mirror of
https://github.com/1dot13/source.git
synced 2026-09-16 14:47:17 +02:00
- updated credits screen to the 1.13 Credits
- translated "low cpu usage" option text for german version - improved existing "escorting kulbas" bugfix git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@741 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+169
-14
@@ -3,9 +3,13 @@
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#include "JA2 All.h"
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#include "JA2 All.h"
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#include "Credits.h"
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#include "Credits.h"
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#include "Encrypted File.h"
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#include "Encrypted File.h"
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//#include "Utils All.h"
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#include "Language Defines.h"
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#else
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#else
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#include "Types.h"
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#include "Types.h"
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#include "Credits.h"
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#include "Credits.h"
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//#include "Utils All.h"
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#include "Language Defines.h"
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#endif
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#endif
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@@ -530,7 +534,7 @@ BOOLEAN EnterCreditsScreen()
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giCurrentlySelectedFace = -1;
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giCurrentlySelectedFace = -1;
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gfPauseCreditScreen = FALSE;
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gfPauseCreditScreen = FALSE;
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InitCreditEyeBlinking();
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//InitCreditEyeBlinking();
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return( TRUE );
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return( TRUE );
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@@ -584,7 +588,7 @@ void HandleCreditScreen()
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HandleCreditNodes();
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HandleCreditNodes();
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//Handle the blinkng eyes
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//Handle the blinkng eyes
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HandleCreditEyeBlinking();
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//HandleCreditEyeBlinking();
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//is it time to get a new node
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//is it time to get a new node
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@@ -655,7 +659,7 @@ void GetCreditScreenUserInput()
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SetCreditsExitScreen( MAINMENU_SCREEN );
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SetCreditsExitScreen( MAINMENU_SCREEN );
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break;
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break;
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#ifdef JA2TESTVERSION
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//#ifdef JA2TESTVERSION
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case 'r':
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case 'r':
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gubCreditScreenRenderFlags = CRDT_RENDER_ALL;
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gubCreditScreenRenderFlags = CRDT_RENDER_ALL;
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break;
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break;
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@@ -679,7 +683,7 @@ void GetCreditScreenUserInput()
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else
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else
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gfPauseCreditScreen = TRUE;
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gfPauseCreditScreen = TRUE;
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break;
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break;
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#endif
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//#endif
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}
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}
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}
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}
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}
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}
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@@ -1095,7 +1099,7 @@ BOOLEAN GetNextCreditFromTextFile()
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break;
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break;
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case 1:
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case 1:
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wcscpy(zOriginalString, L"@T,{;JA2: Whitehat Project Team");
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wcscpy(zOriginalString, pCreditsJA2113[0]);
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break;
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break;
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case 2:
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case 2:
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@@ -1103,36 +1107,185 @@ BOOLEAN GetNextCreditFromTextFile()
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break;
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break;
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case 3:
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case 3:
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wcscpy(zOriginalString, L"@T,C163,{;Programming");
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wcscpy(zOriginalString, pCreditsJA2113[1]);
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break;
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break;
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case 4:
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case 4:
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wcscpy(zOriginalString, L"Alex \"Digicrab\" Vostrov");
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wcscpy(zOriginalString, L"Kaiden");
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break;
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break;
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case 5:
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case 5:
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wcscpy(zOriginalString, L"Michal \"Joker\" Laskowski");
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wcscpy(zOriginalString, L"Lesh");
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break;
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break;
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case 6:
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case 6:
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wcscpy(zOriginalString, L"@};Jackaians");
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wcscpy(zOriginalString, L"Little Alien");
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break;
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break;
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case 7:
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case 7:
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wcscpy(zOriginalString, L"@T,{;Project Organization");
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wcscpy(zOriginalString, L"Madd Mugsy");
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break;
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break;
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case 8:
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case 8:
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wcscpy(zOriginalString, L"Shanga");
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wcscpy(zOriginalString, L"@};Roman");
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break;
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break;
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case 9:
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case 9:
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wcscpy(zOriginalString, L"@};Keith \"Mouse Master\" Scroggins");
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wcscpy(zOriginalString, pCreditsJA2113[2]);
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break;
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case 10:
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wcscpy(zOriginalString, L"BulletSix");
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break;
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case 11:
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wcscpy(zOriginalString, L"Corpse");
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break;
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case 12:
