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Merge branch 'master' into loading-screens-multi-res
This commit is contained in:
@@ -3084,6 +3084,36 @@ extern STR16 szSMilitiaResourceText[];
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extern STR16 szInteractiveActionText[];
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extern STR16 szLaptopStatText[];
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enum
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{
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LAPTOP_STAT_TEXT_THREATEN_EFFECTIVENESS,
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LAPTOP_STAT_TEXT_LEADERSHIP,
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LAPTOP_STAT_TEXT_APPROACH_MODIFIER,
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LAPTOP_STAT_TEXT_BACKGROUND_MODIFIER,
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LAPTOP_STAT_TEXT_ASSERTIVE,
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LAPTOP_STAT_TEXT_MALICIOUS,
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LAPTOP_STAT_TEXT_GOOD_GUY,
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LAPTOP_STAT_TEXT_REFUSES_TO_ATTACK_NON_HOSTILES,
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LAPTOP_STAT_TEXT_FRIENDLY_APPROACH,
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LAPTOP_STAT_TEXT_DIRECT_APPROACH,
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LAPTOP_STAT_TEXT_THREATEN_APPROACH,
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LAPTOP_STAT_TEXT_RECRUIT_APPROACH,
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LAPTOP_STAT_TEXT_MERC_REGRESSES,
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LAPTOP_STAT_TEXT_FAST,
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LAPTOP_STAT_TEXT_AVERAGE,
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LAPTOP_STAT_TEXT_SLOW,
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LAPTOP_STAT_TEXT_HEALTH_SPEED,
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LAPTOP_STAT_TEXT_STRENGTH_SPEED,
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LAPTOP_STAT_TEXT_AGILITY_SPEED,
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LAPTOP_STAT_TEXT_DEXTERITY_SPEED,
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LAPTOP_STAT_TEXT_WISDOM_SPEED,
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LAPTOP_STAT_TEXT_MARKSMANSHIP_SPEED,
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LAPTOP_STAT_TEXT_EXPLOSIVES_SPEED,
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LAPTOP_STAT_TEXT_LEADERSHIP_SPEED,
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LAPTOP_STAT_TEXT_MEDICAL_SPEED,
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LAPTOP_STAT_TEXT_MECHANICAL_SPEED,
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LAPTOP_STAT_TEXT_EXPERIENCE_SPEED,
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};
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// Flugente: gear templates
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extern STR16 szGearTemplateText[];
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+6
-3
@@ -1600,9 +1600,12 @@ BOOLEAN ReadInItemStats(STR fileName, BOOLEAN localizedVersion )
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MemFree(lpcBuffer);
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return FALSE;
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}
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// item read was x -> x+1 items
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++gMAXITEMS_READ;
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if (localizedTextOnly == false)
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{
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// item read was x -> x+1 items
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++gMAXITEMS_READ;
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}
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MemFree(lpcBuffer);
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+15
