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Fix: It's not allowed to use scope modes other than iron sight and alternative weapon holding anymore when dual wielding guns.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7792 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -179,7 +179,7 @@ void CalcBestShot(SOLDIERTYPE *pSoldier, ATTACKTYPE *pBestShot, BOOLEAN shootUns
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pSoldier->bWeaponMode = WM_NORMAL;
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#ifdef dnlCALCBESTSHOT//dnl ch69 130913 rather setup available scopes here then in later inside loop
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std::map<INT8, OBJECTTYPE*> ObjList;
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GetScopeLists(&pSoldier->inv[HANDPOS], ObjList);
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GetScopeLists(pSoldier, &pSoldier->inv[HANDPOS], ObjList);
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pSoldier->bScopeMode = USE_BEST_SCOPE;
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pSoldier->bDoBurst = 0;
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pSoldier->bDoAutofire = 0;
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@@ -349,7 +349,7 @@ void CalcBestShot(SOLDIERTYPE *pSoldier, ATTACKTYPE *pBestShot, BOOLEAN shootUns
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{
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ubChanceToHit = (INT16) AICalcChanceToHitGun(pSoldier, pOpponent->sGridNo, AllowedAimingLevels( pSoldier, pOpponent->sGridNo ), AIM_SHOT_TORSO, pOpponent->pathing.bLevel, STANDING);//dnl ch59 130813
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std::map<INT8, OBJECTTYPE*> ObjList;
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GetScopeLists(&pSoldier->inv[HANDPOS], ObjList);
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GetScopeLists(pSoldier, &pSoldier->inv[HANDPOS], ObjList);
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do
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{
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pSoldier->bScopeMode++;
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