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Fix: It's not allowed to use scope modes other than iron sight and alternative weapon holding anymore when dual wielding guns.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7792 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -7264,7 +7264,7 @@ UINT32 CalcChanceToHitGun(SOLDIERTYPE *pSoldier, INT32 sGridNo, INT16 ubAimTime,
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if ( Item[(&(pSoldier->inv[pSoldier->ubAttackingHand]))->usItem].usItemClass == IC_GUN && !pSoldier->IsValidAlternativeFireMode( ubAimTime, sGridNo ) )
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{
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std::map<INT8, OBJECTTYPE*> ObjList;
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GetScopeLists((&(pSoldier->inv[pSoldier->ubAttackingHand])), ObjList);
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GetScopeLists(pSoldier, (&(pSoldier->inv[pSoldier->ubAttackingHand])), ObjList);
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if ( ObjList[pSoldier->bScopeMode] != NULL )
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{
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@@ -11379,7 +11379,7 @@ void HandleTacticalEffectsOfEquipmentChange( SOLDIERTYPE *pSoldier, UINT32 uiInv
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if ( (Item[ pSoldier->inv[ HANDPOS ].usItem ].usItemClass & IC_WEAPON) && (Item[ pSoldier->inv[ SECONDHANDPOS ].usItem ].usItemClass & IC_WEAPON) )
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{
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std::map<INT8, OBJECTTYPE*> ObjList;
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GetScopeLists(&pSoldier->inv[ HANDPOS ], ObjList);
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GetScopeLists(pSoldier, &pSoldier->inv[ HANDPOS ], ObjList);
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std::map<INT8, OBJECTTYPE*>::iterator itend = ObjList.end();
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for (std::map<INT8, OBJECTTYPE*>::iterator it = ObjList.begin(); it != itend; ++it)
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@@ -11907,7 +11907,7 @@ void ChangeScopeMode( SOLDIERTYPE * pSoldier, INT32 iTrgGridNo )
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else
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{
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std::map<INT8, OBJECTTYPE*> ObjList;
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GetScopeLists(&pSoldier->inv[HANDPOS], ObjList);
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GetScopeLists(pSoldier, &pSoldier->inv[HANDPOS], ObjList);
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do
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{
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