-7
@@ -11655,13 +11655,21 @@ STR16 szLaptopStatText[] =
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L"威胁对话", //L"Threaten approach",
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L"招募对话", //L"Recruit approach",
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L"%s正以正常速度学习。", //L"%s learns with normal speed.",
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L"%s根本没有在学习。", //L"%s does not learn at all.",
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L"%s遗忘了技能。", //L"%s unlearns his skills.",
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L"%s正以3/4的速度学习。", //L"%s learns with 3/4 speed.",
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L"%s正以1/2的速度学习。", //L"%s learns with 1/2 speed.",
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L"%s正以1/4的速度学习。", //L"%s learns with 1/4 speed.",
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L"Stats will regress.",
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L"Fast",
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L"Average",
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L"Slow",
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L"Health growth",
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L"Strength growth",
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L"Agility growth",
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L"Dexterity growth",
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L"Wisdom growth",
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L"Marksmanship growth",
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L"Explosives growth",
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L"Leadership growth",
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L"Medical growth",
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L"Mechanical growth",
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L"Experience growth",
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};
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STR16 szGearTemplateText[] =
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+15
-7
@@ -11664,13 +11664,21 @@ STR16 szLaptopStatText[] = // TODO.Translate
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L"Threaten approach",
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L"Recruit approach",
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L"%s learns with normal speed.", // TODO.Translate
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L"%s does not learn at all.",
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L"%s unlearns his skills.",
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L"%s learns with 3/4 speed.",
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L"%s learns with 1/2 speed.",
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L"%s learns with 1/4 speed.",
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L"Stats will regress.",
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L"Fast",
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L"Average",
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L"Slow",
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L"Health growth",
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L"Strength growth",
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L"Agility growth",
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L"Dexterity growth",
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L"Wisdom growth",
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L"Marksmanship growth",
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L"Explosives growth",
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L"Leadership growth",
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L"Medical growth",
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L"Mechanical growth",
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L"Experience growth",
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};
