Fix: It's not allowed to use scope modes other than iron sight and alternative weapon holding anymore when dual wielding guns.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7792 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
silversurfer
2015-03-20 21:26:28 +00:00
parent a1f1b83952
commit 8ef0c1e353
7 changed files with 30 additions and 25 deletions
+3 -3
View File
@@ -7264,7 +7264,7 @@ UINT32 CalcChanceToHitGun(SOLDIERTYPE *pSoldier, INT32 sGridNo, INT16 ubAimTime,
if ( Item[(&(pSoldier->inv[pSoldier->ubAttackingHand]))->usItem].usItemClass == IC_GUN && !pSoldier->IsValidAlternativeFireMode( ubAimTime, sGridNo ) )
{
std::map<INT8, OBJECTTYPE*> ObjList;
GetScopeLists((&(pSoldier->inv[pSoldier->ubAttackingHand])), ObjList);
GetScopeLists(pSoldier, (&(pSoldier->inv[pSoldier->ubAttackingHand])), ObjList);
if ( ObjList[pSoldier->bScopeMode] != NULL )
{
@@ -11379,7 +11379,7 @@ void HandleTacticalEffectsOfEquipmentChange( SOLDIERTYPE *pSoldier, UINT32 uiInv
if ( (Item[ pSoldier->inv[ HANDPOS ].usItem ].usItemClass & IC_WEAPON) && (Item[ pSoldier->inv[ SECONDHANDPOS ].usItem ].usItemClass & IC_WEAPON) )
{
std::map<INT8, OBJECTTYPE*> ObjList;
GetScopeLists(&pSoldier->inv[ HANDPOS ], ObjList);
GetScopeLists(pSoldier, &pSoldier->inv[ HANDPOS ], ObjList);
std::map<INT8, OBJECTTYPE*>::iterator itend = ObjList.end();
for (std::map<INT8, OBJECTTYPE*>::iterator it = ObjList.begin(); it != itend; ++it)
@@ -11907,7 +11907,7 @@ void ChangeScopeMode( SOLDIERTYPE * pSoldier, INT32 iTrgGridNo )
else
{
std::map<INT8, OBJECTTYPE*> ObjList;
GetScopeLists(&pSoldier->inv[HANDPOS], ObjList);
GetScopeLists(pSoldier, &pSoldier->inv[HANDPOS], ObjList);
do
{