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Multiplayer Bugfix:
- Fixed problems after hosting game in strategy screen (crashes, options not clickable, ...) o The problems seems to be the reworked taunts initialization from revision 6640. I did not trace down the exact problem, but taunts should anyway be disabled in a multiplayer game o Now taunts are disabled in a multiplayer game which fixes the above problems git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6648 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1017,41 +1017,45 @@ BOOLEAN LoadExternalGameplayData(STR directoryName)
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}
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#endif
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// WANNE: Only in a singleplayer game...
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// Externalised taunts
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GETFILESTRUCT FileInfo;
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char tauntFileNamePattern[MAX_PATH];
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strcpy(tauntFileNamePattern, directoryName);
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strcat(tauntFileNamePattern, TAUNTSFILENAMEBEGINNING"*"TAUNTSFILENAMEENDING);
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if( GetFileFirst(tauntFileNamePattern, &FileInfo) )
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if (!is_networked)
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{
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strcpy(fileName, directoryName);
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strcat(fileName, FileInfo.zFileName);
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DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
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SGP_THROW_IFFALSE(ReadInTaunts(fileName,FALSE), fileName);
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#ifndef ENGLISH
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AddLanguagePrefix(fileName);
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if ( FileExists(fileName) )
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{
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DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
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SGP_THROW_IFFALSE(ReadInTaunts(fileName,TRUE), fileName);
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}
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#endif
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while( GetFileNext(&FileInfo) )
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GETFILESTRUCT FileInfo;
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char tauntFileNamePattern[MAX_PATH];
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strcpy(tauntFileNamePattern, directoryName);
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strcat(tauntFileNamePattern, TAUNTSFILENAMEBEGINNING"*"TAUNTSFILENAMEENDING);
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if( GetFileFirst(tauntFileNamePattern, &FileInfo) )
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{
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strcpy(fileName, directoryName);
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strcat(fileName, FileInfo.zFileName);
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DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
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SGP_THROW_IFFALSE(ReadInTaunts(fileName,FALSE), fileName);
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#ifndef ENGLISH
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#ifndef ENGLISH
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AddLanguagePrefix(fileName);
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if ( FileExists(fileName) )
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{
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DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
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SGP_THROW_IFFALSE(ReadInTaunts(fileName,TRUE), fileName);
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}
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#endif
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#endif
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while( GetFileNext(&FileInfo) )
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{
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strcpy(fileName, directoryName);
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strcat(fileName, FileInfo.zFileName);
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DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
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SGP_THROW_IFFALSE(ReadInTaunts(fileName,FALSE), fileName);
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#ifndef ENGLISH
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AddLanguagePrefix(fileName);
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if ( FileExists(fileName) )
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{
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DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
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SGP_THROW_IFFALSE(ReadInTaunts(fileName,TRUE), fileName);
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}
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#endif
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}
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GetFileClose(&FileInfo);
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}
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GetFileClose(&FileInfo);
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}
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// IMP Portraits List by Jazz
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