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STR16 szGearTemplateText[] = // TODO.Translate
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+15
-7
@@ -11655,13 +11655,21 @@ STR16 szLaptopStatText[] =
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L"Threaten approach",
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L"Recruit approach",
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||||
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||||
L"%s learns with normal speed.",
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||||
L"%s does not learn at all.",
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||||
L"%s unlearns his skills.",
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||||
L"%s learns with 3/4 speed.",
|
||||
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||||
L"%s learns with 1/2 speed.",
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||||
L"%s learns with 1/4 speed.",
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||||
L"Stats will regress.",
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||||
L"Fast",
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L"Average",
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L"Slow",
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L"Health growth",
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||||
L"Strength growth",
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||||
L"Agility growth",
|
||||
L"Dexterity growth",
|
||||
L"Wisdom growth",
|
||||
L"Marksmanship growth",
|
||||
L"Explosives growth",
|
||||
L"Leadership growth",
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||||
L"Medical growth",
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||||
L"Mechanical growth",
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L"Experience growth",
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||||
};
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STR16 szGearTemplateText[] =
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+15
-7
@@ -11646,13 +11646,21 @@ STR16 szLaptopStatText[] = // TODO.Translate
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L"Threaten approach",
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L"Recruit approach",
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||||
L"%s learns with normal speed.", // TODO.Translate
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||||
L"%s does not learn at all.",
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||||
L"%s unlearns his skills.",
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||||
L"%s learns with 3/4 speed.",
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||||
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||||
L"%s learns with 1/2 speed.",
|
||||
L"%s learns with 1/4 speed.",
|
||||
L"Stats will regress.",
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||||
L"Fast",
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||||
L"Average",
|
||||
L"Slow",
|
||||
L"Health growth",
|
||||
L"Strength growth",
|
||||
L"Agility growth",
|
||||
L"Dexterity growth",
|
||||
L"Wisdom growth",
|
||||
L"Marksmanship growth",
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||||
L"Explosives growth",
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||||
L"Leadership growth",
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||||
L"Medical growth",
|
||||
L"Mechanical growth",
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||||
L"Experience growth",
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||||
};
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STR16 szGearTemplateText[] = // TODO.Translate
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+15
-7
@@ -11560,13 +11560,21 @@ STR16 szLaptopStatText[] =
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||||
L"Threaten approach",
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L"Recruit approach",
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||||
|
||||
