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Convert SOLDIERTYPE::usDragPersonID to SoldierID
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@@ -1532,12 +1532,8 @@ public:
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// Flugente: this was the location of required variables required for the now removed poison feature. They can be used again
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UINT8 ubMilitiaAssists; // Flugente: stores militia assists
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INT8 sNonNPCTraderID; // Flugente: we can set up non-NPC soldiers to be merchants, we store their dealer id here (value > 0 means arms dealer entry x)
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//INT8 bUnusedINT8_3;
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UINT16 usDragPersonID; // Flugente: id of person we are dragging
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//INT16 bUnusedINT16_4;
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SoldierID usDragPersonID; // Flugente: id of person we are dragging
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INT16 sDragCorpseID; // Flugente: id of corpse we are dragging
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SoldierID usChatPartnerID; // Flugente: the id of another merc we are 'chatting' with
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// Flugente: new variables for extra stats
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