Fix: various compile warnings

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8872 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2020-07-24 19:27:34 +00:00
parent 5036772e1b
commit 8e4961f021
14 changed files with 35 additions and 47 deletions
+3 -3
View File
@@ -1468,8 +1468,8 @@ void HandleSnitchesReports( std::vector<SnitchEvent>& aVec )
SOLDIERTYPE *pSnitch;
BOOLEAN fSleepingSnitch = FALSE;
UINT16 size = aVec.size( );
for ( UINT16 bCounter = 0; bCounter < size; ++bCounter )
size_t size = aVec.size( );
for ( size_t bCounter = 0; bCounter < size; ++bCounter )
{
SnitchEvent& event = aVec[bCounter];
@@ -1497,7 +1497,7 @@ void HandleSnitchesReports( std::vector<SnitchEvent>& aVec )
SnitchTacticalCharacterDialogue( pSnitch, 0, SNITCH_INTRODUCTION, NO_PROFILE, NO_PROFILE );
// process all reports by the same snitch in row
for ( UINT16 bCounter2 = bCounter; bCounter2 < size; ++bCounter2 )
for ( size_t bCounter2 = bCounter; bCounter2 < size; ++bCounter2 )
{
SnitchEvent& event2 = aVec[bCounter2];