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Fix: It's not allowed to use scope modes other than iron sight and alternative weapon holding anymore when dual wielding guns.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7792 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -13663,7 +13663,7 @@ void SOLDIERTYPE::ReLoadSoldierAnimationDueToHandItemChange( UINT16 usOldItem, U
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if ( (Item[inv[HANDPOS].usItem].usItemClass & IC_WEAPON) && (Item[inv[SECONDHANDPOS].usItem].usItemClass & IC_WEAPON) )
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{
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std::map<INT8, OBJECTTYPE*> ObjList;
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GetScopeLists( &inv[HANDPOS], ObjList );
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GetScopeLists( this, &inv[HANDPOS], ObjList );
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std::map<INT8, OBJECTTYPE*>::iterator itend = ObjList.end( );
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for ( std::map<INT8, OBJECTTYPE*>::iterator it = ObjList.begin( ); it != itend; ++it )
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