Fix: various compile warnings

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8872 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2020-07-24 19:27:34 +00:00
parent 5036772e1b
commit 8e4961f021
14 changed files with 35 additions and 47 deletions
+5 -7
View File
@@ -2874,8 +2874,8 @@ UINT16 CalculateItemSize( OBJECTTYPE *pObject )
UINT16 pIndex, testSize, maxSize;
UINT8 pocketCapacity, numberOfSizeIncrements;
FLOAT currentPocketPercent, currentPocketPartOfTotal;
UINT16 invsize = pLBE->inv.size();
for(UINT16 x = 0; x < invsize; ++x)
size_t invsize = pLBE->inv.size();
for( size_t x = 0; x < invsize; ++x)
{
if(LoadBearingEquipment[Item[pObject->usItem].ubClassIndex].lbePocketIndex[x] != 0)
{
@@ -2884,7 +2884,7 @@ UINT16 CalculateItemSize( OBJECTTYPE *pObject )
}
}
//Now, look through each active pocket
for(UINT16 x = 0; x < invsize; ++x)
for( size_t x = 0; x < invsize; ++x)
{
if ( pLBE->inv[x].exists() )
{
@@ -3044,8 +3044,7 @@ UINT16 OBJECTTYPE::GetWeightOfObjectInStack(unsigned int index)
LBENODE* pLBE = GetLBEPointer( index );
if ( pLBE )
{
UINT16 invsize = pLBE->inv.size();
for ( UINT16 subObjects = 0; subObjects < invsize; ++subObjects )
for ( size_t subObjects = 0, invsize = pLBE->inv.size(); subObjects < invsize; ++subObjects )
{
if ( pLBE->inv[subObjects].exists() == true )
{
@@ -8723,8 +8722,7 @@ BOOLEAN RemoveObjectFromSoldierProfile( UINT8 ubProfile, UINT16 usItem )
return( TRUE );
}
MERCPROFILESTRUCT* pProfile = &gMercProfiles[ ubProfile ];
UINT8 invsize = pProfile->inv.size();
for (UINT8 bLoop = 0; bLoop < invsize; ++bLoop)
for (size_t bLoop = 0, invsize = pProfile->inv.size(); bLoop < invsize; ++bLoop)
{
if ( pProfile->inv[ bLoop ] == usItem )
{