L"%s learns with normal speed.", // TODO.Translate
|
||||
L"%s does not learn at all.",
|
||||
L"%s unlearns his skills.",
|
||||
L"%s learns with 3/4 speed.",
|
||||
|
||||
L"%s learns with 1/2 speed.",
|
||||
L"%s learns with 1/4 speed.",
|
||||
L"Stats will regress.",
|
||||
L"Fast",
|
||||
L"Average",
|
||||
L"Slow",
|
||||
L"Health growth",
|
||||
L"Strength growth",
|
||||
L"Agility growth",
|
||||
L"Dexterity growth",
|
||||
L"Wisdom growth",
|
||||
L"Marksmanship growth",
|
||||
L"Explosives growth",
|
||||
L"Leadership growth",
|
||||
L"Medical growth",
|
||||
L"Mechanical growth",
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||||
L"Experience growth",
|
||||
};
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||||
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||||
// TODO.Translate
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||||
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||||
+15
-7
@@ -11655,13 +11655,21 @@ STR16 szLaptopStatText[] = // TODO.Translate
|
||||
L"Threaten approach",
|
||||
L"Recruit approach",
|
||||
|
||||
L"%s learns with normal speed.", // TODO.Translate
|
||||
L"%s does not learn at all.",
|
||||
L"%s unlearns his skills.",
|
||||
L"%s learns with 3/4 speed.",
|
||||
|
||||
L"%s learns with 1/2 speed.",
|
||||
L"%s learns with 1/4 speed.",
|
||||
L"Stats will regress.",
|
||||
L"Fast",
|
||||
L"Average",
|
||||
L"Slow",
|
||||
L"Health growth",
|
||||
L"Strength growth",
|
||||
L"Agility growth",
|
||||
L"Dexterity growth",
|
||||
L"Wisdom growth",
|
||||
L"Marksmanship growth",
|
||||
L"Explosives growth",
|
||||
L"Leadership growth",
|
||||
L"Medical growth",
|
||||
L"Mechanical growth",
|
||||
L"Experience growth",
|
||||
};
|
||||
|
||||
STR16 szGearTemplateText[] = // TODO.Translate
|
||||
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||||
@@ -310,6 +310,9 @@ STR16 gzIMPMinorTraitsHelpTextsThrowing[]=
|
||||
L"飞刀致命一击的额外伤害倍率 +%d\n",// L"+%d critical hit by throwing blade multiplier\n",
|
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L"飞刀的最大精瞄次数 +%d\n",// L"Adds %d more aim click for throwing blades\n",
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||||
L"飞刀的最大精瞄次数 +%d\n",// L"Adds %d more aim clicks for throwing blades\n",
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L"投掷手榴弹所需行动点 -%d%s\n",// L"-%d%s APs needed to throw grenades\n",
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L"手榴弹最远投掷距离 +%d%s\n",// L"+%d%s max range when throwing grenades\n",
|
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L"手榴弹的命中率 +%d%s\n",// L"+%d%s chance to hit when throwing grenades\n",
|
||||
};
|
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|
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STR16 gzIMPMinorTraitsHelpTextsNightOps[]=
|
||||
@@ -346,9 +349,6 @@ STR16 gzIMPMinorTraitsHelpTextsBodybuilding[]=
|
||||
|
||||
STR16 gzIMPMinorTraitsHelpTextsDemolitions[]=
|
||||
{
|
||||
L"投掷手榴弹所需行动点 -%d%s\n",// L"-%d%s APs needed to throw grenades\n",
|
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L"手榴弹最远投掷距离 +%d%s\n",// L"+%d%s max range when throwing grenades\n",
|
||||
L"手榴弹的命中率 +%d%s\n",// L"+%d%s chance to hit when throwing grenades\n",
|
||||
L"安置的炸弹和地雷的伤害 +%d%s\n",// L"+%d%s damage of set bombs and mines\n",
|
||||
L"组合炸弹的成功率 +%d%s\n",// L"+%d%s to attaching detonators check\n",
|
||||
L"安置/拆除炸弹成功率 +%d%s\n",// L"+%d%s to planting/removing bombs check\n",
|
||||
|
||||
@@ -310,6 +310,9 @@ STR16 gzIMPMinorTraitsHelpTextsThrowing[]=
|
||||
L"+%d critical hit with throwing blade multiplier\n",
|
||||
L"Adds %d more aim click for throwing blades\n",
|
||||
L"Adds %d more aim clicks for throwing blades\n",
|
||||
L"-%d%s APs to throw grenades\n",
|
||||
L"+%d%s max range when throwing grenades\n",
|
||||
L"+%d%s CtH when throwing grenades\n",
|
||||
};
|
||||
|
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STR16 gzIMPMinorTraitsHelpTextsNightOps[]=
|
||||
@@ -346,9 +349,6 @@ STR16 gzIMPMinorTraitsHelpTextsBodybuilding[]=
|
||||
|
