Forgot to commit the source changes in the last commit. Sorry. So, here they are.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5999 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
feynman
2013-04-14 15:54:56 +00:00
parent 25de719d79
commit 8f3bff764b
26 changed files with 11543 additions and 9871 deletions
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/**
* @file
* @author feynman (bears-pit.com)
*/
#ifndef LEGACY_AI_PLAN_H_
#define LEGACY_AI_PLAN_H_
#include "Plan.h"
namespace AI
{
namespace tactical
{
/**@class LegacyAIPlan
* @brief Component/Concrete Product. Generates a Plan that executes the AI as it was before modularization.
*
* A simple encapsulation of the functions TurnBasedHandleNPCAI() and RTHandleAI(), defined in
* TacticalAI/AIMain.cpp and TacticalAI/Realtime.cpp, respectively. The AI handles decisions for all kinds of
* NPCs (enemies, zombies, civilians, ...)
*/
class LegacyAIPlan: public Plan
{
private:
public:
virtual void execute(bool turn_based, PlanInputData& manipulated_object);
};
}
}
#endif