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wcscpy(zOriginalString, L"John Wright");
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break;
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case 13:
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wcscpy(zOriginalString, L"Khor");
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break;
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case 14:
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wcscpy(zOriginalString, L"Lisac");
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break;
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case 15:
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wcscpy(zOriginalString, L"Madd Mugsy");
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break;
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case 16:
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wcscpy(zOriginalString, L"Marlboro Man");
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break;
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case 17:
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wcscpy(zOriginalString, L"Scorpion");
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break;
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case 18:
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wcscpy(zOriginalString, L"Starwalker");
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break;
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case 19:
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wcscpy(zOriginalString, L"Tbird94lx");
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break;
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case 20:
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wcscpy(zOriginalString, L"Terry Thorne");
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break;
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case 21:
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wcscpy(zOriginalString, pCreditsJA2113[3]);
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break;
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case 22:
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wcscpy(zOriginalString, pCreditsJA2113[4]);
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break;
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case 23:
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wcscpy(zOriginalString, L"Madd Mugsy");
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break;
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case 24:
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wcscpy(zOriginalString, L"Starwalker");
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break;
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case 25:
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wcscpy(zOriginalString, L"@};Lisac");
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break;
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case 26:
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wcscpy(zOriginalString, pCreditsJA2113[5]);
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break;
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case 27:
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wcscpy(zOriginalString, L"BearPit");
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break;
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case 28:
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wcscpy(zOriginalString, L"Bugmonster");
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break;
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case 29:
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wcscpy(zOriginalString, L"Captain J");
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break;
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case 30:
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wcscpy(zOriginalString, L"DeFrog");
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break;
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case 31:
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wcscpy(zOriginalString, L"Farmer Toby");
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break;
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case 32:
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wcscpy(zOriginalString, L"Headrock");
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break;
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case 33:
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wcscpy(zOriginalString, L"Jones");
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break;
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case 34:
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wcscpy(zOriginalString, L"Judge");
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break;
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case 35:
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wcscpy(zOriginalString, L"Nitrat");
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break;
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case 36:
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wcscpy(zOriginalString, L"Pulmu");
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break;
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case 37:
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wcscpy(zOriginalString, L"Realist");
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break;
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case 38:
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wcscpy(zOriginalString, L"Scorpion");
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break;
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case 39:
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wcscpy(zOriginalString, L"Sergeant Kolja");
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break;
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case 40:
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wcscpy(zOriginalString, L"ShadoWarrior");
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break;
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case 41:
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wcscpy(zOriginalString, L"Snap");
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break;
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case 42:
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wcscpy(zOriginalString, L"TheDrill");
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break;
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case 43:
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wcscpy(zOriginalString, L"Wil473");
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break;
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case 44:
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wcscpy(zOriginalString, pCreditsJA2113[6]);
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break;
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// Additonal lines for free space
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case 45:
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wcscpy(zOriginalString, L"@T,B40,C208,{; ");
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break;
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case 46:
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wcscpy(zOriginalString, L"@}; ");
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break;
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break;
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default:
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default:
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//Get the current Credit record
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//Get the current Credit record
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uiStartLoc = CREDITS_LINESIZE * (guiCurrentCreditRecord-10);
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uiStartLoc = CREDITS_LINESIZE * (guiCurrentCreditRecord-47);
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if( !LoadEncryptedDataFromFile( CRDT_NAME_OF_CREDIT_FILE, zOriginalString, uiStartLoc, CREDITS_LINESIZE ) )
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if( !LoadEncryptedDataFromFile( CRDT_NAME_OF_CREDIT_FILE, zOriginalString, uiStartLoc, CREDITS_LINESIZE ) )
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{
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{
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//there are no more credits
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//there are no more credits
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@@ -1465,7 +1618,9 @@ void HandleCreditEyeBlinking()
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{
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{
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if( ( GetJA2Clock() - gCreditFaces[ubCnt].uiLastBlinkTime ) > (UINT32)gCreditFaces[ubCnt].sBlinkFreq )
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if( ( GetJA2Clock() - gCreditFaces[ubCnt].uiLastBlinkTime ) > (UINT32)gCreditFaces[ubCnt].sBlinkFreq )
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{
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{
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BltVideoObject( FRAME_BUFFER, hPixHandle, (UINT8)(ubCnt*3), gCreditFaces[ubCnt].sEyeX, gCreditFaces[ubCnt].sEyeY, VO_BLT_SRCTRANSPARENCY, NULL);
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// EXCEPTION IS THROWN HERE!
