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bug fixes from Overhaul:
- roof inaccessible tiles problem - AI hang while deciding on an action (fire 0 rounds on auto) git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@868 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1302,7 +1302,11 @@ void CompileTileMovementCosts( UINT16 usGridNo )
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{
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if (!(pStructure->fFlags & STRUCTURE_PASSABLE || pStructure->fFlags & STRUCTURE_NORMAL_ROOF))
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{
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fStructuresOnRoof = TRUE;
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// DNS: Try a fix to prevent people from "permanently" blocking the roof
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if (!(pStructure->fFlags & STRUCTURE_PERSON))
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{
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fStructuresOnRoof = TRUE;
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}
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}
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}
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pStructure = pStructure->pNext;
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