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Forgot to commit the source changes in the last commit. Sorry. So, here they are.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5999 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -723,6 +723,15 @@ public:
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TIMECOUNTER NextTileCounter;
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};
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// forward declaration for modularized tactical ai
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namespace AI
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{
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namespace tactical
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{
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class Plan;
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}
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}
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class STRUCT_Statistics//last edited at version 102
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{
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public:
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@@ -775,10 +784,6 @@ public:
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// Constructor
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SOLDIERTYPE();
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// Copy Constructor
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SOLDIERTYPE(const SOLDIERTYPE&);
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// Assignment operator
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SOLDIERTYPE& operator=(const SOLDIERTYPE&);
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// Destructor
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~SOLDIERTYPE();
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@@ -1265,8 +1270,9 @@ public:
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INT32 sMTActionGridNo; // gridno on which we perfrom our multi-turn action
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UINT8 usMultiTurnAction; // specifies which multi-turn action we are currently performing, 0: none
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INT16 bAIIndex; // PlanFactory from the modularized tactical AI that shall be used
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// Flugente: Decrease this filler by 1 for each new UINT8 / BOOLEAN variable, so we can maintain savegame compatibility!!
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UINT8 ubFiller[13];
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UINT8 ubFiller[11];
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#ifdef JA2UB
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//ja25
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@@ -1285,6 +1291,7 @@ public:
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// properly until it is all fixed and the files updated.
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Inventory inv;
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AI::tactical::Plan* ai_masterplan_; // Interface object for ModularizedTacticalAI
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//data from version 101 wrapped into structs
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STRUCT_AIData aiData;
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