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BltVideoObject( FRAME_BUFFER, hPixHandle, (UINT8)(ubCnt*3), gCreditFaces[ubCnt].sEyeX, gCreditFaces[ubCnt].sEyeY, VO_BLT_SRCTRANSPARENCY, NULL);
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InvalidateRegion( gCreditFaces[ubCnt].sEyeX, gCreditFaces[ubCnt].sEyeY, gCreditFaces[ubCnt].sEyeX + CRDT_EYE_WIDTH, gCreditFaces[ubCnt].sEyeY + CRDT_EYE_HEIGHT );
|
InvalidateRegion( gCreditFaces[ubCnt].sEyeX, gCreditFaces[ubCnt].sEyeY, gCreditFaces[ubCnt].sEyeX + CRDT_EYE_WIDTH, gCreditFaces[ubCnt].sEyeY + CRDT_EYE_HEIGHT );
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|
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gCreditFaces[ubCnt].uiLastBlinkTime = GetJA2Clock();
|
gCreditFaces[ubCnt].uiLastBlinkTime = GetJA2Clock();
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@@ -4361,7 +4361,9 @@ BOOLEAN PlayerTeamHasTwoSpotsLeft( )
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|
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// WANNE
|
// WANNE
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//if ( uiCount <= (UINT32) (gTacticalStatus.Team[ gbPlayerNum ].bLastID - 2) - 2 )
|
//if ( uiCount <= (UINT32) (gTacticalStatus.Team[ gbPlayerNum ].bLastID - 2) - 2 )
|
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if ( uiCount <= (18 - 2) )
|
//if ( uiCount <= (18 - 2) )
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|
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|
if ( uiCount <= (UINT32) (gTacticalStatus.Team[ gbPlayerNum].bLastID - 2) - 1 )
|
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{
|
{
|
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return( TRUE );
|
return( TRUE );
|
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}
|
}
|
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|
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@@ -7,6 +7,7 @@
|
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|
|
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#define STRING_LENGTH 255
|
#define STRING_LENGTH 255
|
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|
|
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|
extern STR16 pCreditsJA2113[];
|
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extern UINT16 ShortItemNames[MAXITEMS][80];
|
extern UINT16 ShortItemNames[MAXITEMS][80];
|
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extern UINT16 ItemNames[MAXITEMS][80];
|
extern UINT16 ItemNames[MAXITEMS][80];
|
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extern UINT16 AmmoCaliber[MAXITEMS][20];
|
extern UINT16 AmmoCaliber[MAXITEMS][20];
|
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|
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+12
-1
@@ -101,6 +101,17 @@ FAST HELP TEXT -- Explains how the syntax of fast help text works.
|
|||||||
|
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
STR16 pCreditsJA2113[] =
|
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|
{
|
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|
L"@T,{;JA2 v1.13 Development Team",
|
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|
L"@T,C144,R134,{;Coding",
|
||||||
|
L"@T,C144,R134,{;Graphics and Sounds",
|
||||||
|
L"@};(Various other mods!)",
|
||||||
|
L"@T,C144,R134,{;Items",
|
||||||
|
L"@T,C144,R134,{;Other Contributors",
|
||||||
|
L"@};(All other community members who contributed input and feedback!)",
|
||||||
|
};
|
||||||
|
|
||||||
UINT16 ItemNames[MAXITEMS][80] =
|
UINT16 ItemNames[MAXITEMS][80] =
|
||||||
{
|
{
|
||||||
L"",
|
L"",
|
||||||
@@ -3561,7 +3572,7 @@ STR16 zOptionsScreenHelpText[] =
|
|||||||
L"When ON, I.M.P characters will get random personality and attitude.",
|
L"When ON, I.M.P characters will get random personality and attitude.",
|
||||||
L"When ON, game will be saved after each players turn.",
|
L"When ON, game will be saved after each players turn.",
|
||||||
L"When ON, Skyrider will not talk anymore.",
|
L"When ON, Skyrider will not talk anymore.",
|
||||||
L"Low CPU Usage",
|
L"When ON, game will run with much lower CPU usage.",
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
+13
-2
@@ -107,6 +107,17 @@ FAST HELP TEXT -- Explains how the syntax of fast help text works.
