From 8e6efa0d52cacffe5f5777e2e48e7ab418075a49 Mon Sep 17 00:00:00 2001 From: Sevenfm Date: Fri, 22 Oct 2021 09:30:30 +0000 Subject: [PATCH] Rebel command balance pass (by rftr). git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2623 4f8fa57e-7814-0410-bad4-adc449f26b7c --- gamedir/Data-1.13/RebelCommand_Settings.ini | 17 +++++++++++------ gamedir/Data/RebelCommand_Settings.ini | 17 +++++++++++------ 2 files changed, 22 insertions(+), 12 deletions(-) diff --git a/gamedir/Data-1.13/RebelCommand_Settings.ini b/gamedir/Data-1.13/RebelCommand_Settings.ini index 18a6e521d..1cea57c66 100644 --- a/gamedir/Data-1.13/RebelCommand_Settings.ini +++ b/gamedir/Data-1.13/RebelCommand_Settings.ini @@ -124,14 +124,15 @@ DRAFT_LOYALTY_LOSS_PER_DAY = 5000,7500,10000 SUPPLY_LINE_MAX_LOYALTY_INCREASE = 10 ; Rebel Radio -; This is the amount of loyalty points that a region gains. Unfortunately, there's no simple way to convert points +; This is the amount of loyalty points that a region gains per day. Unfortunately, there's no simple way to convert points ; to loyalty percentage. See Cities.xml. ; Valid range is 1-10000. Loyalty increases by this amount per day per Tier. -REBEL_RADIO_DAILY_LOYALTY_GAIN = 400 +REBEL_RADIO_DAILY_LOYALTY_GAIN = 500 ; Safehouses -; Free militia can show up at the beginning of a combat encounter. -; Valid range for reinforcechance is 1-100. +; Free militia can show up at the beginning of a combat encounter in or adjacent to the town. +; Valid range for reinforce chance is 1-100. Note that the actual reinforce chance is whatever is the LOWER value of this value +; and the region's loyalty. ; Valid range for minimum and bonus soldiers is 0-10. ; Tier 1 gives MINIMUM + up to BONUS green militia, plus a 50/50 chance for one regular militia. ; Tier 2 gives MINIMUM + up to BONUS regular militia, plus a 50/50 chance for one elite militia. @@ -141,8 +142,9 @@ SAFEHOUSE_BONUS_SOLDIERS = 4 ; Supply Disruption ; In tactical, enemy soldiers lose this amount of stats per level of disruption. +; Success rate is determined by the region's loyalty. ; Valid range is 0-100. Enemy stats decrease by this amount per Tier. -SUPPLY_DISRUPTION_ENEMY_STAT_LOSS = 5 +SUPPLY_DISRUPTION_ENEMY_STAT_LOSS = 4 ; Scouts ; No variable effect, but included for completeness. @@ -150,8 +152,9 @@ SUPPLY_DISRUPTION_ENEMY_STAT_LOSS = 5 ; Dead Drops ; Requires Intel (RESOURCE_INTEL) to be enabled. +; Regions with higher loyalty will provide more Intel. ; Valid range is 0-100. Intel granted per day is up to this value per Tier. -DEAD_DROPS_DAILY_INTEL = 25 +DEAD_DROPS_DAILY_INTEL = 10 ; Smugglers ; Valid range is 0-100. Supplies granted per day is up to this value per Tier. @@ -166,6 +169,7 @@ WAREHOUSES_DAILY_MILITIA_RESOURCE_MISC = 2.5 ; Taxes ; Daily income is modified by the "coolness" of a sector, so "harder" towns will provide higher tax income. +; Regions with higher loyalty will provide more taxes. ; Valid ranges are 0-10000 for both values. Taxes and loyalty daily changes are per Tier. TAXES_DAILY_INCOME = 500 ; This is the amount of loyalty points that a region loses per day. Unfortunately, there's no simple way to convert @@ -174,6 +178,7 @@ TAXES_DAILY_LOYALTY_LOSS = 250 ; Civilian