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bug fixes from Overhaul:
- roof inaccessible tiles problem - AI hang while deciding on an action (fire 0 rounds on auto) git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@868 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -4353,6 +4353,8 @@ bCanAttack = FALSE;
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pSoldier->bDoAutofire--;
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if (pSoldier->bDoAutofire > 0)
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{
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ubBurstAPs = CalcAPsToAutofire( CalcActionPoints( pSoldier ), &(pSoldier->inv[BestAttack.bWeaponIn]), pSoldier->bDoAutofire );
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if (pSoldier->bActionPoints - (BestAttack.ubAPCost - BestAttack.ubAimTime) >= ubBurstAPs )
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@@ -4402,8 +4404,14 @@ bCanAttack = FALSE;
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BestAttack.ubAPCost = BestAttack.ubAPCost - BestAttack.ubAimTime + CalcAPsToAutofire( CalcActionPoints( pSoldier ), &(pSoldier->inv[BestAttack.bWeaponIn]), pSoldier->bDoAutofire );
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}
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}
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pSoldier->bDoAutofire = 0;
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}
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else
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{
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pSoldier->bAimTime = 0;
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pSoldier->bDoBurst = 0;
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pSoldier->bDoAutofire = 0;
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// not enough aps - do somthing else
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}
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}
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//////////////////////////////////////////////////////////////////////////
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