|
|||||||
|
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
STR16 pCreditsJA2113[] =
|
||||||
|
{
|
||||||
|
L"@T,{;JA2 v1.13 Development Team",
|
||||||
|
L"@T,C144,R134,{;Coding",
|
||||||
|
L"@T,C144,R134,{;Graphics and Sounds",
|
||||||
|
L"@};(Various other mods!)",
|
||||||
|
L"@T,C144,R134,{;Items",
|
||||||
|
L"@T,C144,R134,{;Other Contributors",
|
||||||
|
L"@};(All other community members who contributed input and feedback!)",
|
||||||
|
};
|
||||||
|
|
||||||
UINT16 ItemNames[MAXITEMS][80] =
|
UINT16 ItemNames[MAXITEMS][80] =
|
||||||
{
|
{
|
||||||
L"",
|
L"",
|
||||||
@@ -3483,7 +3494,7 @@ STR16 zOptionsToggleText[] =
|
|||||||
L"Random I.M.P personality",
|
L"Random I.M.P personality",
|
||||||
L"Auto save",
|
L"Auto save",
|
||||||
L"Silent Skyrider",
|
L"Silent Skyrider",
|
||||||
L"Low CPU Usage",
|
L"Low CPU usage",
|
||||||
};
|
};
|
||||||
|
|
||||||
//This is the help text associated with the above toggles.
|
//This is the help text associated with the above toggles.
|
||||||
@@ -3563,7 +3574,7 @@ STR16 zOptionsScreenHelpText[] =
|
|||||||
L"When ON, I.M.P characters will get random personality and attitude.",
|
L"When ON, I.M.P characters will get random personality and attitude.",
|
||||||
L"When ON, game will be saved after each players turn.",
|
L"When ON, game will be saved after each players turn.",
|
||||||
L"When ON, Skyrider will not talk anymore.",
|
L"When ON, Skyrider will not talk anymore.",
|
||||||
L"Low CPU Usage",
|
L"When ON, game will run with much lower CPU usage.",
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
+13
-2
@@ -106,6 +106,17 @@ FAST HELP TEXT -- Explains how the syntax of fast help text works.
|
|||||||
|
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
STR16 pCreditsJA2113[] =
|
||||||
|
{
|
||||||
|
L"@T,{;JA2 v1.13 Development Team",
|
||||||
|
L"@T,C144,R134,{;Coding",
|
||||||
|
L"@T,C144,R134,{;Graphics and Sounds",
|
||||||
|
L"@};(Various other mods!)",
|
||||||
|
L"@T,C144,R134,{;Items",
|
||||||
|
L"@T,C144,R134,{;Other Contributors",
|
||||||
|
L"@};(All other community members who contributed input and feedback!)",
|
||||||
|
};
|
||||||
|
|
||||||
UINT16 ItemNames[MAXITEMS][80] =
|
UINT16 ItemNames[MAXITEMS][80] =
|
||||||
{
|
{
|
||||||
L"",
|
L"",
|
||||||
@@ -3470,7 +3481,7 @@ STR16 zOptionsToggleText[] =
|
|||||||
L"Random I.M.P personality",
|
L"Random I.M.P personality",
|
||||||
L"Auto save",
|
L"Auto save",
|
||||||
L"Silent Skyrider",
|
L"Silent Skyrider",
|
||||||
L"Low CPU Usage",
|
L"Low CPU usage",
|
||||||
};
|
};
|
||||||
|
|
||||||
//This is the help text associated with the above toggles.
|
//This is the help text associated with the above toggles.
|
||||||
@@ -3550,7 +3561,7 @@ STR16 zOptionsScreenHelpText[] =
|
|||||||
L"When ON, I.M.P characters will get random personality and attitude.",
|
L"When ON, I.M.P characters will get random personality and attitude.",
|
||||||
L"When ON, game will be saved after each players turn.",
|
L"When ON, game will be saved after each players turn.",
|
||||||
L"When ON, Skyrider will not talk anymore.",
|
L"When ON, Skyrider will not talk anymore.",
|
||||||
L"Low CPU Usage",
|
L"When ON, game will run with much lower CPU usage.",
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
+13
-2
@@ -107,6 +107,17 @@ FAST HELP TEXT -- Explains how the syntax of fast help text works.