Aid ; Requires Volunteers (MILITIA_VOLUNTEER_POOL) to be enabled. +; Regions with higher loyalty will provide more volunteers. ; Valid range is 0-100. Up to this value will be granted per day per Tier. ASSIST_CIVILIANS_DAILY_VOLUNTEERS = 10 diff --git a/gamedir/Data/RebelCommand_Settings.ini b/gamedir/Data/RebelCommand_Settings.ini index 18a6e521d..1cea57c66 100644 --- a/gamedir/Data/RebelCommand_Settings.ini +++ b/gamedir/Data/RebelCommand_Settings.ini @@ -124,14 +124,15 @@ DRAFT_LOYALTY_LOSS_PER_DAY = 5000,7500,10000 SUPPLY_LINE_MAX_LOYALTY_INCREASE = 10 ; Rebel Radio -; This is the amount of loyalty points that a region gains. Unfortunately, there's no simple way to convert points +; This is the amount of loyalty points that a region gains per day. Unfortunately, there's no simple way to convert points ; to loyalty percentage. See Cities.xml. ; Valid range is 1-10000. Loyalty increases by this amount per day per Tier. -REBEL_RADIO_DAILY_LOYALTY_GAIN = 400 +REBEL_RADIO_DAILY_LOYALTY_GAIN = 500 ; Safehouses -; Free militia can show up at the beginning of a combat encounter. -; Valid range for reinforcechance is 1-100. +; Free militia can show up at the beginning of a combat encounter in or adjacent to the town. +; Valid range for reinforce chance is 1-100. Note that the actual reinforce chance is whatever is the LOWER value of this value +; and the region's loyalty. ; Valid range for minimum and bonus soldiers is 0-10. ; Tier 1 gives MINIMUM + up to BONUS green militia, plus a 50/50 chance for one regular militia. ; Tier 2 gives MINIMUM + up to BONUS regular militia, plus a 50/50 chance for one elite militia. @@ -141,8 +142,9 @@ SAFEHOUSE_BONUS_SOLDIERS = 4 ; Supply Disruption ; In tactical, enemy soldiers lose this amount of stats per level of disruption. +; Success rate is determined by the region's loyalty. ; Valid range is 0-100. Enemy stats decrease by this amount per Tier. -SUPPLY_DISRUPTION_ENEMY_STAT_LOSS = 5 +SUPPLY_DISRUPTION_ENEMY_STAT_LOSS = 4 ; Scouts ; No variable effect, but included for completeness. @@ -150,8 +152,9 @@ SUPPLY_DISRUPTION_ENEMY_STAT_LOSS = 5 ; Dead Drops ; Requires Intel (RESOURCE_INTEL) to be enabled. +; Regions with higher loyalty will provide more Intel. ; Valid range is 0-100. Intel granted per day is up to this value per Tier. -DEAD_DROPS_DAILY_INTEL = 25 +DEAD_DROPS_DAILY_INTEL = 10 ; Smugglers ; Valid range is 0-100. Supplies granted per day is up to this value per Tier. @@ -166,6 +169,7 @@ WAREHOUSES_DAILY_MILITIA_RESOURCE_MISC = 2.5 ; Taxes ; Daily income is modified by the "coolness" of a sector, so "harder" towns will provide higher tax income. +; Regions with higher loyalty will provide more taxes. ; Valid ranges are 0-10000 for both values. Taxes and loyalty daily changes are per Tier. TAXES_DAILY_INCOME = 500 ; This is the amount of loyalty points that a region loses per day. Unfortunately, there's no simple way to convert @@ -174,6 +178,7 @@ TAXES_DAILY_LOYALTY_LOSS = 250 ; Civilian Aid ; Requires Volunteers (MILITIA_VOLUNTEER_POOL) to be enabled. +; Regions with higher loyalty will provide more volunteers. ; Valid range is 0-100. Up to this value will be granted per day per Tier. ASSIST_CIVILIANS_DAILY_VOLUNTEERS = 10