||||
STR16 gzIMPMinorTraitsHelpTextsDemolitions[]=
|
||||
{
|
||||
L"-%d%s APs to throw grenades\n",
|
||||
L"+%d%s max range when throwing grenades\n",
|
||||
L"+%d%s CtH when throwing grenades\n",
|
||||
L"+%d%s damage for set bombs and mines\n",
|
||||
L"+%d%s to attaching detonators check\n",
|
||||
L"+%d%s to planting/removing bombs check\n",
|
||||
|
||||
@@ -310,6 +310,9 @@ STR16 gzIMPMinorTraitsHelpTextsThrowing[]=
|
||||
L"+%d critical hit with throwing blade multiplier\n",
|
||||
L"Adds %d more aim click for throwing blades\n",
|
||||
L"Adds %d more aim clicks for throwing blades\n",
|
||||
L"-%d%s APs to throw grenades\n",
|
||||
L"+%d%s max range when throwing grenades\n",
|
||||
L"+%d%s CtH when throwing grenades\n",
|
||||
};
|
||||
|
||||
STR16 gzIMPMinorTraitsHelpTextsNightOps[]=
|
||||
@@ -346,9 +349,6 @@ STR16 gzIMPMinorTraitsHelpTextsBodybuilding[]=
|
||||
|
||||
STR16 gzIMPMinorTraitsHelpTextsDemolitions[]=
|
||||
{
|
||||
L"-%d%s APs to throw grenades\n",
|
||||
L"+%d%s max range when throwing grenades\n",
|
||||
L"+%d%s CtH when throwing grenades\n",
|
||||
L"+%d%s damage for set bombs and mines\n",
|
||||
L"+%d%s to attaching detonators check\n",
|
||||
L"+%d%s to planting/removing bombs check\n",
|
||||
|
||||
@@ -309,6 +309,9 @@ STR16 gzIMPMinorTraitsHelpTextsThrowing[]=
|
||||
L"+%d de dégâts critiques, si vous lancez plusieurs couteaux\n",
|
||||
L"Ajoute %d niveau(x) de visée pour lancer un couteau\n",
|
||||
L"Ajoute %d niveau(x) de visée pour lancer un couteau\n",
|
||||
L"-%d%s du nombre de PA nécessaire pour lancer une grenade\n",
|
||||
L"+%d%s de la portée maximale d'une grenade\n",
|
||||
L"+%d%s de chance de toucher votre cible avec une grenade\n",
|
||||
|
||||
};
|
||||
STR16 gzIMPMinorTraitsHelpTextsNightOps[]=
|
||||
@@ -344,9 +347,6 @@ STR16 gzIMPMinorTraitsHelpTextsBodybuilding[]=
|
||||
};
|
||||
STR16 gzIMPMinorTraitsHelpTextsDemolitions[]=
|
||||
{
|
||||
L"-%d%s du nombre de PA nécessaire pour lancer une grenade\n",
|
||||
L"+%d%s de la portée maximale d'une grenade\n",
|
||||
L"+%d%s de chance de toucher votre cible avec une grenade\n",
|
||||
L"+%d%s de dégâts causés par un explosif ou une mine\n",
|
||||
L"+%d%s pour contrôler un détonateur\n",
|
||||
L"+%d%s pour placer/retirer un contrôleur d'explosif\n",
|
||||
|
||||
@@ -310,6 +310,9 @@ STR16 gzIMPMinorTraitsHelpTextsThrowing[]=
|
||||
L"+%d Multiplikator für kritische Treffer durch Wurfwaffen\n",
|
||||
L"Gibt einen weiteren Zielklick beim Einsatz von Wurfwaffen\n",
|
||||
L"Gibt %d weitere Zielklicks beim Einsatz von Wurfwaffen\n",
|
||||
L"-%d%s APs benötigt um Handgranaten (und ähnliche Objekte) zu werfen\n",
|
||||
L"+%d%s höhere Reichweite beim Werfen von Handgranaten (und ähnliche Objekten)\n",
|
||||
L"+%d%s höhere Trefferwahrscheinlichkeit beim Werfen von Handgranaten (und ähnlichen Objekten)\n",
|
||||
};
|
||||
|
||||
STR16 gzIMPMinorTraitsHelpTextsNightOps[]=
|
||||
@@ -346,9 +349,6 @@ STR16 gzIMPMinorTraitsHelpTextsBodybuilding[]=
|
||||
|
||||
STR16 gzIMPMinorTraitsHelpTextsDemolitions[]=
|
||||
{
|
||||
L"-%d%s APs benötigt um Handgranaten (und ähnliche Objekte) zu werfen\n",
|
||||
L"+%d%s höhere Reichweite beim Werfen von Handgranaten (und ähnliche Objekten)\n",
|
||||
L"+%d%s höhere Trefferwahrscheinlichkeit beim Werfen von Handgranaten (und ähnlichen Objekten)\n",
|
||||
L"+%d%s höherer Schaden für gelegte Bomben und Minen\n",
|
||||
L"+%d%s mehr Erfolg beim Anbringen von Zündern\n",
|
||||
L"+%d%s mehr Erfolg beim Legen und Entschärfen von Bomben\n",
|
||||
|
||||
@@ -308,6 +308,9 @@ STR16 gzIMPMinorTraitsHelpTextsThrowing[]=
|
||||
L"+%d critical hit with throwing blade multiplier\n",
|
||||
L"Adds %d more aim click for throwing blades\n",
|
||||
L"Adds %d more aim clicks for throwing blades\n",
|
||||
L"-%d%s APs to throw grenades\n",
|
||||
L"+%d%s max range when throwing grenades\n",
|
||||
L"+%d%s CtH when throwing grenades\n",
|
||||
};
|
||||
|
||||
STR16 gzIMPMinorTraitsHelpTextsNightOps[]=
|
||||
