Fix: It's not allowed to use scope modes other than iron sight and alternative weapon holding anymore when dual wielding guns.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7792 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
silversurfer
2015-03-20 21:26:28 +00:00
parent a1f1b83952
commit 8ef0c1e353
7 changed files with 30 additions and 25 deletions
+1 -1
View File
@@ -13663,7 +13663,7 @@ void SOLDIERTYPE::ReLoadSoldierAnimationDueToHandItemChange( UINT16 usOldItem, U
if ( (Item[inv[HANDPOS].usItem].usItemClass & IC_WEAPON) && (Item[inv[SECONDHANDPOS].usItem].usItemClass & IC_WEAPON) )
{
std::map<INT8, OBJECTTYPE*> ObjList;
GetScopeLists( &inv[HANDPOS], ObjList );
GetScopeLists( this, &inv[HANDPOS], ObjList );
std::map<INT8, OBJECTTYPE*>::iterator itend = ObjList.end( );
for ( std::map<INT8, OBJECTTYPE*>::iterator it = ObjList.begin( ); it != itend; ++it )