Data/AdditionalProperties,
- new tag: <bTrapBonus> + updated data for tiles, trap level influenced by terrain,
- new feature/option: COVER_SYSTEM_STATIC_SHADOWS_DECREASE_BRIGHTNESS.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7016 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2014-03-03 20:38:26 +00:00
parent 95b1c783eb
commit 8e06bdaf4c
9 changed files with 49 additions and 3 deletions
+6 -1
View File
@@ -92,6 +92,8 @@ typedef struct
INT8 bSoundModifier;
INT8 bStealthDifficultyModifer;
INT8 bTrapBonus;
UINT32 uiAdditionalFlags;
@@ -151,6 +153,8 @@ typedef struct
INT8 bSoundModifier;
INT8 bStealthDifficultyModifer;
INT8 bTrapBonus;
UINT32 uiAdditionalFlags;
@@ -196,10 +200,11 @@ typedef struct
INT8 bSoundModifier;
INT8 bStealthDifficultyModifer;
INT8 bTrapBonus;
UINT32 uiAdditionalFlags;
} ADDITIONAL_TILE_PROPERTIES_VALUES;
extern ADDITIONAL_TILE_PROPERTIES_VALUES zAdditionalTileProperties;
void CreateTileDatabase( INT32 iTilesetID );