@@ -344,9 +347,6 @@ STR16 gzIMPMinorTraitsHelpTextsBodybuilding[]=
|
||||
|
||||
STR16 gzIMPMinorTraitsHelpTextsDemolitions[]=
|
||||
{
|
||||
L"-%d%s APs to throw grenades\n",
|
||||
L"+%d%s max range when throwing grenades\n",
|
||||
L"+%d%s CtH when throwing grenades\n",
|
||||
L"+%d%s damage for set bombs and mines\n",
|
||||
L"+%d%s to attaching detonators check\n",
|
||||
L"+%d%s to planting/removing bombs check\n",
|
||||
|
||||
@@ -310,6 +310,9 @@ STR16 gzIMPMinorTraitsHelpTextsThrowing[]=
|
||||
L"+%d critical hit with throwing blade multiplier\n",
|
||||
L"Adds %d more aim click for throwing blades\n",
|
||||
L"Adds %d more aim clicks for throwing blades\n",
|
||||
L"-%d%s APs to throw grenades\n",
|
||||
L"+%d%s max range when throwing grenades\n",
|
||||
L"+%d%s CtH when throwing grenades\n",
|
||||
};
|
||||
|
||||
STR16 gzIMPMinorTraitsHelpTextsNightOps[]=
|
||||
@@ -346,9 +349,6 @@ STR16 gzIMPMinorTraitsHelpTextsBodybuilding[]=
|
||||
|
||||
STR16 gzIMPMinorTraitsHelpTextsDemolitions[]=
|
||||
{
|
||||
L"-%d%s APs to throw grenades\n",
|
||||
L"+%d%s max range when throwing grenades\n",
|
||||
L"+%d%s CtH when throwing grenades\n",
|
||||
L"+%d%s damage for set bombs and mines\n",
|
||||
L"+%d%s to attaching detonators check\n",
|
||||
L"+%d%s to planting/removing bombs check\n",
|
||||
|
||||
@@ -310,6 +310,9 @@ STR16 gzIMPMinorTraitsHelpTextsThrowing[]=
|
||||
L"+%d к множителю критического урона при броске ножа\n",
|
||||
L"+%d клик прицеливания для метательных ножей\n",
|
||||
L"+%d кликов прицеливания для метательных ножей\n",
|
||||
L"-%d%s ОД для броска гранаты\n",
|
||||
L"+%d%s к максимальной дальности броска гранаты\n",
|
||||
L"+%d%s к точности броска гранаты\n",
|
||||
};
|
||||
|
||||
STR16 gzIMPMinorTraitsHelpTextsNightOps[]=
|
||||
@@ -346,9 +349,6 @@ STR16 gzIMPMinorTraitsHelpTextsBodybuilding[]=
|
||||
|
||||
STR16 gzIMPMinorTraitsHelpTextsDemolitions[]=
|
||||
{
|
||||
L"-%d%s ОД для броска гранаты\n",
|
||||
L"+%d%s к максимальной дальности броска гранаты\n",
|
||||
L"+%d%s к точности броска гранаты\n",
|
||||
L"+%d%s к урону для установленных бомб и мин\n",
|
||||
L"+%d%s к умению устанавливать детонатор\n",
|
||||
L"+%d%s к установке/разминированию бомб\n",
|
||||
|
||||
+15
-7
@@ -11668,13 +11668,21 @@ STR16 szLaptopStatText[] = // TODO.Translate
|
||||
L"Threaten approach",
|
||||
L"Recruit approach",
|
||||
|
||||
L"%s learns with normal speed.", // TODO.Translate
|
||||
L"%s does not learn at all.",
|
||||
L"%s unlearns his skills.",
|
||||
L"%s learns with 3/4 speed.",
|
||||
|
||||
L"%s learns with 1/2 speed.",
|
||||
L"%s learns with 1/4 speed.",
|
||||
L"Stats will regress.",
|
||||
L"Fast",
|
||||
L"Average",
|
||||
L"Slow",
|
||||
L"Health growth",
|
||||
L"Strength growth",
|
||||
L"Agility growth",
|
||||
L"Dexterity growth",
|
||||
L"Wisdom growth",
|
||||
L"Marksmanship growth",
|
||||
L"Explosives growth",
|
||||
L"Leadership growth",
|
||||
L"Medical growth",
|
||||
L"Mechanical growth",
|
||||
L"Experience growth",
|
||||
};
|
||||
|
||||
STR16 szGearTemplateText[] = // TODO.Translate
|
||||
|
||||
+15
-7
@@ -11650,13 +11650,21 @@ STR16 szLaptopStatText[] = // TODO.Translate
|
||||
L"Threaten approach",
|
||||
L"Recruit approach",
|
||||
|
||||
L"%s learns with normal speed.", // TODO.Translate
|
||||
L"%s does not learn at all.",
|
||||
L"%s unlearns his skills.",
|
||||
L"%s learns with 3/4 speed.",
|
||||
|
||||
L"%s learns with 1/2 speed.",
|
||||
L"%s learns with 1/4 speed.",
|
||||
L"Stats will regress.",
|
||||
L"Fast",
|
||||
L"Average",
|
||||
L"Slow",
|
||||
L"Health growth",
|
||||
L"Strength growth",
|
||||
L"Agility growth",
|
||||
L"Dexterity growth",
|
||||
L"Wisdom growth",
|
||||
L"Marksmanship growth",
|
||||
L"Explosives growth",
|
||||
L"Leadership growth",
|
||||
L"Medical growth",
|
||||
L"Mechanical growth",
|
||||
L"Experience growth",
|
||||
};
|
||||
|
||||
STR16 szGearTemplateText[] = // TODO.Translate
|
||||
|
||||
Reference in New Issue
Block a user