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Fix: It's not allowed to use scope modes other than iron sight and alternative weapon holding anymore when dual wielding guns.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7792 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -4036,7 +4036,7 @@ void INVRenderItem( UINT32 uiBuffer, SOLDIERTYPE * pSoldier, OBJECTTYPE *pObjec
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}
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std::map<INT8, OBJECTTYPE*> ObjList;
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GetScopeLists(&pSoldier->inv[HANDPOS], ObjList);
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GetScopeLists(pSoldier, &pSoldier->inv[HANDPOS], ObjList);
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if ( pSoldier->bScopeMode == USE_ALT_WEAPON_HOLD )
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{
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