|
|||||||
|
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
STR16 pCreditsJA2113[] =
|
||||||
|
{
|
||||||
|
L"@T,{;JA2 v1.13 Entwicklungsteam",
|
||||||
|
L"@T,C144,R134,{;Programmierung",
|
||||||
|
L"@T,C144,R134,{;Grafiken und Sounds",
|
||||||
|
L"@};(Verschiedene weiter Mods!)",
|
||||||
|
L"@T,C144,R134,{;Gegenstände",
|
||||||
|
L"@T,C144,R134,{;Weitere Mitwirkende",
|
||||||
|
L"@};(Alle weiteren Community Mitglieder die Ideen und Feedback eingebracht haben!)",
|
||||||
|
};
|
||||||
|
|
||||||
UINT16 ItemNames[MAXITEMS][80] =
|
UINT16 ItemNames[MAXITEMS][80] =
|
||||||
{
|
{
|
||||||
L"",
|
L"",
|
||||||
@@ -3289,7 +3300,7 @@ STR16 zOptionsToggleText[] =
|
|||||||
L"Zufällige B.S.E Personalität",
|
L"Zufällige B.S.E Personalität",
|
||||||
L"Automatisch speichern",
|
L"Automatisch speichern",
|
||||||
L"Stummer Skyrider",
|
L"Stummer Skyrider",
|
||||||
L"Low CPU Usage",
|
L"Niedrige CPU Belastung",
|
||||||
};
|
};
|
||||||
|
|
||||||
//This is the help text associated with the above toggles.
|
//This is the help text associated with the above toggles.
|
||||||
@@ -3369,7 +3380,7 @@ STR16 zOptionsScreenHelpText[] =
|
|||||||
L"Wenn diese Funktion aktiviert ist, erhalten B.S.E Charaktere zufällige Persönlichkeit und Gesinnung.",
|
L"Wenn diese Funktion aktiviert ist, erhalten B.S.E Charaktere zufällige Persönlichkeit und Gesinnung.",
|
||||||
L"Wenn diese Funktion aktiviert ist, wird nach jeder Runde automatisch gespeichert.",
|
L"Wenn diese Funktion aktiviert ist, wird nach jeder Runde automatisch gespeichert.",
|
||||||
L"Wenn diese Funktion aktiviert ist, wird Skyrider nichts mehr sprechen.",
|
L"Wenn diese Funktion aktiviert ist, wird Skyrider nichts mehr sprechen.",
|
||||||
L"Low CPU Usage",
|
L"Wenn diese Funktion aktiviert ist, wird das Spiel mit viel geringerer CPU Belastung laufen.",
|
||||||
};
|
};
|
||||||
|
|
||||||
STR16 gzGIOScreenText[] =
|
STR16 gzGIOScreenText[] =
|
||||||
|
|||||||
+13
-2
@@ -99,6 +99,17 @@ FAST HELP TEXT -- Explains how the syntax of fast help text works.
|
|||||||
|
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
STR16 pCreditsJA2113[] =
|
||||||
|
{
|
||||||
|
L"@T,{;JA2 v1.13 Development Team",
|
||||||
|
L"@T,C144,R134,{;Coding",
|
||||||
|
L"@T,C144,R134,{;Graphics and Sounds",
|
||||||
|
L"@};(Various other mods!)",
|
||||||
|
L"@T,C144,R134,{;Items",
|
||||||
|
L"@T,C144,R134,{;Other Contributors",
|
||||||
|
L"@};(All other community members who contributed input and feedback!)",
|
||||||
|
};
|
||||||
|
|
||||||
UINT16 ItemNames[MAXITEMS][80] =
|
UINT16 ItemNames[MAXITEMS][80] =
|
||||||
{
|
{
|
||||||
L"",
|
L"",
|
||||||
@@ -3463,7 +3474,7 @@ STR16 zOptionsToggleText[] =
|
|||||||
L"Random I.M.P personality",
|
L"Random I.M.P personality",
|
||||||
L"Auto save",
|
L"Auto save",
|
||||||
L"Silent Skyrider",
|
L"Silent Skyrider",
|
||||||
L"Low CPU Usage",
|
L"Low CPU usage",
|
||||||
};
|
};
|
||||||
|
|
||||||
//This is the help text associated with the above toggles.
|
//This is the help text associated with the above toggles.
|
||||||
@@ -3543,7 +3554,7 @@ STR16 zOptionsScreenHelpText[] =
|
|||||||
L"When ON, I.M.P characters will get random personality and attitude.",
|
L"When ON, I.M.P characters will get random personality and attitude.",
|
||||||
L"When ON, game will be saved after each players turn.",
|
L"When ON, game will be saved after each players turn.",
|
||||||
L"When ON, Skyrider will not talk anymore.",
|
L"When ON, Skyrider will not talk anymore.",
|
||||||
L"Low CPU Usage",
|
L"When ON, game will run with much lower CPU usage.",
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
+13
-2
@@ -100,6 +100,17 @@ FAST HELP TEXT -- Explains how the syntax of fast help text works.
