Forgot to commit the source changes in the last commit. Sorry. So, here they are.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5999 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
feynman
2013-04-14 15:54:56 +00:00
parent 25de719d79
commit 8f3bff764b
26 changed files with 11543 additions and 9871 deletions
+12 -5
View File
@@ -723,6 +723,15 @@ public:
TIMECOUNTER NextTileCounter;
};
// forward declaration for modularized tactical ai
namespace AI
{
namespace tactical
{
class Plan;
}
}
class STRUCT_Statistics//last edited at version 102
{
public:
@@ -775,10 +784,6 @@ public:
// Constructor
SOLDIERTYPE();
// Copy Constructor
SOLDIERTYPE(const SOLDIERTYPE&);
// Assignment operator
SOLDIERTYPE& operator=(const SOLDIERTYPE&);
// Destructor
~SOLDIERTYPE();
@@ -1265,8 +1270,9 @@ public:
INT32 sMTActionGridNo; // gridno on which we perfrom our multi-turn action
UINT8 usMultiTurnAction; // specifies which multi-turn action we are currently performing, 0: none
INT16 bAIIndex; // PlanFactory from the modularized tactical AI that shall be used
// Flugente: Decrease this filler by 1 for each new UINT8 / BOOLEAN variable, so we can maintain savegame compatibility!!
UINT8 ubFiller[13];
UINT8 ubFiller[11];
#ifdef JA2UB
//ja25
@@ -1285,6 +1291,7 @@ public:
// properly until it is all fixed and the files updated.
Inventory inv;
AI::tactical::Plan* ai_masterplan_; // Interface object for ModularizedTacticalAI
//data from version 101 wrapped into structs
STRUCT_AIData aiData;