|
|||||||
|
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
STR16 pCreditsJA2113[] =
|
||||||
|
{
|
||||||
|
L"@T,{;JA2 v1.13 Development Team",
|
||||||
|
L"@T,C144,R134,{;Coding",
|
||||||
|
L"@T,C144,R134,{;Graphics and Sounds",
|
||||||
|
L"@};(Various other mods!)",
|
||||||
|
L"@T,C144,R134,{;Items",
|
||||||
|
L"@T,C144,R134,{;Other Contributors",
|
||||||
|
L"@};(All other community members who contributed input and feedback!)",
|
||||||
|
};
|
||||||
|
|
||||||
UINT16 ItemNames[MAXITEMS][80] =
|
UINT16 ItemNames[MAXITEMS][80] =
|
||||||
{
|
{
|
||||||
L"",
|
L"",
|
||||||
@@ -3463,7 +3474,7 @@ STR16 zOptionsToggleText[] =
|
|||||||
L"Random I.M.P personality",
|
L"Random I.M.P personality",
|
||||||
L"Auto save",
|
L"Auto save",
|
||||||
L"Silent Skyrider",
|
L"Silent Skyrider",
|
||||||
L"Low CPU Usage",
|
L"Low CPU usage",
|
||||||
};
|
};
|
||||||
|
|
||||||
//This is the help text associated with the above toggles.
|
//This is the help text associated with the above toggles.
|
||||||
@@ -3543,7 +3554,7 @@ STR16 zOptionsScreenHelpText[] =
|
|||||||
L"When ON, I.M.P characters will get random personality and attitude.",
|
L"When ON, I.M.P characters will get random personality and attitude.",
|
||||||
L"When ON, game will be saved after each players turn.",
|
L"When ON, game will be saved after each players turn.",
|
||||||
L"When ON, Skyrider will not talk anymore.",
|
L"When ON, Skyrider will not talk anymore.",
|
||||||
L"Low CPU Usage",
|
L"When ON, game will run with much lower CPU usage.",
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
+13
-2
@@ -99,6 +99,17 @@ FAST HELP TEXT -- Explains how the syntax of fast help text works.
|
|||||||
|
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
STR16 pCreditsJA2113[] =
|
||||||
|
{
|
||||||
|
L"@T,{;JA2 v1.13 Development Team",
|
||||||
|
L"@T,C144,R134,{;Coding",
|
||||||
|
L"@T,C144,R134,{;Graphics and Sounds",
|
||||||
|
L"@};(Various other mods!)",
|
||||||
|
L"@T,C144,R134,{;Items",
|
||||||
|
L"@T,C144,R134,{;Other Contributors",
|
||||||
|
L"@};(All other community members who contributed input and feedback!)",
|
||||||
|
};
|
||||||
|
|
||||||
UINT16 ItemNames[MAXITEMS][80] =
|
UINT16 ItemNames[MAXITEMS][80] =
|
||||||
{
|
{
|
||||||
L""
|
L""
|
||||||
@@ -3474,7 +3485,7 @@ STR16 zOptionsToggleText[] =
|
|||||||
L"Random I.M.P personality",
|
L"Random I.M.P personality",
|
||||||
L"Auto save",
|
L"Auto save",
|
||||||
L"Silent Skyrider",
|
L"Silent Skyrider",
|
||||||
L"Low CPU Usage",
|
L"Low CPU usage",
|
||||||
};
|
};
|
||||||
|
|
||||||
//This is the help text associated with the above toggles.
|
//This is the help text associated with the above toggles.
|
||||||
@@ -3554,7 +3565,7 @@ STR16 zOptionsScreenHelpText[] =
|
|||||||
L"When ON, I.M.P characters will get random personality and attitude.",
|
L"When ON, I.M.P characters will get random personality and attitude.",
|
||||||
L"When ON, game will be saved in tactical after each players turn.",
|
L"When ON, game will be saved in tactical after each players turn.",
|
||||||
L"When ON, Skyrider will not talk anymore.",
|
L"When ON, Skyrider will not talk anymore.",
|
||||||
L"Low CPU Usage",
|
L"When ON, game will run with much lower CPU usage.",
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user